Difference between revisions of "Map:ff aardvark"
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=Description= | =Description= | ||
− | + | Aardvark is a standard CTF map taking place in a beautiful park with a small lake in it's center. Red and Blue both want to own the property so that they can develop it into a front for their schemes, but have resorted to violence in order to see who will own this fine plot of land. | |
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+ | In a way, Aardvark is a mixture of all the CTF maps in Fortress Forever. It has lasers blocking paths like in [[Shutdown2]] (and [[Openfire]], to an extent), a ton of paths to the flag like in [[2morforever]], and a mixture relaxing atmosphere of [[Monkey]] and the industrial feel of [[Well]]. The sheer amount of routes gives attackers a lot of options and makes defense think about where to put their defenders. A well-rounded defense will do wonders in this map. | ||
=Locations= | =Locations= | ||
==Respawn== | ==Respawn== | ||
− | This is where you spawn in. The arrow | + | This is where you spawn in. The arrow colored with the enemy's color leads to the Outside and the arrow with your team's color leads to the Respawn-side hallway. If you jump down but decide to use the other path, a small hall connecting the two exits is on the left side of the ally-colured arrow path and the right side of the enemy-colured arrow path. |
The team-coloured glass floor will refill your armour and ammo to 100%. A grenade backpack is on the ally-colured arrow path. | The team-coloured glass floor will refill your armour and ammo to 100%. A grenade backpack is on the ally-colured arrow path. | ||
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==Outside== | ==Outside== | ||
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{{Image_Gallery | {{Image_Gallery | ||
| igimage1=[[Image:ff_aardvark0017.jpg|135px]] | | igimage1=[[Image:ff_aardvark0017.jpg|135px]] | ||
− | | igcaption1=. | + | | igcaption1=Overview of Outside. |
| igimage2=[[Image:ff_aardvark0020.jpg|135px]] | | igimage2=[[Image:ff_aardvark0020.jpg|135px]] | ||
− | | igcaption2=. | + | | igcaption2=A base. |
| igimage3=[[Image:ff_aardvark0039.jpg|135px]] | | igimage3=[[Image:ff_aardvark0039.jpg|135px]] | ||
− | | igcaption3=. | + | | igcaption3=This speed booster can make some classes fly through the ramp. |
| igimage4=[[Image:ff_aardvark0046.jpg|135px]] | | igimage4=[[Image:ff_aardvark0046.jpg|135px]] | ||
− | | igcaption4=. | + | | igcaption4=This is whtt happens if you slam into a window. |
}} | }} | ||
==Front Door== | ==Front Door== | ||
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{{Image_Gallery | {{Image_Gallery | ||
| igimage1=[[Image:ff_aardvark0031.jpg|135px]] | | igimage1=[[Image:ff_aardvark0031.jpg|135px]] | ||
− | | igcaption1=. | + | | igcaption1=Overview of the Front Door. |
| igimage2=[[Image:ff_aardvark0032.jpg|135px]] | | igimage2=[[Image:ff_aardvark0032.jpg|135px]] | ||
− | | igcaption2=. | + | | igcaption2=This is what's seen if you go through the main entrance. |
}} | }} | ||
==Utility Corridors== | ==Utility Corridors== | ||
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{{Image_Gallery | {{Image_Gallery | ||
| igimage1=[[Image:ff_aardvark0034.jpg|135px]] | | igimage1=[[Image:ff_aardvark0034.jpg|135px]] | ||
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==Generator Room== | ==Generator Room== | ||
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{{Image_Gallery | {{Image_Gallery | ||
| igimage1=[[Image:ff_aardvark0025.jpg|135px]] | | igimage1=[[Image:ff_aardvark0025.jpg|135px]] | ||
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| igcaption1=. | | igcaption1=. | ||
| igimage2=[[Image:ff_aardvark0023.jpg|135px]] | | igimage2=[[Image:ff_aardvark0023.jpg|135px]] | ||
− | | igcaption2=. | + | | igcaption2=This side leads to the Lift-side Hallway. |
| igimage3=[[Image:ff_aardvark0024.jpg|135px]] | | igimage3=[[Image:ff_aardvark0024.jpg|135px]] | ||
