Difference between revisions of "Weapon:Assault Cannon"
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=Content= | =Content= | ||
− | + | [[Image:ac.jpg|frame|]] | |
==Damage== | ==Damage== | ||
* '''x''' damage per shell | * '''x''' damage per shell | ||
==Rate of Fire== | ==Rate of Fire== | ||
− | * '''x''' shots per second | + | * '''x to y''' shots per second (variable depending upon heat gauge) |
==Spread of Fire== | ==Spread of Fire== | ||
Line 14: | Line 14: | ||
==Special== | ==Special== | ||
− | * | + | * Unlike in TFC, the Assault Cannon begins firing immediately when the attack button is held down. It starts at a low rate of fire (ROF) and gradually proceeds to a higher ROF. |
+ | * ROF is measured alongside heat (the gauge for which appears both on the AC first-person model and under the crosshair). By tapping the fire button carefully at higher heat levels, you can maintain a high ROF. | ||
+ | * If the heat gauge hits maximum, the AC sputters out and stops firing until it cools back down. It can then be started up as normal. | ||
+ | * The AC's bullets have a push effect on players it hits. Higher ROF means a higher pushback (as the hits add up). | ||
* The HW moves at a speed 80 units per second when the AC is spinning. | * The HW moves at a speed 80 units per second when the AC is spinning. | ||
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I really have no idea how to get this data. | I really have no idea how to get this data. |
Revision as of 14:06, 28 December 2007
Content
Damage
- x damage per shell
Rate of Fire
- x to y shots per second (variable depending upon heat gauge)
Spread of Fire
- Fairly wide. It should be inaccurate in yard situations, or shooting past medium distance.
Ammo
Special
- Unlike in TFC, the Assault Cannon begins firing immediately when the attack button is held down. It starts at a low rate of fire (ROF) and gradually proceeds to a higher ROF.
- ROF is measured alongside heat (the gauge for which appears both on the AC first-person model and under the crosshair). By tapping the fire button carefully at higher heat levels, you can maintain a high ROF.
- If the heat gauge hits maximum, the AC sputters out and stops firing until it cools back down. It can then be started up as normal.
- The AC's bullets have a push effect on players it hits. Higher ROF means a higher pushback (as the hits add up).
- The HW moves at a speed 80 units per second when the AC is spinning.
I really have no idea how to get this data.
Animation
|