Difference between revisions of "Class:Pyro"
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{{Inline_Weapon| | {{Inline_Weapon| | ||
|name=[[Weapon:Flamethrower|Flamethrower]] | |name=[[Weapon:Flamethrower|Flamethrower]] | ||
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|description= | |description= | ||
The signature weapon of the pyro. It spews fire out to a medium range and lights enemies [[Status:On_Fire|ablaze]]. The flame stream does considerable damage by itself, but it works best when combined with the stacking damage over time effects of the pyro's other flame weaponry. It holds a maximum of 200 cells and thus can be fired continuously for an long period of time. | The signature weapon of the pyro. It spews fire out to a medium range and lights enemies [[Status:On_Fire|ablaze]]. The flame stream does considerable damage by itself, but it works best when combined with the stacking damage over time effects of the pyro's other flame weaponry. It holds a maximum of 200 cells and thus can be fired continuously for an long period of time. | ||
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{{Inline_Weapon| | {{Inline_Weapon| | ||
|name=[[Grenade:Napalm|Napalm Grenade]] | |name=[[Grenade:Napalm|Napalm Grenade]] | ||
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|description= | |description= | ||
Since the addition of flame damage stacking, these are arguably the Pyro's main grenade. He spawns with 4 every life, so make good use of them. A Napalm Grenade has an initial explosion that deals substantial damage and then a bunch of flaming balls (for lack of a better word) scatter around the ground where the grenade exploded. These deal continued damage over time and light any enemy that walks through it on fire. | Since the addition of flame damage stacking, these are arguably the Pyro's main grenade. He spawns with 4 every life, so make good use of them. A Napalm Grenade has an initial explosion that deals substantial damage and then a bunch of flaming balls (for lack of a better word) scatter around the ground where the grenade exploded. These deal continued damage over time and light any enemy that walks through it on fire. |