Difference between revisions of "Class:Engineer"
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* You are a defense master! Always have a sentry up in your base, even if you're away, just having the sentry up can help your team drastically. | * You are a defense master! Always have a sentry up in your base, even if you're away, just having the sentry up can help your team drastically. | ||
* Remember to place your gun well; Scouts and Medics love to stay out of your sentry's range and nailgun it. Try blasting them with your railgun or shotgun, and perhaps toss an EMP. | * Remember to place your gun well; Scouts and Medics love to stay out of your sentry's range and nailgun it. Try blasting them with your railgun or shotgun, and perhaps toss an EMP. | ||
− | * On levels where ammo bags are scarce, a dispenser will help your teammates maintain their armour, and enable you to upgrade your gun much faster. If you have time before the enemy arrives, build a dispenser, then build your gun with the cells it generates. | + | * On levels where ammo bags are scarce, a dispenser will help your teammates maintain their armour, and enable you to upgrade your gun much faster. If you have time before the enemy arrives, build a dispenser, then build your gun with the cells it generates. Ammo bags dropped by dead enemies will always contain 30 cells. |
− | + | * Watch for Demomen and HWGuys with their MIRVs trying to get your SG. If they drop one next to your sentry, it is as good as dead, don't try to repair it because then you'll be dead too! Soldiers can also be a pain due to a well-placed nail grenade or volley of rockets easily destroying your gun. | |
− | * Watch for Demomen and HWGuys with their MIRVs trying to get your SG. If they drop one next to your sentry, it is as good as dead, don't try to repair it because then you'll be dead too! | ||
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* A dispenser placed on the flag or security button can be used in the same way as a Demoman's pipe trap: detonate it if enemies get too close. A well-stocked dispenser will instantly kill a Scout. | * A dispenser placed on the flag or security button can be used in the same way as a Demoman's pipe trap: detonate it if enemies get too close. A well-stocked dispenser will instantly kill a Scout. | ||
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====Offensive Engineer==== | ====Offensive Engineer==== | ||
* This role is situational, and some maps favour it more than others. If it's not working out, switch to a more suitable offense class such as Scout, Medic or Spy. | * This role is situational, and some maps favour it more than others. If it's not working out, switch to a more suitable offense class such as Scout, Medic or Spy. | ||
* Build sentries in or very near the enemy base to cause annoyance, but don't expect them to last long. | * Build sentries in or very near the enemy base to cause annoyance, but don't expect them to last long. | ||
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* Heavily armed defenders will crush you. Don't bother going for the flag unless the flag room is totally empty. | * Heavily armed defenders will crush you. Don't bother going for the flag unless the flag room is totally empty. | ||
* While you're no good in direct combat, a couple of grenades or railgun shots while retreating may weaken and distract enemy defenders. | * While you're no good in direct combat, a couple of grenades or railgun shots while retreating may weaken and distract enemy defenders. |
Revision as of 10:28, 14 June 2011
If you fancy yourself a tinkerer and builder, the engineer may be for you. The personality of a disgruntled construction worker combined with a genius intellect does wonders in the world of Fortress. The engineer fortifies his base with sentry guns and supplies other defenders with ammunition via dispensers. Sentry guns are automatic turrets that can be upgraded to three different levels, each progressively more powerful than the last. It takes a bit to lock on to an enemy, but once it happens the enemy is certainly in for a world of pain (if not death). Besides his buildable structures, the engineer has a modest repertoire of weapons including the railgun, super shotgun, and EMP grenades. The railgun is the engineer's own unique invention: a heavily modified pistol that shoots magnetically charged slugs. The result is a powerful ricocheting weapon that ignores enemy armor. The super shotgun is your standard shoot 'n kill weapon. It packs a reliable punch and is useful in a variety of situations. The engineer's EMP grenade releases a pulse that detonates ammunition on enemies and on the ground, creating powerful explosions that can bring down many classes extremely fast. The precise nature of an engineer's work requires him to not be protected by much more than a hardhat. Too much armor gets in the way and makes building things more difficult than they should be. Thus, the engineer dies much easier than all classes but the Scout. But who needs armor when you have a giant automatic gun cutting down your enemies for you? Basic StrategySpecial Abilities
WeaponsSpannerThis baby makes everything possible. Use it to upgrade and repair your structures. RailgunPew pew, laser gun. You can charge it up by holding down the fire button. If you charge it up for 3.333 seconds, it will produce 40 cells, but won't fire. The projectile bounces off surfaces (getting more powerful with each bounce) and ignores armor. You can use a charged up blast to jump higher; just point down, then fire and jump at the same time. Super ShotgunGreat against a Spy trying to mess up your sentry or if you feel the need to go Rambo into the enemy's base. This is generally your main weapon at close ranges. GrenadesFrag GrenadeThe basic grenade: A lot of damage, large blast radius. The frag grenade is useful for taking out sentry guns, insta-killing scouts or other weak opponents, and general destruction. EMP GrenadeWhen it blows up, it will blow up the shotgun shells, rockets, and cells of everyone in its range. Does huge damage to classes that carry a lot of high-energy ammunition, such as Pyros. Additional Strategy and TipsDefensive Engineer
Offensive Engineer
Playing Against an Engineer
Further reading
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