Difference between revisions of "Weapon:Assault Cannon"

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==Rate of Fire==
 
==Rate of Fire==
* '''x to y''' shots per second (variable depending upon heat gauge)
+
* 10 shots per second (variable depending upon heat gauge)
  
 
==Spread of Fire==
 
==Spread of Fire==

Revision as of 18:50, 29 December 2007

Content

Ac.jpg

Damage

  • 4.4 damage per shell

Rate of Fire

  • 10 shots per second (variable depending upon heat gauge)

Spread of Fire

  • Fairly wide. It should be inaccurate in yard situations, or shooting past medium distance.

Ammo

Special

  • Unlike in TFC, the Assault Cannon begins firing immediately when the attack button is held down. It starts at a low rate of fire (ROF) and gradually proceeds to a higher ROF.
  • ROF is measured alongside heat (the gauge for which appears both on the AC first-person model and under the crosshair). By tapping the fire button carefully at higher heat levels, you can maintain a high ROF.
  • If the heat gauge hits maximum, the AC sputters out and stops firing until it cools back down. It can then be started up as normal.
  • The AC's bullets have a push effect on players it hits. Higher ROF means a higher pushback (as the hits add up).
  • The HW moves at a speed 80 units per second when the AC is spinning.

I really have no idea how to get this data.

Animation

Assault Cannon

FF Weapons
Melee Crowbar  •  Knife  •  Medkit  •  Spanner  •  Umbrella
Bullet Assault Cannon  •  Auto Rifle
Pelletgun  •  Sniper Rifle  •  Super Shotgun
Projectile Flamethrower  •  Grenade Launcher  •  Incendiary Cannon  •  Nailgun
Pipe Launcher  •  Railgun  •  RPG  •  Super Nailgun  •  Tranq
Misc Detpack  •  Dispenser  •  Sentry Gun  •  Jump Pad