Difference between revisions of "Map Template:Attack/Defend"
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+ | {{Infobox manual/Header}} | ||
=Introduction= | =Introduction= | ||
− | This are the defaults for a basic Attack and Defend Dustbowl-style map, as set up by | + | This are the defaults for a basic Attack and Defend Dustbowl-style map, as set up by base_ad.lua. All of the [[MapTemplate:BaseTeamplay|Basic Teamplay]] entities are supported. |
For the Invade and Defend variant, see [[MapTemplate:Invade/Defend|Invade/Defend]] | For the Invade and Defend variant, see [[MapTemplate:Invade/Defend|Invade/Defend]] | ||
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==Area Gates== | ==Area Gates== | ||
− | *<b>cp1_gate</b> (func_door): | + | *<b>cp1_gate</b> (func_door): CP1 Gate that opens on round start (all "open" flags turned off so only Lua can open it) |
− | *<b>cp2_gate</b> (func_door): | + | *<b>cp2_gate</b> (func_door): ... and so |
− | *<b> | + | *<b>cp3_gate</b> (func_door): ... on etc. |
+ | | ||
+ | *<b>cp1_exit</b> (func_door): CP1 Gate that closes on capture, to prevent going back (all "open" flags turned off so only Lua can open it) | ||
+ | *<b>cp2_exit</b> (func_door): ... and so | ||
+ | *<b>cp3_exit</b> (func_door): ... on etc. | ||
+ | | ||
− | |||
=Lua Script= | =Lua Script= | ||
==Base Script== | ==Base Script== | ||
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[[Category:Map Templates]] [[Category:Mapping]] | [[Category:Map Templates]] [[Category:Mapping]] | ||
+ | {{Infobox manual/Footer}} |
Latest revision as of 15:56, 31 December 2007
IntroductionThis are the defaults for a basic Attack and Defend Dustbowl-style map, as set up by base_ad.lua. All of the Basic Teamplay entities are supported. For the Invade and Defend variant, see Invade/Defend EntitiesFlags
Command Points
Respawn Doors
Respawn Points
Area Gates
Lua ScriptBase ScriptIncludeScript("base_ad");
Overridable Globals(NOTE: Add these to the top of your own map's Lua file along with the new value, e.g. "GLOBAL_NAME = 10")
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