Difference between revisions of "Weapon:Incendiary Cannon"
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m (IC doesnt use a magazine anymore, also, anyone know the time between shots?) |
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| infoboxweapon = | | infoboxweapon = | ||
{{Infobox Weapon | {{Infobox Weapon | ||
− | | weapon portrait = [[Image: | + | | weapon portrait = [[Image:pyrorpg.jpg|300px]] |
| weaponname = '''Incendiary Cannon''' | | weaponname = '''Incendiary Cannon''' | ||
− | | rof = | + | | rof = 1.2 |
− | | rps = | + | | rps = 1 |
− | | damage = | + | | damage = 55 |
| recoil = 4 | | recoil = 4 | ||
| projectilespeed = 1000 | | projectilespeed = 1000 | ||
| bullets = 1 | | bullets = 1 | ||
| bulletspread = N/A | | bulletspread = N/A | ||
− | | prereload = | + | | prereload = .4 |
− | | reload = | + | | reload = 1.2 |
− | | postreload = | + | | postreload = .4 |
| spintime = N/A | | spintime = N/A | ||
| defaultammo = Variable | | defaultammo = Variable | ||
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Class | Class | ||
| weaponintro = | | weaponintro = | ||
− | A modified | + | A highly modified RPG that fires flaming skulls that travel in an arc. |
| changesinfo = | | changesinfo = | ||
The rockets shot from this weapon obey the laws of physics, meaning that they'll travel downward once fired. | The rockets shot from this weapon obey the laws of physics, meaning that they'll travel downward once fired. | ||
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Can set an enemy [[:Category:Status_Effects#On_Fire|On Fire]]. | Can set an enemy [[:Category:Status_Effects#On_Fire|On Fire]]. | ||
| strategyandtips = | | strategyandtips = | ||
− | The IC is primarily a medium-range weapon; it's arc prevents it from being used as an effective long-range weapon with any sort of accuracy. The weapon's splash damage will set an enemy on fire, so don't worry if you don't directly hit your target | + | The IC is primarily a medium-range weapon; it's arc prevents it from being used as an effective long-range weapon with any sort of accuracy. The weapon's splash damage will set an enemy on fire, so don't worry if you don't directly hit your target. |
The IC, like it's big brother the RPG, can be used to make long jumps. Simply fire the weapon downward while jumping. You'll fly up, but because the Pyro is flame-retardant, he will not be set on fire. While you won't fly as far as a rocket jump would, you'll suffer less damage than you would from a rocket jump. | The IC, like it's big brother the RPG, can be used to make long jumps. Simply fire the weapon downward while jumping. You'll fly up, but because the Pyro is flame-retardant, he will not be set on fire. While you won't fly as far as a rocket jump would, you'll suffer less damage than you would from a rocket jump. | ||
}} | }} | ||
+ | ==Image Gallery== | ||
+ | {{Image_Gallery | ||
+ | | igimage1=[[Image:herro.gif|135px]] | ||
+ | | igcaption1=The IC being fired. Notice the angle that the projectile is at. | ||
+ | | igimage2=[[Image:pyrorpg2.jpg|135px]] | ||
+ | | igcaption2=Pumping the IC. | ||
+ | }} | ||
[[Category:Projectile]] | [[Category:Projectile]] | ||
+ | {{Rating|4}} |
Latest revision as of 08:41, 1 February 2013
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A highly modified RPG that fires flaming skulls that travel in an arc.
Details
The rockets shot from this weapon obey the laws of physics, meaning that they'll travel downward once fired.
Special Abilities
Can set an enemy On Fire.
Strategy And Tips
The IC is primarily a medium-range weapon; it's arc prevents it from being used as an effective long-range weapon with any sort of accuracy. The weapon's splash damage will set an enemy on fire, so don't worry if you don't directly hit your target.
The IC, like it's big brother the RPG, can be used to make long jumps. Simply fire the weapon downward while jumping. You'll fly up, but because the Pyro is flame-retardant, he will not be set on fire. While you won't fly as far as a rocket jump would, you'll suffer less damage than you would from a rocket jump.
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Image Gallery
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