Difference between revisions of "Grenade:Nail"

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(Image gallery added)
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* It then locks in position and spins on the spot, ejecting nails in a horizontal direction (i.e. parallel to ground)
 
* It then locks in position and spins on the spot, ejecting nails in a horizontal direction (i.e. parallel to ground)
 
* Explodes after initial nail ejection phase.
 
* Explodes after initial nail ejection phase.
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==Image Gallery==
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{{Image_Gallery
 +
| igimage1=[[Image:Nail_1.jpg|135px]]
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| igcaption1=A nail grenade
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| igimage2=[[Image:Nail_2.jpg|135px]]
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| igcaption2=Second image of the grenade
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| igimage3=[[Image:Nail_3.jpg|135px]]
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| igcaption3=Third consecutive image
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| igimage4=[[Image:Nail_4.jpg|135px]]
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| igcaption4=Just before nails are released
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}}
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[[Category:Grenades]]
 
[[Category:Grenades]]
 
{{Grenades}}
 
{{Grenades}}
 
{{Infobox manual/Footer}}
 
{{Infobox manual/Footer}}

Revision as of 20:24, 12 February 2008


Content

The nail grenade.

G ng 190x190.jpg

Damage

  • x damage per nail strike
  • 50 damage for a direct hit from secondary explosion

Splash Range

  • x units

Fuse

  • Standard.

Speed of Gren Throw

  • Standard.

Time of Effect

  • 3 seconds (TFC is 4)

Specal Properties

  • Upon the initial detonation, the nail grenade jumps up to waist height (~30 units) in a period of roughly 1/3 of a second.
  • The Grenade should not 'pop' up through solid surfaces. If a surface is blocking its way, it should stop rising.
  • It then locks in position and spins on the spot, ejecting nails in a horizontal direction (i.e. parallel to ground)
  • Explodes after initial nail ejection phase.

Image Gallery

Nail 1.jpg
A nail grenade
Nail 2.jpg
Second image of the grenade
Nail 3.jpg
Third consecutive image
Nail 4.jpg
Just before nails are released
FF Grenades
Grenades

Concussion

EMP  •  Frag  •  Slowfield

MIRV  •  Laser  •  Napalm