Difference between revisions of "What Fortress Forever Is"
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− | + | ==What is Fortress Forever?== | |
− | + | Fortress Forever is a '''FREE''' online, multiplayer, class-based mod for the Source Engine. It was originally created by a group of Team Fortress Classic(TFC) players. After many years of waiting for the Release of TF2, with limited to no information at the time regarding TF2's production, most of the TFC community considered TF2 vaporware. With no evidence of continued production of TF2, the community took the TFC sequel into their own hands. | |
− | + | The project's early stages began in early August of 2004, where planning and forming began. http://www.fortress-forever.com launched in late november of that year. With the launch of the website much interest was sparked within the community. With a final promise of a TFC sequel many fans of the series gathered in support behind the team. Roughly three years in the making, and Fortress Forever was finally released on September 13th, 2007. | |
==Gameplay== | ==Gameplay== | ||
===Classes=== | ===Classes=== | ||
− | + | Fortress Forever can accommodate many types of playing. Thanks to the class system, it's easy choosing a loadout that fits your playing style. Like to run into the enemy's base, grab the flag and run out before half of the enemy team notices you? Try the [[Scout]]. Like to pick-off things from far away, but want weapons that'll work if somebody gets too close? Play as the [[Sniper]]. Ever had the urge to gib people with an enormous rocket launcher? Play the [[Soldier]]. Not good at using big guns, but you love to plan where things will be and what will happen? Play as the [[Engineer]]. For more information on all the classes Fortress Forever has to offer, please visit the [[Class Guides]] section of this wiki. | |
===Weapons=== | ===Weapons=== | ||
− | + | In Fortress Forever we offer a wide variety of weapons to use against your opponent. Every class has their standard uniform of weapons. Standard Melee: which is used as last resort, humiliation, or just for fun. Standard Gun: these are your standard shotguns, super shotguns, and nailguns, which are shared by many classes. Then we have our Specialty Weapons: these include everything from the medkit to the Sentry gun. These are the weapons that are class specific, and are what give a class its uniqueness. You can read more about these weapons by visiting the [[Weapons]] page of this wiki. | |
===Game Types=== | ===Game Types=== | ||
Fortress Forever has a wide variety of gametypes. You can start off with Capture the Flag, where you must grab the flag in the enemy's base and bring it back to yours. If you feel that's too cliche, then try out Attack and Defend, where one team tries to take control of points while the defenders try to stop them. Or are you the type that wants to defend and control something? Give Territory Control a test drive, where players must successfully capture and defend points on a map. If you want something completely different, try out Hunted, where a weak civilian must be escorted to a point by bodyguards while assassins try to kill him. Wanna show off your skills? Try out a conc map, where players must strategically use grenades and jumping to overcome obstacles. Don't care about any of that crap? Chill out in deathmatch mode, where the only thing you have to worry about is killing enemies. | Fortress Forever has a wide variety of gametypes. You can start off with Capture the Flag, where you must grab the flag in the enemy's base and bring it back to yours. If you feel that's too cliche, then try out Attack and Defend, where one team tries to take control of points while the defenders try to stop them. Or are you the type that wants to defend and control something? Give Territory Control a test drive, where players must successfully capture and defend points on a map. If you want something completely different, try out Hunted, where a weak civilian must be escorted to a point by bodyguards while assassins try to kill him. Wanna show off your skills? Try out a conc map, where players must strategically use grenades and jumping to overcome obstacles. Don't care about any of that crap? Chill out in deathmatch mode, where the only thing you have to worry about is killing enemies. | ||
+ | |||
+ | ===Maps=== | ||
+ | Fortress Forever has a large variety of maps. Wanna play CTF in monkey-themed ancient temples? Go to [[Map:ff_monkey|ff_monkey]]. Feel the need to capture control points in a futuristic arena? [[Map:ff_cz2|ff_cz2]] is waiting. In the mood to take control of a ghost town in the desert? [[Map:ff_dustbowl|ff_dustbowl]] is for you. Ever has the urge to spill some blood at a soccer arena? [[Map:ff_dm|ff_dm]] wants you! | ||
+ | |||
+ | ===Modability=== | ||
+ | Fortress Forever is extremely easy to mod, thanks to the LUA scripting language. With it, you can edit nearly everything, from how much ammo is in a backpack to floors that fling the player across the map. With some time, you can make new gamemodes, such as a race between two players, co-op maps that force players to work together to survive hazards and pass obstacles, and even golf. | ||
+ | |||
+ | In addition, you can make maps for Fortress Forever as soon as you install it. Fortress Forever uses Half-Life 2's resources in addition to custom-made ones, so there are plenty of themes for you to utilize in your maps, such as Combine, City 17, Wild West, urban and even classic Half-Life 1. | ||
==See Also== | ==See Also== | ||
{stub} | {stub} | ||
+ | {{Rating|3}} |
Latest revision as of 09:30, 12 July 2011
What is Fortress Forever?
