Difference between revisions of "Class:Demoman"
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(added detpack strategies, fixed a typo in frag grenade section.) |
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− | A standard fragmentation grenade. Use this when you have run out of the more | + | A standard fragmentation grenade. Use this when you have run out of the more powerful MIRV grenades (below). |
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After your trap is detonated, the second (and arguably more important) part of being a defensive Demoman comes into play. This is '''recovery'''. If you're anywhere near the flag, there should be something denying access to it at all times. Pipe bomb traps take awhile to lay; therefore you should follow up a detonation with a MIRV grenade (or a frag if you have no MIRVs). The grenade ideally explodes right as you begin laying your trap and finishes as you finish your trap. This takes care of multiple offense charging at the flag in an attempt to get it out. One will usually sacrifice themselves on the trap so the other can take the flag home safely. However, if a grenade blows the second person to pieces before they can grab the flag... Well, then it's all good right? | After your trap is detonated, the second (and arguably more important) part of being a defensive Demoman comes into play. This is '''recovery'''. If you're anywhere near the flag, there should be something denying access to it at all times. Pipe bomb traps take awhile to lay; therefore you should follow up a detonation with a MIRV grenade (or a frag if you have no MIRVs). The grenade ideally explodes right as you begin laying your trap and finishes as you finish your trap. This takes care of multiple offense charging at the flag in an attempt to get it out. One will usually sacrifice themselves on the trap so the other can take the flag home safely. However, if a grenade blows the second person to pieces before they can grab the flag... Well, then it's all good right? | ||
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+ | ====No One Expects the Detpack!==== | ||
+ | A dubious (and usually dangerous) strategy is to make use of your detpack in more ways than just blowing up walls on certain maps. If you have time while on offense, try dropping one down pits such as the Crossover2 pit or the pit on Congestus. Often times, this will result in you getting a few kills from the explosion. Use the 5 second detonation. On defense, again if you have time, lay a 10 second detpack somewhere near your pipe trap. This will also often result in enemy offense being killed by it. | ||
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+ | The downsides of this strategy are numerous: | ||
+ | * If friendly fire is on, expect a lot of collateral damage (team kills). Your team probably won't like being blown up. Don't do this on friendly fire servers. | ||
+ | * It takes awhile to lay a detpack. Make sure you're safe and have your pipe trap laid (if on defense). You can still detonate pipe bombs while a detpack is being set. | ||
+ | * You only get one detpack per life. If you don't kill anything with it, it was a waste. | ||
+ | * You can be blown up by your own detpack, be careful of where you stand. A '''GENERAL''' rule is that if you can't see the detpack, it can't blow you up. | ||
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