Difference between revisions of "Class:Scout"

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{{Infobox manual/Header}}
 
 
{{Class
 
{{Class
 
| infoboxclass =
 
| infoboxclass =
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|name=[[Class Ability:Detpack Defusion|Detpack Defusion]]
 
|name=[[Class Ability:Detpack Defusion|Detpack Defusion]]
 
|description=
 
|description=
Scouts can disable [[Buildable:Detpack|Detpacks]] by touching them, even if they are about to go off.
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Scouts can disable [[Weapon:Detpack|Detpacks]] by touching them, even if they are about to go off.
 
}}
 
}}
 
{{Inline_Ability|
 
{{Inline_Ability|
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<p>'''Disguise Removal'''<br/>A Scout can remove an enemy Spy's disguise by coming into contact with them. The enemy Spy's HUD will show "Your disguise has been removed!". The [[Class:Spy|Spy]] also possesses this ability.</p>
 
<p>'''Disguise Removal'''<br/>A Scout can remove an enemy Spy's disguise by coming into contact with them. The enemy Spy's HUD will show "Your disguise has been removed!". The [[Class:Spy|Spy]] also possesses this ability.</p>
 
*| ability3 =  
 
*| ability3 =  
<p>'''Detpack Defusion'''<br/>Scouts can disable [[Buildable:Detpack|Detpacks]] by touching them, even if they are about to go off.</p>
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<p>'''Detpack Defusion'''<br/>Scouts can disable [[Weapon:Detpack|Detpacks]] by touching them, even if they are about to go off.</p>
 
*| ability4 =  
 
*| ability4 =  
 
<p>'''Concussion jumping'''<br/>The Scout has [[Grenade:Concussion|Concussion Grenades]] as part of his arsenal, which allows him to Conc Jump (using the grenade's push to gain additional speed and height). See the [[Grenade:Concussion|Concussion Grenade's]] article for more information on Conc Jumping.</p>
 
<p>'''Concussion jumping'''<br/>The Scout has [[Grenade:Concussion|Concussion Grenades]] as part of his arsenal, which allows him to Conc Jump (using the grenade's push to gain additional speed and height). See the [[Grenade:Concussion|Concussion Grenade's]] article for more information on Conc Jumping.</p>
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====Playing Against A Scout====
 
====Playing Against A Scout====
  
Scouts are fast as the wind yet as fragile as glass. Accuracy is key when fighting against a Scout. [[Class:Soldier|Soldiers]] are one of the Scout's worst assailants; even when conced, a Soldier can just run next to a Scout and fire his [[Weapon:RPG|RPG]] downwards. While the Soldier will receive some damage, the Scout can survive far fewer [[Reference:Ammo#Rocket|Rocket]] hits than the Soldier can.
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Scouts are fast as the wind yet as fragile as glass. Accuracy is key when fighting against a Scout. [[Class:Soldier|Soldiers]] are one of the Scout's worst assailants; even when conced, a Soldier can just run next to a Scout and fire his [[Weapon:RPG|RPG]] downwards. While the Soldier will receive some damage, the Scout can survive far fewer [[Ammo:Rocket|Rocket]] hits than the Soldier can.
  
 
A Scout can typically survive two Soldier rockets, so experienced Sollys make a point of knocking a Scout up into the air with the first rocket and finishing them off with the second one.
 
A Scout can typically survive two Soldier rockets, so experienced Sollys make a point of knocking a Scout up into the air with the first rocket and finishing them off with the second one.
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| furtherreading =
 
| furtherreading =
 
* How to perform [[Concjumping|concussion jumping]] with your concussion grenades.
 
* How to perform [[Concjumping|concussion jumping]] with your concussion grenades.
* [[NeedACatchAllForThis|Movement skills]] to get around the battlefield quicker.
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* [[Category:Movement_Systems|Movement skills]] to get around the battlefield quicker.
  
 
}}
 
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[[Category:Classes]]
 
[[Category:Classes]]
{{Infobox manual/Footer}}
 

Revision as of 10:17, 1 January 2008