Difference between revisions of "Basic Lua Entities"

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(Basic info_ff_script Entities)
 
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{{Infobox manual/Header}}
 
'''Basic info_ff_script Entities'''
 
'''Basic info_ff_script Entities'''
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These are some basic entities used in nearly all FF maps.  To place them in your map, create a "info_ff_script" point-based entity. For the 'name' property of the info_ff_script, enter one of the following.
 
These are some basic entities used in nearly all FF maps.  To place them in your map, create a "info_ff_script" point-based entity. For the 'name' property of the info_ff_script, enter one of the following.
  
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<3 Imbrifer
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'''Basic trigger_ff_script Entities'''
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These are basic brush-based trigger_ff_script entities for most of your maps.  Create a brush with the 'trigger' texture that is a trigger_ff_script entity and name it one of the following:
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'''Respawn Doors'''
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redrespawndoor
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bluerespawndoor
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yellowrespawndoor
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greenrespawndoor
  
 
Source: C:\Program Files\Valve\Steam\SteamApps\SourceMods\ff_beta\maps\includes\
 
Source: C:\Program Files\Valve\Steam\SteamApps\SourceMods\ff_beta\maps\includes\
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{{Infobox manual/Footer}}

Latest revision as of 16:43, 31 December 2007


Basic info_ff_script Entities

These are some basic entities used in nearly all FF maps. To place them in your map, create a "info_ff_script" point-based entity. For the 'name' property of the info_ff_script, enter one of the following.

Ammunition Bags

ammobackpack

blue_ammobackpack

red_ammobackpack

yellow_ammobackpack

green_ammobackpack

bigpack

blue_bigpack

red_bigpack

yellow_bigpack

green_bigpack

grenadebackpack

blue_grenadebackpack

red_grenadebackpack

yellow_grenadebackpack

green_grenadebackpack


Health Kits

healthkit

blue_healthkit

red_healthkit

yellow_healthkit

green_healthkit


Armor

armorkit

blue_armorkit

red_armorkit

yellow_armorkit

green_armorkit


Respawn Turrets

respawnturret_red

respawnturret_blue

respawnturret_yellow

respawnturret_green


Basic trigger_ff_script Entities

These are basic brush-based trigger_ff_script entities for most of your maps. Create a brush with the 'trigger' texture that is a trigger_ff_script entity and name it one of the following:

Respawn Doors

redrespawndoor

bluerespawndoor

yellowrespawndoor

greenrespawndoor

Source: C:\Program Files\Valve\Steam\SteamApps\SourceMods\ff_beta\maps\includes\