Difference between revisions of "Weapon:Knife"

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=Content=
 
=Content=
 +
Used by the [[Class:Spy|Spy]].
 
[[Image:knife.jpg|thumb|]]
 
[[Image:knife.jpg|thumb|]]
 
==Damage==
 
==Damage==

Revision as of 17:48, 29 December 2007

Content

Used by the Spy.

Knife.jpg

Damage

  • Frontstab: 32 damage (normal health and armour distribution)
  • Backstab: 108 damage (ignores armour)

Rate of Fire

  • x stabs per second.

Special

  • Backstabs with the knife ignore armour when calculating damage. Backstabs are a one-hit instant kill.
  • Backstabs kills are silent.
  • Backstab kills while disguised as the enemy team will cause you to take on that player's class as a disguise. (i.e., backstabbing a Soldier automatically disguises you as a Soldier with no wait time).

Context Sensitive Animation

  • Slashing at an enemy whose back is not exposed, or attacking anything that does not qualify as a backstab (fresh air, hitting walls, sentries etc) results in the generic wild slashing animation being played. The slash is simply a flailing, cutting motion.
  • Being in position for a backstab when attacking results in the stab animation being played. The stab is a fast thrust.
  • The only difference between the two modes of operation is the animation. The result and damage is the same. See the discussion tab for a potential further extension on this behaviour.

Animation

Knife

FF Weapons
Melee Crowbar  •  Knife  •  Medkit  •  Spanner  •  Umbrella
Bullet Assault Cannon  •  Auto Rifle
Pelletgun  •  Sniper Rifle  •  Super Shotgun
Projectile Flamethrower  •  Grenade Launcher  •  Incendiary Cannon  •  Nailgun
Pipe Launcher  •  Railgun  •  RPG  •  Super Nailgun  •  Tranq
Misc Detpack  •  Dispenser  •  Sentry Gun  •  Jump Pad