Difference between revisions of "Grenade:Napalm"
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{{Infobox manual/Header}} | {{Infobox manual/Header}} | ||
− | = | + | {{Infobox Grenade |
+ | | weaponname = Napalm Grenade | ||
+ | | weapon portrait = [[Image:G_np_190x190.jpg]] | ||
+ | | velocity = 660 | ||
+ | | fuse = 4 | ||
+ | | effect = [[:Category:Status_Effects#On_Fire|Fire]] | ||
+ | | expiretime = 5.0 �0.5 s | ||
+ | }} | ||
+ | |||
The Napalm Grenade explodes, then spreads a viscous napalm substance in the immediate area (hereby referred to as 'flames'). The flames spewing from the grenade take on the grenade's velocity in addition to a smaller, random vector. As the grenade explodes and the flames fly out, if a flame strikes a victim it will stick to them, causing damage and setting them [[:Category:Status_Effects#On_Fire|on fire]]. If a flame sticks to the player, it is removed from the world. Any flames that did not strike a player will fall to the ground and settle, still burning. Flames on the ground emit a thick, black acrid smoke that can block visibility in confined spaces such as corridors. Running through any flames on the ground will cause damage, but not as much as a direct strike. Once the grenade expires, the smoke persists for a few more seconds. | The Napalm Grenade explodes, then spreads a viscous napalm substance in the immediate area (hereby referred to as 'flames'). The flames spewing from the grenade take on the grenade's velocity in addition to a smaller, random vector. As the grenade explodes and the flames fly out, if a flame strikes a victim it will stick to them, causing damage and setting them [[:Category:Status_Effects#On_Fire|on fire]]. If a flame sticks to the player, it is removed from the world. Any flames that did not strike a player will fall to the ground and settle, still burning. Flames on the ground emit a thick, black acrid smoke that can block visibility in confined spaces such as corridors. Running through any flames on the ground will cause damage, but not as much as a direct strike. Once the grenade expires, the smoke persists for a few more seconds. | ||
− | + | ===Splash Range=== | |
− | + | * The initial explosion's splash range is low (slightly smaller than a regular grenade explosion). | |
− | == | + | * Each airborne flame requires a fairly accurate shot to stick to enemies. |
− | + | * Flames on the ground cause damage to anything that is nearby. | |
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− | == | + | ===Push=== |
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* Flames on the ground push the player upwards with a small impulse. This aids jumping without being annoying. | * Flames on the ground push the player upwards with a small impulse. This aids jumping without being annoying. | ||
− | == | + | ===Special Properties=== |
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* Emits a thick, black viscous smoke cloud | * Emits a thick, black viscous smoke cloud | ||
* Can be used to perform a Napalm jump | * Can be used to perform a Napalm jump | ||
* All Napalm damage sets people [[:Category:Status_Effects#On_Fire|On Fire]]. This includes the initial explosion and all kinds of flame damage caused by he secondary stage of the grenade. | * All Napalm damage sets people [[:Category:Status_Effects#On_Fire|On Fire]]. This includes the initial explosion and all kinds of flame damage caused by he secondary stage of the grenade. | ||
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{{Image_Gallery | {{Image_Gallery | ||
| igimage1=[[Image:Napalm_1.jpg|135px]] | | igimage1=[[Image:Napalm_1.jpg|135px]] |