Difference between revisions of "Grenade:Laser"

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* It then locks in position and spins on the spot, shooting short-range lasers in a horizontal direction (i.e. parallel to ground)
 
* It then locks in position and spins on the spot, shooting short-range lasers in a horizontal direction (i.e. parallel to ground)
 
* Disappears after lasers stop firing.
 
* Disappears after lasers stop firing.
 +
* This grenade replaced the Nail Grenade in 2.42.
  
 
{{Image_Gallery
 
{{Image_Gallery

Revision as of 08:32, 8 July 2011


Laser Grenade
G ng 190x190.jpg
Characteristics
Velocity 660 u/s Fuse 4 s
Status Effect N/A Expire Time 3 s

Used by the Soldier. Very effective against Sentry Guns.

  • Upon the initial detonation, the nail grenade jumps up to waist height (~30 units) in a period of roughly 1/3 of a second.
  • The Grenade will not 'pop' up through solid surfaces. If a surface is blocking its way, it will stop rising.
  • It then locks in position and spins on the spot, shooting short-range lasers in a horizontal direction (i.e. parallel to ground)
  • Disappears after lasers stop firing.
  • This grenade replaced the Nail Grenade in 2.42.
Nail 1.jpg
A nail grenade
Nail 2.jpg
Second image of the grenade
Nail 3.jpg
Third consecutive image
Nail 4.jpg
Just before lasers are released
FF Grenades
Grenades

Concussion

EMP  •  Frag  •  Slowfield

MIRV  •  Laser  •  Napalm