− | | igcaption3=. | + | | igcaption3=This side leads to the Respawn-side Hallway. |
}} | }} | ||
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{{Image_Gallery | {{Image_Gallery | ||
| igimage1=[[Image:ff_aardvark0026.jpg|135px]] | | igimage1=[[Image:ff_aardvark0026.jpg|135px]] | ||
− | | igcaption1=. | + | | igcaption1=Overview of the Respawn-side Hallway. |
}} | }} | ||
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{{Image_Gallery | {{Image_Gallery | ||
| igimage1=[[Image:ff_aardvark0021.jpg|135px]] | | igimage1=[[Image:ff_aardvark0021.jpg|135px]] | ||
− | | igcaption1=. | + | | igcaption1=Overview of the Flag Room. |
}} | }} | ||
==Lift-Side Hallway== | ==Lift-Side Hallway== | ||
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{{Image_Gallery | {{Image_Gallery | ||
| igimage1=[[Image:ff_aardvark0037.jpg|135px]] | | igimage1=[[Image:ff_aardvark0037.jpg|135px]] | ||
− | | igcaption1=. | + | | igcaption1=The Lift-side Hallway's entrance from the Top Main Ramp. |
| igimage2=[[Image:ff_aardvark0045.jpg|135px]] | | igimage2=[[Image:ff_aardvark0045.jpg|135px]] | ||
− | | igcaption2=. | + | | igcaption2=This is what happens when you run through an enemy's lasers. |
| igimage3=[[Image:ff_aardvark0027.jpg|135px]] | | igimage3=[[Image:ff_aardvark0027.jpg|135px]] | ||
− | | igcaption3=. | + | | igcaption3=Overview of the Lift-side Hallway. |
| igimage4=[[Image:ff_aardvark0038.jpg|135px]] | | igimage4=[[Image:ff_aardvark0038.jpg|135px]] | ||
− | | igcaption4=. | + | | igcaption4=This switch will fill the glass pillars with gas, killing anybody inside them. |
}} | }} | ||
==Basement== | ==Basement== | ||
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{{Image_Gallery | {{Image_Gallery | ||
| igimage1=[[Image:ff_aardvark0028.jpg|135px]] | | igimage1=[[Image:ff_aardvark0028.jpg|135px]] | ||
− | | igcaption1= | + | | igcaption1=Overview of the old Flag Room. Don't press the switch! |
| igimage2=[[Image:ff_aardvark0029.jpg|135px]] | | igimage2=[[Image:ff_aardvark0029.jpg|135px]] | ||
| igcaption2=A shot of the entrances to the old Flag Room. | | igcaption2=A shot of the entrances to the old Flag Room. |
Latest revision as of 09:30, 29 March 2009
Description
Aardvark is a standard CTF map taking place in a beautiful park with a small lake in it's center. Red and Blue both want to own the property so that they can develop it into a front for their schemes, but have resorted to violence in order to see who will own this fine plot of land.
In a way, Aardvark is a mixture of all the CTF maps in Fortress Forever. It has lasers blocking paths like in Shutdown2 (and Openfire, to an extent), a ton of paths to the flag like in 2morforever, and a mixture relaxing atmosphere of Monkey and the industrial feel of Well. The sheer amount of routes gives attackers a lot of options and makes defense think about where to put their defenders. A well-rounded defense will do wonders in this map.
Locations
Respawn
This is where you spawn in. The arrow colored with the enemy's color leads to the Outside and the arrow with your team's color leads to the Respawn-side hallway. If you jump down but decide to use the other path, a small hall connecting the two exits is on the left side of the ally-colured arrow path and the right side of the enemy-colured arrow path.
The team-coloured glass floor will refill your armour and ammo to 100%. A grenade backpack is on the ally-colured arrow path.
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Outside
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Front Door
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Utility Corridors
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Generator Room
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Top Main Ramp
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Respawn-side hallway
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Flag Room
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Lift-Side Hallway
Basement
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