Difference between revisions of "Grenade:Napalm"
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− | The Napalm Grenade explodes, then spreads a viscous napalm substance in the immediate area (hereby referred to as 'flames'). The flames spewing from the grenade take on the grenade's velocity in addition to a smaller, random vector. As the grenade explodes and the flames fly out, if a flame strikes a victim it will stick to them, causing damage and setting them [[ | + | The Napalm Grenade explodes, then spreads a viscous napalm substance in the immediate area (hereby referred to as 'flames'). The flames spewing from the grenade take on the grenade's velocity in addition to a smaller, random vector. As the grenade explodes and the flames fly out, if a flame strikes a victim it will stick to them, causing damage and setting them [[:Category:Status_Effects#On_Fire|on fire]]. If a flame sticks to the player, it is removed from the world. Any flames that did not strike a player will fall to the ground and settle, still burning. Flames on the ground emit a thick, black acrid smoke that can block visibility in confined spaces such as corridors. Running through any flames on the ground will cause damage, but not as much as a direct strike. Once the grenade expires, the smoke persists for a few more seconds. |
If buildables or non-players are struck by a napalm grenade, should we come up with a separate case of damage values or something? Discussion page. | If buildables or non-players are struck by a napalm grenade, should we come up with a separate case of damage values or something? Discussion page. |
Revision as of 08:16, 3 January 2008
ContentThe Napalm Grenade explodes, then spreads a viscous napalm substance in the immediate area (hereby referred to as 'flames'). The flames spewing from the grenade take on the grenade's velocity in addition to a smaller, random vector. As the grenade explodes and the flames fly out, if a flame strikes a victim it will stick to them, causing damage and setting them on fire. If a flame sticks to the player, it is removed from the world. Any flames that did not strike a player will fall to the ground and settle, still burning. Flames on the ground emit a thick, black acrid smoke that can block visibility in confined spaces such as corridors. Running through any flames on the ground will cause damage, but not as much as a direct strike. Once the grenade expires, the smoke persists for a few more seconds. If buildables or non-players are struck by a napalm grenade, should we come up with a separate case of damage values or something? Discussion page. DamageThese figures are guesses and will change depending on the amount of flames the napalm sprays out, its coverage and duration. The relationships between the figures are more useful than the figures themselves.
Splash Range
Push
Fuse
Speed of Gren Throw
Time of Effect
Specal Properties
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