Difference between revisions of "Class:Soldier"
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* The Soldier's Rocket Launcher is easiest to aim at close ranges, though if you can lead targets well it can be effective at longer ranges too. | * The Soldier's Rocket Launcher is easiest to aim at close ranges, though if you can lead targets well it can be effective at longer ranges too. | ||
* The Rocket Launcher's knockback can be used to push enemies into hazards such as a sentry gun's firing line, or to "juggle" them, making them easier to hit with the Super Shotgun or a second rocket. | * The Rocket Launcher's knockback can be used to push enemies into hazards such as a sentry gun's firing line, or to "juggle" them, making them easier to hit with the Super Shotgun or a second rocket. | ||
− | * The Soldier has very large ammo reserves, and so should never worry about running out. However, keeping your Rocket Launcher and Super Shotgun fully loaded is vitally important. | + | * The Soldier has very large ammo reserves, and so should never worry about running out. However, keeping your Rocket Launcher and Super Shotgun fully loaded when not in use is vitally important. |
===Offensive Soldier=== | ===Offensive Soldier=== |
Revision as of 11:17, 15 June 2011
The Soldier is the second most heavily armored class in Fortress Forever. A retired army weapons specialist, the Soldier still carries his favorite weapons with him as mementos. The rocket launcher is his primary weapon; it's capable of holding four fast-firing rockets at a time. The Soldier is essential to base defense (both front-line and last-line). The rocket launcher's stopping power makes the Soldier an excellent close-quarters fighter; he does best in small hallway and areas where the enemy cannot easily dodge his attacks. Though he's weaker out in the open, the Soldier sports a shotgun and super shotgun for ranged attacks. The Soldier's combination of weaponry, military training, and overall rough personality make him an excellent choice for the player who wants to frag lots of enemies and keep the base safe. Basic Strategy
Special Abilities
WeaponsCrowbarThe standard-issue crowbar for every class. It does some damage, but not enough to make a difference in a battle against a full-health opponent. It's a good humiliation tool for someone who is about to die, however. ShotgunThe shotgun is the soldier's longer range weapon. Use this when an opponent is harassing you from far away, but you don't want to waste super shotgun / RPG ammo. Super ShotgunThe super shotgun is the soldier's main backup weapon. It packs a powerful punch, especially at close range, and is a favorite in combos with many soldiers. Rocket LauncherThis is the Soldier's signature weapon. It holds up to four rockets at a time, and each of them does massive damage. Aim for your opponent's feet in order to maximize its effectiveness. The blast will push your enemies around, so it is ideal for stopping fast moving classes in their tracks. GrenadesFrag GrenadeThe basic grenade: A lot of damage, large blast radius. The frag grenade is useful for taking out sentry guns, instakilling scouts or other weak opponents, and general destruction. Nail GrenadeAfter the grenade countdown ends, it jumps up and begins spewing nails,then explodes like a frag grenade after 3 seconds. It is used as an area denial tool in tight spaces as anyone who runs through it will receive a large amount of damage. If you're defending a tight space but you need to run to get health, leave a nail grenade to guard the area for a few seconds. Additional Strategy and Tips
Offensive Soldier
Defensive Soldier
Playing against a Soldier
Further reading
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