Difference between revisions of "Map:ff openfire"
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==Lower Corridor== | ==Lower Corridor== | ||
+ | The Lower Corridor connects the Outside to the Balcony and the Laser Control Room. It's tight passages make it an excellent area for Pipe Traps and [[Soldier]]s. Enemies like to split up their attackers between this area and the Perilous Passage; make sure there's always at least one person that can get here quickly. | ||
{{Image_Gallery | {{Image_Gallery | ||
| igimage1=[[Image:Ff_openfire0056.gif|135px]] | | igimage1=[[Image:Ff_openfire0056.gif|135px]] | ||
− | | igcaption1=. | + | | igcaption1=In the hall, the passage on the right leads to the Balcony and going forward will lead you to the Laser Control. |
| igimage2=[[Image:Ff_openfire0057.gif|135px]] | | igimage2=[[Image:Ff_openfire0057.gif|135px]] | ||
− | | igcaption2=. | + | | igcaption2=The other side of the Lower Corridor leads to the Outside area. |
}} | }} | ||
Revision as of 11:05, 22 February 2008
Description
Blah.
Locations
Respawn
There are two respawn rooms; one is near the Flag Room, and the other is near the Balcony. The transparent floor will heal you to the max, repair your armour to 100%, and give you max ammo. The backpack in respawn contains grenades. In the back of the respawn room is a teleporter that leads to the other respawn room. They're very useful for catching up to an enemy with your flag.
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Flag Room
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Laser Control
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Lower Corridor
The Lower Corridor connects the Outside to the Balcony and the Laser Control Room. It's tight passages make it an excellent area for Pipe Traps and Soldiers. Enemies like to split up their attackers between this area and the Perilous Passage; make sure there's always at least one person that can get here quickly.
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Balcony
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Perilous Passage
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Outside
The Outside area is faily small. Be careful of Snipers from the Balcony and the Perilous Passage. On the sides of the center is a hole that will allow you to access the Perilous Passage from another angle. A team-coloured pillar indicates what team's Perilous Passage the hole leads to. This area is too open to set up an effective defense; the tight halls of your base are much better for Sentries and Pipe Traps.
Overall, not a lot goes on here, except for attackers shooting each other and running to their destinations.
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