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| ==Spawn== | | ==Spawn== |
| + | The spawn room contains ammo backpacks, blue armor and medikits. Ammo backbacks contain a lot of health and armour, but if your armour and/or health is hurting, and your ammo is fine, you should go for the blue armour and medikits laying around. People that have just respawned need the ammo and armour contained in the backpacks more than you do. |
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| + | The ramp leads to the Great Room, while the door leads to the flag room. |
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| | igimage1=[[Image:ff_2morforever0014.jpg|135px]] | | | igimage1=[[Image:ff_2morforever0014.jpg|135px]] |
Revision as of 15:46, 22 February 2008
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Description
Taking place in an abandonded ecological research facility, 2 More Forever is your standard CTF map, with Red and Green duking it out for supremacy. There are a ton of routes to the flag; make sure you have all of them covered. The Capture Point is on the top of the Battlements; don't run the enemy flag to your flag room and expect a capture!
Locations
Spawn
The spawn room contains ammo backpacks, blue armor and medikits. Ammo backbacks contain a lot of health and armour, but if your armour and/or health is hurting, and your ammo is fine, you should go for the blue armour and medikits laying around. People that have just respawned need the ammo and armour contained in the backpacks more than you do.
The ramp leads to the Great Room, while the door leads to the flag room.
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Your spawn room. The door leads to the flag room and the left hall leads to the Great Room.
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Great Room
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The amazing Great Room. The Ramp leads to the Flag Room, the far right hall leads to the Yard, and the hall on the left of the corner leads to the basement.
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Flag Room
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The Flag Room. The elevator leads to the basement.
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A view from the flag. The left hall leads to the Catwalks and the right hall leads to the Great Room.
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Catwalks
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Overview of the Catwalks. The hall on the right leads to the Battlements, the left one leading to the Yard and the merge leads to the flag room.
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The stairs connecting the Yard and Catwalks.
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Battlements
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The inner Battlements; the ladder leads to the upper roof.
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The upper roof has the Capture Point. Be careful not to get sniped at the last second!
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Yard
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The yard. The left hall leads to the Great Room while the right one leads to the Catwalks.
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The entrance to the water access.
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Where you end up at the end of the water access.
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Basement
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The water entrance.
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The basement. The left hall leads to the exit for the Water Entrance, the right hall leads to the Great Room and the hall on the lower left leads to the Flag Room via an elevator.
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