Difference between revisions of "Class:Engineer"
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Engineer | Engineer | ||
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− | If you fancy yourself a tinkerer and builder, the engineer may be for you. The personality of a disgruntled construction worker combined with a genius intellect does wonders in the world of Fortress. The engineer fortifies his base with [[:Category:Buildables#Sentry_Gun|sentry guns]] and supplies other defenders with ammunition via [[:Category:Buildables#Dispenser|dispensers]]. Sentry guns are automatic turrets that can be upgraded to three different levels, each progressively more powerful than the last. It takes a bit to lock on to an enemy, but once it happens the enemy is certainly in for a world of pain | + | If you fancy yourself a tinkerer and builder, the engineer may be for you. The personality of a disgruntled construction worker combined with a genius intellect does wonders in the world of Fortress. The engineer fortifies his base with [[:Category:Buildables#Sentry_Gun|sentry guns]] and supplies other defenders with ammunition via [[:Category:Buildables#Dispenser|dispensers]]. Sentry guns are automatic turrets that can be upgraded to three different levels, each progressively more powerful than the last. It takes a bit to lock on to an enemy, but once it happens the enemy is certainly in for a world of pain. |
Besides his buildable structures, the engineer has a modest repertoire of weapons including the [[Weapon:Railgun|railgun]], [[Weapon:Super Shotgun|super shotgun]], and [[Grenade:EMP|EMP grenades]]. The railgun is the engineer's own unique invention: a heavily modified pistol that shoots magnetically charged slugs. The result is a powerful ricocheting weapon that ignores enemy armor. The super shotgun is your standard shoot 'n kill weapon. It packs a reliable punch and is useful in a variety of situations. The engineer's EMP grenade releases a pulse that detonates ammunition on enemies and on the ground, creating powerful explosions that can bring down many classes extremely fast. | Besides his buildable structures, the engineer has a modest repertoire of weapons including the [[Weapon:Railgun|railgun]], [[Weapon:Super Shotgun|super shotgun]], and [[Grenade:EMP|EMP grenades]]. The railgun is the engineer's own unique invention: a heavily modified pistol that shoots magnetically charged slugs. The result is a powerful ricocheting weapon that ignores enemy armor. The super shotgun is your standard shoot 'n kill weapon. It packs a reliable punch and is useful in a variety of situations. The engineer's EMP grenade releases a pulse that detonates ammunition on enemies and on the ground, creating powerful explosions that can bring down many classes extremely fast. | ||
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When discarding ammo, the Engineer discards a little of ''all'' his ammunition. | When discarding ammo, the Engineer discards a little of ''all'' his ammunition. | ||
− | + | | basicstrategy = | |
+ | * Build a Sentry Gun in the flag room. Upgrade and repair it by hitting it with your wrench, as long as you have enough cells. | ||
+ | * Build a Dispenser in order to provide ammunition and armour to you and your teammates. | ||
| abilities = | | abilities = | ||
{{Inline_Ability| | {{Inline_Ability| | ||
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|name =[[:Category:Buildables#Dispenser|Dispenser]] | |name =[[:Category:Buildables#Dispenser|Dispenser]] | ||
|description= | |description= | ||
− | The Engineer can also build dispensers. A dispenser serves as a field ammunition/armor repository for the Engineer and his teammates. Standing next to a dispenser will replenish your ammo and armor, assuming it has enough resources. Although a dispenser automatically fills itself slowly, | + | The Engineer can also build dispensers. A dispenser serves as a field ammunition/armor repository for the Engineer and his teammates. Standing next to a dispenser will replenish your ammo and armor, assuming it has enough resources. Although a dispenser automatically fills itself slowly, it will also eat any bags that are tossed or dropped near it. The Engineer can also fill it up with his own ammo by hitting it with his wrench. Enemy players can use your dispenser, though you will receive a warning when this happens. Detonating a dispenser unleashes a powerful explosion, the damage depending on the amount of ammo inside it. |
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* On levels where ammo bags are scarce, a dispenser will help your teammates maintain their armour, and enable you to upgrade your gun much faster. If you have time before the enemy arrives, build a dispenser, then build your gun with the cells it generates. | * On levels where ammo bags are scarce, a dispenser will help your teammates maintain their armour, and enable you to upgrade your gun much faster. If you have time before the enemy arrives, build a dispenser, then build your gun with the cells it generates. | ||
