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| ==Laser Control== | | ==Laser Control== |
| + | The Laser Control has a switch that opens up the room containg the flag. Once the switch is pressed, a message will appear on everybody's screen, telling everyone that security is down for that team. This tells the enemy team that they can now focus on grabbing the flag. Therefore, you'll want to prevent attackers from hitting the switch in the first place. Pipe Traps, HWGuys in corners, and Soldiers posted everywhere (especially right in front of the switch) is an effective way to prevent attackers from hitting the switch in the first place. Grenades of all types are effective, as the area is very small, assuring that a target will get hit by a grenade no matter where they are. |
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| + | Snipers can be effective on the catwalk overlooking the Lower Corridor. Even if a Sniper doesn't kill a person running thorugh the passage, his laser dot scanning the floor and ground can scare off other attackers, making them run through the Perilous Passage, where your other defenders can slaughter them. If your Sniper manages to make a few kills or tag a few people running through, the more the merrier. |
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| {{Image_Gallery | | {{Image_Gallery |
| | igimage1=[[Image:Ff_openfire0058.gif|135px]] | | | igimage1=[[Image:Ff_openfire0058.gif|135px]] |
− | | igcaption1=. | + | | igcaption1=The Laser Control area has a ton of spots to place HWGuys, Pipe Traps, Soldiers and even has a spot for a Sniper. |
| }} | | }} |
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Revision as of 11:16, 22 February 2008
Description
Blah.
Locations
Respawn
There are two respawn rooms; one is near the Flag Room, and the other is near the Balcony. The transparent floor will heal you to the max, repair your armour to 100%, and give you max ammo. The backpack in respawn contains grenades. In the back of the respawn room is a teleporter that leads to the other respawn room. They're very useful for catching up to an enemy with your flag.
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The respawn room. The tube on the left and the transparent floot is a resupply station.
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Flag Room
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Laser Control
The Laser Control has a switch that opens up the room containg the flag. Once the switch is pressed, a message will appear on everybody's screen, telling everyone that security is down for that team. This tells the enemy team that they can now focus on grabbing the flag. Therefore, you'll want to prevent attackers from hitting the switch in the first place. Pipe Traps, HWGuys in corners, and Soldiers posted everywhere (especially right in front of the switch) is an effective way to prevent attackers from hitting the switch in the first place. Grenades of all types are effective, as the area is very small, assuring that a target will get hit by a grenade no matter where they are.
Snipers can be effective on the catwalk overlooking the Lower Corridor. Even if a Sniper doesn't kill a person running thorugh the passage, his laser dot scanning the floor and ground can scare off other attackers, making them run through the Perilous Passage, where your other defenders can slaughter them. If your Sniper manages to make a few kills or tag a few people running through, the more the merrier.
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The Laser Control area has a ton of spots to place HWGuys, Pipe Traps, Soldiers and even has a spot for a Sniper.
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Lower Corridor
The Lower Corridor connects the Outside to the Balcony and the Laser Control Room. It's tight passages make it an excellent area for Pipe Traps and Soldiers. Enemies like to split up their attackers between this area and the Perilous Passage; make sure there's always at least one person that can get here quickly.
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In the hall, the passage on the right leads to the Balcony and going forward will lead you to the Laser Control.
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The other side of the Lower Corridor leads to the Outside area.
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Balcony
Perilous Passage
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Outside
The Outside area is faily small. Be careful of Snipers from the Balcony and the Perilous Passage. On the sides of the center is a hole that will allow you to access the Perilous Passage from another angle. A team-coloured pillar indicates what team's Perilous Passage the hole leads to. This area is too open to set up an effective defense; the tight halls of your base are much better for Sentries and Pipe Traps.
Overall, not a lot goes on here, except for attackers shooting each other and running to their destinations.
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Overview of the outside area.
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Overview of a base's front.
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The alternate entrance to the Perilous Passage.
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