Fortress Forever is a FREE online, multiplayer, class-based mod for the Source Engine. It was originally created by a group of Team Fortress Classic(TFC) players. After many years of waiting for the Release of TF2, with limited to no information at the time regarding TF2's production, most of the TFC community considered TF2 vaporware. With no evidence of continued production of TF2, the community took the TFC sequel into their own hands.
The project's early stages began in early August of 2004, where planning and forming began. http://www.fortress-forever.com launched in late november of that year. With the launch of the website much interest was sparked within the community. With a final promise of a TFC sequel many fans of the series gathered in support behind the team. Roughly three years in the making, and Fortress Forever was finally released on September 13th, 2007.
Gameplay
Classes
Fortress Forever can accommodate many types of playing. Thanks to the class system, it's easy choosing a loadout that fits your playing style. Like to run into the enemy's base, grab the flag and run out before half of the enemy team notices you? Try the Scout. Like to pick-off things from far away, but want weapons that'll work if somebody gets too close? Play as the Sniper. Ever had the urge to gib people with an enormous rocket launcher? Play the Soldier. Not good at using big guns, but you love to plan where things will be and what will happen? Play as the Engineer. For more information on all the classes Fortress Forever has to offer, please visit the Class Guides section of this wiki.
Weapons
In Fortress Forever we offer a wide variety of weapons to use against your opponent. Every class has their standard uniform of weapons. Standard Melee: which is used as last resort, humiliation, or just for fun. Standard Gun: these are your standard shotguns, super shotguns, and nailguns, which are shared by many classes. Then we have our Specialty Weapons: these include everything from the medkit to the Sentry gun. These are the weapons that are class specific, and are what give a class its uniqueness. You can read more about these weapons by visiting the Weapons page of this wiki.
Game Types
Fortress Forever has a wide variety of gametypes. You can start off with Capture the Flag, where you must grab the flag in the enemy's base and bring it back to yours. If you feel that's too cliche, then try out Attack and Defend, where one team tries to take control of points while the defenders try to stop them. Or are you the type that wants to defend and control something? Give Territory Control a test drive, where players must successfully capture and defend points on a map. If you want something completely different, try out Hunted, where a weak civilian must be escorted to a point by bodyguards while assassins try to kill him. Wanna show off your skills? Try out a conc map, where players must strategically use grenades and jumping to overcome obstacles. Don't care about any of that crap? Chill out in deathmatch mode, where the only thing you have to worry about is killing enemies.
Maps
Fortress Forever has a large variety of maps. Wanna play CTF in monkey-themed ancient temples? Go to ff_monkey. Feel the need to capture control points in a futuristic arena? ff_cz2 is waiting. In the mood to take control of a ghost town in the desert? ff_dustbowl is for you. Ever has the urge to spill some blood at a soccer arena? ff_dm wants you!
Modability
Fortress Forever is extremely easy to mod, thanks to the LUA scripting language. With it, you can edit nearly everything, from how much ammo is in a backpack to floors that fling the player across the map. With some time, you can make new gamemodes, such as a race between two players, co-op maps that force players to work together to survive hazards and pass obstacles, and even golf.
In addition, you can make maps for Fortress Forever as soon as you install it. Fortress Forever uses Half-Life 2's resources in addition to custom-made ones, so there are plenty of themes for you to utilize in your maps, such as Combine, City 17, Wild West, urban and even classic Half-Life 1.
See Also
{stub}