Difference between revisions of "Category:Status Effects"
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− | This page | + | This page describes the different fates that might befall you in a typical game of Fortress Forever. |
− | + | ==Death== | |
+ | You have been hurt in some awful way. This includes being shot, blown up, squashed, drowned, run over, poisoned, burnt, electrocuted, zapped by lasers, gassed, frozen, stabbed, etc. | ||
+ | |||
+ | ==Concussed== | ||
+ | Concussion is inflected by concussion grenades going off nearby. The effect is made up of two parts: | ||
+ | * Your head is jerked away from the source of the blast. This only happens if it is not ''your'' concussion grenade exploding, since your in-game persona is able to anticipate the explosion and has braced themselves for the blast. | ||
+ | * Your view starts swaying around in a disorienting manner. This last approximately a quarter of a minute for most classes except the medic, for whom it lasts about half that time. The swaying effect gradually fades away and is only a hindrance for a fraction of that time. | ||
+ | |||
+ | The conc effect is an illusion and does not physically affect your weapon aim. | ||
+ | |||
+ | '''Expires naturally:''' Yes (7 seconds medic, 15 seconds all other classes) | ||
+ | |||
+ | '''Healed by:''' None | ||
+ | |||
+ | ==Crippled== | ||
+ | Leg damage is cumulative and can be dealt with a small selection of weapons including Caltrops and the Sniper Rifle. | ||
+ | |||
+ | When crippled, a player can be slowed to the figure of 40% of the class speed. Each class is slowed relative to its regular speed. Cripping can be anywhere in the range of 0-60%; 0% when unhindered, 60% when fully injured. | ||
+ | |||
+ | For example: If a Soldier receives several legshots, he will receive a 60% movement penalty, and consequently move at 240 units * 0.4 = 96 units per second. | ||
+ | |||
+ | Crippling is permanent if left untreated. If the affected player picks up health or is healed by a medic, the injury is cured. | ||
+ | |||
+ | '''Expires naturally:''' No | ||
+ | |||
+ | '''Healed by:''' Receiving health by any means (medic, health pack, goal, etc.) | ||
+ | |||
+ | ==Hallucinations== | ||
+ | Hallucinations are triggered by the spy's toxic gas grenade cloud and last for approximately a quarter of a minute. | ||
+ | |||
+ | During the hallucination your vision will go a green cloudy effect, which isn't very nice. You may notice a number of other visual abnormalities as well: | ||
+ | |||
+ | * Other players and buildings may appear the wrong colour. | ||
+ | * HUD readouts (health, ammo) may be wrong. | ||
+ | |||
+ | '''Expires naturally:''' Yes (15 seconds) | ||
+ | |||
+ | '''Healed by:''' Medics | ||
+ | |||
+ | ==Immunity== | ||
+ | Is this in the game? | ||
+ | |||
+ | ==Infected== | ||
+ | Players receiving damage from an enemy medic's medikit become infected, providing they do not possess temporal Immunity. | ||
+ | |||
+ | * Infections drain health by 8 units approximately every 2 seconds. | ||
+ | * Infected players cough, splutter and groan intermittently; this is audible to anyone close enough to hear it (it serves as an indicator to stay away!). | ||
+ | * Infected players emit a very slight green cloud. | ||
+ | * Infections can be transmitted between players on the same team if they get too close. | ||
+ | |||
+ | '''Expires naturally:''' No, only on death | ||
+ | |||
+ | '''Healed by:''' Medics | ||
+ | |||
+ | ==On Fire== | ||
+ | |||
+ | ==Tranquilized== | ||
+ | |||
+ | ==Transmitting== |
Revision as of 15:24, 30 December 2007
This page describes the different fates that might befall you in a typical game of Fortress Forever.
Death
You have been hurt in some awful way. This includes being shot, blown up, squashed, drowned, run over, poisoned, burnt, electrocuted, zapped by lasers, gassed, frozen, stabbed, etc.
Concussed
Concussion is inflected by concussion grenades going off nearby. The effect is made up of two parts:
- Your head is jerked away from the source of the blast. This only happens if it is not your concussion grenade exploding, since your in-game persona is able to anticipate the explosion and has braced themselves for the blast.
- Your view starts swaying around in a disorienting manner. This last approximately a quarter of a minute for most classes except the medic, for whom it lasts about half that time. The swaying effect gradually fades away and is only a hindrance for a fraction of that time.
The conc effect is an illusion and does not physically affect your weapon aim.
Expires naturally: Yes (7 seconds medic, 15 seconds all other classes)
Healed by: None
Crippled
Leg damage is cumulative and can be dealt with a small selection of weapons including Caltrops and the Sniper Rifle.
When crippled, a player can be slowed to the figure of 40% of the class speed. Each class is slowed relative to its regular speed. Cripping can be anywhere in the range of 0-60%; 0% when unhindered, 60% when fully injured.
For example: If a Soldier receives several legshots, he will receive a 60% movement penalty, and consequently move at 240 units * 0.4 = 96 units per second.
Crippling is permanent if left untreated. If the affected player picks up health or is healed by a medic, the injury is cured.
Expires naturally: No
Healed by: Receiving health by any means (medic, health pack, goal, etc.)
Hallucinations
Hallucinations are triggered by the spy's toxic gas grenade cloud and last for approximately a quarter of a minute.
During the hallucination your vision will go a green cloudy effect, which isn't very nice. You may notice a number of other visual abnormalities as well:
- Other players and buildings may appear the wrong colour.
- HUD readouts (health, ammo) may be wrong.
Expires naturally: Yes (15 seconds)
Healed by: Medics
Immunity
Is this in the game?
Infected
Players receiving damage from an enemy medic's medikit become infected, providing they do not possess temporal Immunity.
- Infections drain health by 8 units approximately every 2 seconds.
- Infected players cough, splutter and groan intermittently; this is audible to anyone close enough to hear it (it serves as an indicator to stay away!).
- Infected players emit a very slight green cloud.
- Infections can be transmitted between players on the same team if they get too close.
Expires naturally: No, only on death
Healed by: Medics
On Fire
Tranquilized
Transmitting
Pages in category "Status Effects"
This category contains only the following page.