Difference between revisions of "Weapon:Super Shotgun"

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| rof = .7 s
 
| rof = .7 s
 
| rps = 16
 
| rps = 16
| damage = 51
+
| damage = 54
 
| recoil = .8
 
| recoil = .8
| projectilespeed = ?
+
| projectilespeed = Instantaneous
 
| bullets = 14
 
| bullets = 14
 
| bulletspread = .06
 
| bulletspread = .06
| prereload = .6 sec
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| prereload = 0.5 sec
| reload = .4 sec
+
| reload = 0.35 sec
 
| postreload = .7 sec
 
| postreload = .7 sec
 
| spintime = N/A
 
| spintime = N/A
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This is a great weapon against nearly every class. It does good damage and it's spread makes it viable up to medium distance, so you don't have to run up to your target and open fire. For the Engineer and Medic, it is the strongest weapon in their arsenal, while it's a great backup weapon for Soldiers, Spys and HWGuys. Don't ever underestimate this weapon.
 
This is a great weapon against nearly every class. It does good damage and it's spread makes it viable up to medium distance, so you don't have to run up to your target and open fire. For the Engineer and Medic, it is the strongest weapon in their arsenal, while it's a great backup weapon for Soldiers, Spys and HWGuys. Don't ever underestimate this weapon.
  
Be careful; even though it's magazine capacity is 16 shells, it uses two shells every time you hit the Fire button. Basicially, this means you have eight shot before you must reload. In addition, every time the reloading animation shows your guy putting in a shell, he's really putting in two.
+
Be careful; even though it's magazine capacity is 16 shells, it uses two shells every time you hit the Fire button. Basically, this means you have eight shots before you must reload. In addition, every time the reloading animation shows your guy putting in a shell, he's really putting in two.
 
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[[Category:Hitscan]]
 
[[Category:Hitscan]]
 +
{{Rating|4}}

Latest revision as of 12:26, 4 October 2009

Super Shotgun
supershotty.jpg
Characteristics
Rate of Fire .7 s Magazine Size 16
Damage 54 Recoil .8
Projectile Info
Projectile Speed Instantaneous    
Hitscan Info
Bullets To Shoot 14 Bullet Spread .06
Pre Reload Time 0.5 sec Reload Time 0.35 sec
Post Reload Time .7 sec Spintime (AC) N/A
Default Ammo Variable Max Ammo Variable
Ammo Type Shells    

A double-barreled over/under shotgun. Used by the Soldier, HWGuy, Medic, Spy and Engineer

Details

This weapon, when fired, shoots 14 bullets in a somewhat loose pattern.

Special Abilities

This weapon has no special abilities.

Strategy And Tips

This is a great weapon against nearly every class. It does good damage and it's spread makes it viable up to medium distance, so you don't have to run up to your target and open fire. For the Engineer and Medic, it is the strongest weapon in their arsenal, while it's a great backup weapon for Soldiers, Spys and HWGuys. Don't ever underestimate this weapon.

Be careful; even though it's magazine capacity is 16 shells, it uses two shells every time you hit the Fire button. Basically, this means you have eight shots before you must reload. In addition, every time the reloading animation shows your guy putting in a shell, he's really putting in two.

FF Weapons
Melee Crowbar  •  Knife  •  Medkit  •  Spanner  •  Umbrella
Bullet Assault Cannon  •  Auto Rifle
Pelletgun  •  Sniper Rifle  •  Super Shotgun
Projectile Flamethrower  •  Grenade Launcher  •  Incendiary Cannon  •  Nailgun
Pipe Launcher  •  Railgun  •  RPG  •  Super Nailgun  •  Tranq
Misc Detpack  •  Dispenser  •  Sentry Gun  •  Jump Pad

Image Gallery

Ssgpump.jpg
The Super Shotgun being pumped.
Ssgreload.jpg
Reloading the Super Shotgun.
Ssg2shells.jpg
When the Super Shotgun is fired, it ejects two shells.
Ssgspread.jpg
The spread of a Super Shotgun's blast.

Rating-FilledStar.gifRating-FilledStar.gifRating-FilledStar.gifRating-FilledStar.gif

Excellent