Difference between revisions of "Basic Lua Entities"
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'''Basic info_ff_script Entities''' | '''Basic info_ff_script Entities''' | ||
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greenrespawndoor | greenrespawndoor | ||
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Source: C:\Program Files\Valve\Steam\SteamApps\SourceMods\ff_beta\maps\includes\ | Source: C:\Program Files\Valve\Steam\SteamApps\SourceMods\ff_beta\maps\includes\ | ||
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Latest revision as of 16:43, 31 December 2007
These are some basic entities used in nearly all FF maps. To place them in your map, create a "info_ff_script" point-based entity. For the 'name' property of the info_ff_script, enter one of the following. Ammunition Bags ammobackpack blue_ammobackpack red_ammobackpack yellow_ammobackpack green_ammobackpack bigpack blue_bigpack red_bigpack yellow_bigpack green_bigpack grenadebackpack blue_grenadebackpack red_grenadebackpack yellow_grenadebackpack green_grenadebackpack
healthkit blue_healthkit red_healthkit yellow_healthkit green_healthkit
armorkit blue_armorkit red_armorkit yellow_armorkit green_armorkit
respawnturret_red respawnturret_blue respawnturret_yellow respawnturret_green
Basic trigger_ff_script Entities These are basic brush-based trigger_ff_script entities for most of your maps. Create a brush with the 'trigger' texture that is a trigger_ff_script entity and name it one of the following: Respawn Doors redrespawndoor bluerespawndoor yellowrespawndoor greenrespawndoor Source: C:\Program Files\Valve\Steam\SteamApps\SourceMods\ff_beta\maps\includes\ |