Difference between revisions of "Basic Lua Entities"
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− | '''Basic | + | {{Infobox manual/Header}} |
+ | '''Basic info_ff_script Entities''' | ||
+ | |||
These are some basic entities used in nearly all FF maps. To place them in your map, create a "info_ff_script" point-based entity. For the 'name' property of the info_ff_script, enter one of the following. | These are some basic entities used in nearly all FF maps. To place them in your map, create a "info_ff_script" point-based entity. For the 'name' property of the info_ff_script, enter one of the following. | ||
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ammobackpack | ammobackpack | ||
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blue_ammobackpack | blue_ammobackpack | ||
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red_ammobackpack | red_ammobackpack | ||
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yellow_ammobackpack | yellow_ammobackpack | ||
+ | |||
green_ammobackpack | green_ammobackpack | ||
bigpack | bigpack | ||
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blue_bigpack | blue_bigpack | ||
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red_bigpack | red_bigpack | ||
+ | |||
yellow_bigpack | yellow_bigpack | ||
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green_bigpack | green_bigpack | ||
grenadebackpack | grenadebackpack | ||
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blue_grenadebackpack | blue_grenadebackpack | ||
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red_grenadebackpack | red_grenadebackpack | ||
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yellow_grenadebackpack | yellow_grenadebackpack | ||
+ | |||
green_grenadebackpack | green_grenadebackpack | ||
'''Health Kits''' | '''Health Kits''' | ||
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healthkit | healthkit | ||
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blue_healthkit | blue_healthkit | ||
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red_healthkit | red_healthkit | ||
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yellow_healthkit | yellow_healthkit | ||
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green_healthkit | green_healthkit | ||
'''Armor''' | '''Armor''' | ||
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armorkit | armorkit | ||
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blue_armorkit | blue_armorkit | ||
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red_armorkit | red_armorkit | ||
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yellow_armorkit | yellow_armorkit | ||
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green_armorkit | green_armorkit | ||
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+ | |||
+ | '''Respawn Turrets''' | ||
+ | |||
+ | respawnturret_red | ||
+ | |||
+ | respawnturret_blue | ||
+ | |||
+ | respawnturret_yellow | ||
+ | |||
+ | respawnturret_green | ||
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+ | |||
+ | |||
+ | '''Basic trigger_ff_script Entities''' | ||
+ | |||
+ | These are basic brush-based trigger_ff_script entities for most of your maps. Create a brush with the 'trigger' texture that is a trigger_ff_script entity and name it one of the following: | ||
+ | |||
+ | '''Respawn Doors''' | ||
+ | |||
+ | redrespawndoor | ||
+ | |||
+ | bluerespawndoor | ||
+ | |||
+ | yellowrespawndoor | ||
+ | |||
+ | greenrespawndoor | ||
Source: C:\Program Files\Valve\Steam\SteamApps\SourceMods\ff_beta\maps\includes\ | Source: C:\Program Files\Valve\Steam\SteamApps\SourceMods\ff_beta\maps\includes\ | ||
+ | {{Infobox manual/Footer}} |
Latest revision as of 16:43, 31 December 2007
These are some basic entities used in nearly all FF maps. To place them in your map, create a "info_ff_script" point-based entity. For the 'name' property of the info_ff_script, enter one of the following. Ammunition Bags ammobackpack blue_ammobackpack red_ammobackpack yellow_ammobackpack green_ammobackpack bigpack blue_bigpack red_bigpack yellow_bigpack green_bigpack grenadebackpack blue_grenadebackpack red_grenadebackpack yellow_grenadebackpack green_grenadebackpack
healthkit blue_healthkit red_healthkit yellow_healthkit green_healthkit
armorkit blue_armorkit red_armorkit yellow_armorkit green_armorkit
respawnturret_red respawnturret_blue respawnturret_yellow respawnturret_green
Basic trigger_ff_script Entities These are basic brush-based trigger_ff_script entities for most of your maps. Create a brush with the 'trigger' texture that is a trigger_ff_script entity and name it one of the following: Respawn Doors redrespawndoor bluerespawndoor yellowrespawndoor greenrespawndoor Source: C:\Program Files\Valve\Steam\SteamApps\SourceMods\ff_beta\maps\includes\ |