Difference between revisions of "Class:Pyro"
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The final big weakness is related to the sentry gun problem. By his very nature, the Pyro is a close-quarters combatant. The IC is a terrible weapon for long-range damage (it is best used for harassment and setting up combos) and the shotgun is out of the question for long range combat. The best solution for this problem is to choose your battles wisely and learn how to navigate through enemy fire to close the gap quickly. The Pyro's has a big speed advantage over most defensive classes. Use it wisely. | The final big weakness is related to the sentry gun problem. By his very nature, the Pyro is a close-quarters combatant. The IC is a terrible weapon for long-range damage (it is best used for harassment and setting up combos) and the shotgun is out of the question for long range combat. The best solution for this problem is to choose your battles wisely and learn how to navigate through enemy fire to close the gap quickly. The Pyro's has a big speed advantage over most defensive classes. Use it wisely. | ||
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+ | ====Offensive Pyro==== | ||
+ | Run in ahead of your team and set everybody on fire so that your team can finish them off when they come in behind you. | ||
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+ | ====Defensive Pyro==== | ||
+ | Stay near the most popular entrance and open fire on anybody that comes in. | ||
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+ | ====Playing Against a Pyro==== | ||
+ | ? | ||
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