Difference between revisions of "Weapon:Knife"
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=Content= | =Content= | ||
− | + | [[Image:knife.jpg|thumb|]] | |
==Damage== | ==Damage== | ||
* Frontstab: 32 damage (normal health and armour distribution) | * Frontstab: 32 damage (normal health and armour distribution) | ||
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* Backstabs with the knife ignore armour when calculating damage. Backstabs are a one-hit instant kill. | * Backstabs with the knife ignore armour when calculating damage. Backstabs are a one-hit instant kill. | ||
* Backstabs kills are silent. | * Backstabs kills are silent. | ||
+ | * Backstab kills while disguised as the enemy team will cause you to take on that player's class as a disguise. (i.e., backstabbing a Soldier automatically disguises you as a Soldier with no wait time). | ||
==Context Sensitive Animation== | ==Context Sensitive Animation== |
Revision as of 14:12, 28 December 2007
Content
Damage
- Frontstab: 32 damage (normal health and armour distribution)
- Backstab: 108 damage (ignores armour)
Rate of Fire
- x stabs per second.
Special
- Backstabs with the knife ignore armour when calculating damage. Backstabs are a one-hit instant kill.
- Backstabs kills are silent.
- Backstab kills while disguised as the enemy team will cause you to take on that player's class as a disguise. (i.e., backstabbing a Soldier automatically disguises you as a Soldier with no wait time).
Context Sensitive Animation
- Slashing at an enemy whose back is not exposed, or attacking anything that does not qualify as a backstab (fresh air, hitting walls, sentries etc) results in the generic wild slashing animation being played. The slash is simply a flailing, cutting motion.
- Being in position for a backstab when attacking results in the stab animation being played. The stab is a fast thrust.
- The only difference between the two modes of operation is the animation. The result and damage is the same. See the discussion tab for a potential further extension on this behaviour.
Animation
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