* Ammo bags dropped by dead enemies will always contain 30 cells, so be sure to pick them up if cells are scarce. | * Ammo bags dropped by dead enemies will always contain 30 cells, so be sure to pick them up if cells are scarce. | ||
− | * Watch for Demomen | + | * Watch for Demomen with their MIRVs trying to get your SG. If they drop one next to your sentry, it is as good as dead, don't try to repair it because then you'll be dead too! Soldiers can also be a pain due to a well-placed nail grenade or volley of rockets easily destroying your gun. |
* A dispenser placed on the flag or security button can be used in the same way as a Demoman's pipe trap: detonate it if enemies get too close. A well-stocked dispenser will instantly kill a Scout. | * A dispenser placed on the flag or security button can be used in the same way as a Demoman's pipe trap: detonate it if enemies get too close. A well-stocked dispenser will instantly kill a Scout. | ||
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* There are many ways in which a Sentry Gun can be taken down. | * There are many ways in which a Sentry Gun can be taken down. | ||
** As a Scout or Medic, fire the Nailgun at it from one of its blind spots, or try to sneak up on it and circle-strafe. | ** As a Scout or Medic, fire the Nailgun at it from one of its blind spots, or try to sneak up on it and circle-strafe. | ||
− | ** As a Soldier, a few rockets or a | + | ** As a Soldier, a few rockets or a laser grenade will easily destroy a Sentry. |
** A Demoman's MIRV grenade will inevitably destroy a Sentry if it explodes anywhere near it. | ** A Demoman's MIRV grenade will inevitably destroy a Sentry if it explodes anywhere near it. | ||
** A Spy can attempt to sabotage a Sentry if the Engineer is absent. This will cause it to fire on its own team. | ** A Spy can attempt to sabotage a Sentry if the Engineer is absent. This will cause it to fire on its own team. |
Latest revision as of 10:32, 29 October 2011
If you fancy yourself a tinkerer and builder, the engineer may be for you. The personality of a disgruntled construction worker combined with a genius intellect does wonders in the world of Fortress. The engineer fortifies his base with sentry guns and supplies other defenders with ammunition via dispensers. Sentry guns are automatic turrets that can be upgraded to three different levels, each progressively more powerful than the last. It takes a bit to lock on to an enemy, but once it happens the enemy is certainly in for a world of pain. Besides his buildable structures, the engineer has a modest repertoire of weapons including the railgun, super shotgun, and EMP grenades. The railgun is the engineer's own unique invention: a heavily modified pistol that shoots magnetically charged slugs. The result is a powerful ricocheting weapon that ignores enemy armor. The super shotgun is your standard shoot 'n kill weapon. It packs a reliable punch and is useful in a variety of situations. The engineer's EMP grenade releases a pulse that detonates ammunition on enemies and on the ground, creating powerful explosions that can bring down many classes extremely fast. The precise nature of an engineer's work requires him to not be protected by much more than a hardhat. Too much armor gets in the way and makes building things more difficult than they should be. Thus, the engineer dies much easier than all classes but the Scout. But who needs armor when you have a giant automatic gun cutting down your enemies for you? Basic Strategy
Special Abilities
WeaponsSpannerThis baby makes everything possible. Use it to upgrade and repair your structures. RailgunPew pew, laser gun. You can charge it up by holding down the fire button. If you charge it up for 3.333 seconds, it will produce 40 cells, but won't fire. The projectile bounces off surfaces (getting more powerful with each bounce) and ignores armor. You can use a charged up blast to jump higher; just point down, then fire and jump at the same time. Super ShotgunGreat against a Spy trying to mess up your sentry or if you feel the need to go Rambo into the enemy's base. This is generally your main weapon at close ranges. GrenadesFrag GrenadeThe basic grenade: A lot of damage, large blast radius. The frag grenade is useful for taking out sentry guns, insta-killing scouts or other weak opponents, and general destruction. EMP GrenadeWhen it blows up, it will blow up the shotgun shells, rockets, and cells of everyone in its range. Does huge damage to classes that carry a lot of high-energy ammunition, such as Pyros. Additional Strategy and TipsDefensive Engineer
Offensive Engineer
Playing Against an Engineer
Further reading
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