Difference between revisions of "Category:Global Callbacks"
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*[[Lua:player ondamage]] | *[[Lua:player ondamage]] | ||
*[[Lua:player spawn]] | *[[Lua:player spawn]] | ||
+ | *[[player_onchat]] | ||
*[[Lua:precache]] | *[[Lua:precache]] | ||
*[[Player onkill]] | *[[Player onkill]] |
Revision as of 23:04, 15 February 2010
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These are Callbacks which are not connected with any game entity. Declare the function in your lua script, and the game will run it at the appropriate time.
Example
function startup() -- set up team limits local team = GetTeam( Team.kBlue ) team:SetPlayerLimit( 0 ) team = GetTeam( Team.kRed ) team:SetPlayerLimit( 0 ) team = GetTeam( Team.kYellow ) team:SetPlayerLimit( -1 ) team = GetTeam( Team.kGreen ) team:SetPlayerLimit( -1 ) end
A short list
Pages in category "Global Callbacks"
The following 3 pages are in this category, out of 3 total.