Difference between revisions of "Buildable:Detpack"

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{{Infobox manual/Header}}
 
=Content=
 
=Content=
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* Used by the [[Class:Demoman|Demoman]].
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[[Image:Detpack.jpg|thumb]]
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==Damage==
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* 1270 Damage to anyone in the vicinity of the blast
  
1270 damage.  I have the other info in the bible.
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==Deployment Time==
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* Three seconds
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==Fuse Length==
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* Customisable by the player. 
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* Three common values are bindable from the menu: +det5, +det20 and +det50.
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* The player can also choose the detpack fuse length with the ''detpack x'' command, where x is the fuse length (60 seconds maximum).
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==Ammo==
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* [[Reference:Ammo#Detpack|Detpacks]]
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==Range==
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* 700 units (players and structures).
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* 1500 units (triggering goals).
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==Special==
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* Can trigger unique goals in maps
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* Can be defused if an enemy [[Class:Scout|Scout]] touches the detpack.
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* If hit by an [[Grenade:EMP|EMP]], the fuse length is set to 5 seconds.  I.e. the detpack timer is shortened by the EMP.  If the detpack is already going to explode inside five seconds, the timer doesn't change.
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* Causes the ground to shake
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* Has an enormous blast magnitude, and the dead players (or what's left of them) should reflect that!
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[[Category:Misc Weapons]]
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{{Weapons}}
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{{Infobox manual/Footer}}
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{{Rating|2}}

Latest revision as of 06:29, 23 February 2008


Content

Detpack.jpg

Damage

  • 1270 Damage to anyone in the vicinity of the blast

Deployment Time

  • Three seconds

Fuse Length

  • Customisable by the player.
  • Three common values are bindable from the menu: +det5, +det20 and +det50.
  • The player can also choose the detpack fuse length with the detpack x command, where x is the fuse length (60 seconds maximum).

Ammo

Range

  • 700 units (players and structures).
  • 1500 units (triggering goals).

Special

  • Can trigger unique goals in maps
  • Can be defused if an enemy Scout touches the detpack.
  • If hit by an EMP, the fuse length is set to 5 seconds. I.e. the detpack timer is shortened by the EMP. If the detpack is already going to explode inside five seconds, the timer doesn't change.
  • Causes the ground to shake
  • Has an enormous blast magnitude, and the dead players (or what's left of them) should reflect that!
FF Weapons
Melee Crowbar  •  Knife  •  Medkit  •  Spanner  •  Umbrella
Bullet Assault Cannon  •  Auto Rifle
Pelletgun  •  Sniper Rifle  •  Super Shotgun
Projectile Flamethrower  •  Grenade Launcher  •  Incendiary Cannon  •  Nailgun
Pipe Launcher  •  Railgun  •  RPG  •  Super Nailgun  •  Tranq
Misc Detpack  •  Dispenser  •  Sentry Gun  •  Jump Pad