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| * Fixed AC firing huge salvo | | * Fixed AC firing huge salvo |
| * Reverted accidental conc physics change thing | | * Reverted accidental conc physics change thing |
− | * Corrected spawning crouched.
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| ==1.1 (31 October 2007)== | | ==1.1 (31 October 2007)== |
Revision as of 22:18, 8 January 2008
1.11 (15 November 2007)
- Added blur effect option to menu
- Added some missing map files
- Fixed waterpolo Lua script
- Reduced AC spinup
- Fixed AC firing huge salvo
- Reverted accidental conc physics change thing
1.1 (31 October 2007)
- Fixed buildable_ondamage and player_ondamage script callbacks.
- Fixed kPlayers flag for lua entity collection.
- Fixed normal explosion sound being played on top of buildable explosion sound.
- Fixed player_spawn callback getting called every time a player executes /kill.
- Fixed suicide logic from running when player is already dead.
- Fixed score overflow at 32k by increasing size of networked score variable.
- Fixed missing voice hud icons.
- Fixed player:AddHealth function so it returns expected value. This fixes bug where you can pick up all ammo and armor bags if you weren't full health.
- Fixed display is + negative fort points(ie + -100)
- Fixed voice column to show chat on/off icons for other teams.
- Fixed # leaving off the rest of the string in chat messages if not matched to a localized string.
- Fixed disguise "enemy" to choose a random enemy team.
- Fixed infection/heal sound to play at appropriate times.
- Fixed kill/death messages not showing/tracking.
- Fixed tickrate 66 clamp.
- Fixed death view slant.
- Fixed %l displaying wrong team.
- Fixed medkit hit/infection sounds to play properly.
- Fixed sentrygun not being able to retarget closer targets
- Fixed sentrygun to favor all visible players over buildables(if they got a player as a target they will not target a buildable, regardless of distance)
- Added lua callbacks for player_connected & player_disconnected
- Added lua SetDamageForce for damageinfo
- Added DamageInfo:ScaleDamage function, exposed to lua
- Added player_onkill callback for player suicide so scripts can reject it(implemented in ff_hunted)
- Added DropToFloor() lua function that takes a base entity.
- Added client side spawn weapon cvars to control what weapon you equip on spawn.
- Added small spinup to AC so it no longer shoots immediately(and no heat buildup during spinup)
- Added buildable & grenade flags to the base trigger class & .fgd
- Added a progress bar to spy disguising.
- Changed to no blood shooting disguised teammates when ff is off.
- Changed AC to reduce HW speed when firing(and not dependent on charge level).
- Changed grenade and pipe damage radius up a bit
- Changed water exiting push force up a bit.
- Changed decals not to draw on players & buildables. Pretty certain this accounted for a majority of client crashes.
- Changed a bunch cvars people were using as cheats to cheat.
- Changed backpacks to non solid to fix them from blocking doors/elevators.
- Changed messagemode and messagemode2 binding to support auto starting the chat message. Ie, bind p "messagemode ^2" will begin the chat mode with ^2 already in the chat box.
Spawn Weapon Cvars
- cl_spawnweapon_scout - default nailgun
- cl_spawnweapon_sniper - default sniperrifle
- cl_spawnweapon_soldier - default rpg
- cl_spawnweapon_demoman - default grenadelauncher
- cl_spawnweapon_medic - default supernailgun
- cl_spawnweapon_hwguy - default assaultcannon
- cl_spawnweapon_pyro - default flamethrower
- cl_spawnweapon_engineer - default railgun
- cl_spawnweapon_spy - default tranq
- cl_spawnweapon_civilian - default tommygun
Valid options are: crowbar, medkit, knife, spanner, shotgun, supershotgun, nailgun, supernailgun, grenadelauncher, rpg, sniperrifle, railgun, flamethrower, assaultcannon, autorifle, tranq, pipelauncher, ic, tommygun, deploysentrygun, deploydispenser, deploydetpack, tommygun, umbrella
New chat macros
- %d - disguise team and class
- %i - name of last person in crosshairs
- %sh - sentry health
- %sa - sentry ammo
- %sv - sentry level
- %sl - sentry location
- %dh - dispenser health
- %da - dispenser ammo
- %dl - dispenser location
- %pf - detpack fuse time
- %pl - detpack location
Added ^# color markup for chat messages.
- ^0 - ORANGE
- ^1 - BLUE
- ^2 - RED
- ^3 - YELLOW
- ^4 - GREEN
- ^5 - WHITE
- ^6 - BLACK
- ^7 - GREY
- ^8 - MAGENTA
- ^9 - CYAN
- ^ - terminates last color
Disable with cl_chat_colorize 0
cl_chat_color_default sets default chat message color(defaults to current orange). it's a string, and takes an RGB, so e.g. cl_chat_color_default "255 170 0"
1.0 (13 September 2007)
First release.
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