Difference between revisions of "Weapon:Incendiary Cannon"

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m (IC doesnt use a magazine anymore, also, anyone know the time between shots?)
 
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=Content=
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{{Page_Weapon
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| infoboxweapon =
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{{Infobox Weapon
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| weapon portrait = [[Image:pyrorpg.jpg|300px]]
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| weaponname = '''Incendiary Cannon'''
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| rof = 1.2
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| rps = 1
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| damage = 55
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| recoil = 4
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| projectilespeed = 1000
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| bullets = 1
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| bulletspread = N/A
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| prereload = .4
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| reload = 1.2
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| postreload = .4
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| spintime = N/A
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| defaultammo = Variable
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| maxammo = 20
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| ammotype = [[Reference:Weapons#Rockets|Rockets]]
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|
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}}
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| weaponname =
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Class
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| weaponintro =
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A highly modified RPG that fires flaming skulls that travel in an arc.
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| changesinfo =
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The rockets shot from this weapon obey the laws of physics, meaning that they'll travel downward once fired.
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| ability1 =
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Can set an enemy [[:Category:Status_Effects#On_Fire|On Fire]].
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| strategyandtips =
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The IC is primarily a medium-range weapon; it's arc prevents it from being used as an effective long-range weapon with any sort of accuracy. The weapon's splash damage will set an enemy on fire, so don't worry if you don't directly hit your target.
  
* Same as Flamethrower in that it doesn't distribute between health / armour as normal.
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The IC, like it's big brother the RPG, can be used to make long jumps. Simply fire the weapon downward while jumping. You'll fly up, but because the Pyro is flame-retardant, he will not be set on fire. While you won't fly as far as a rocket jump would, you'll suffer less damage than you would from a rocket jump.
* Versus soldier (100|200, 0.8 armour) in one hit, it varied between 90|170 and 86|166.
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}}
* Causes burn damage as well as the initial damage.
 
  
==Splash Range==
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==Image Gallery==
* '''x''' units
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{{Image_Gallery
 
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| igimage1=[[Image:herro.gif|135px]]
==Rate of Fire==
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| igcaption1=The IC being fired. Notice the angle that the projectile is at.
* '''x''' shots per second
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| igimage2=[[Image:pyrorpg2.jpg|135px]]
 
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| igcaption2=Pumping the IC.
==Speed of Projectile==
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}}
* 600 units per second
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[[Category:Projectile]]
 
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{{Rating|4}}
==Ammo==
 
* [[Ammo:Rocket|Rockets]]
 
 
 
==Range==
 
* Probably the same as the [[Weapon:Rocket Propelled Grenade|RPG]].
 
 
 
==Special==
 
* Penetrates thin walls and floors, causing damage to enemies on the other side
 

Latest revision as of 08:41, 1 February 2013

Incendiary Cannon
Pyrorpg.jpg
Characteristics
Rate of Fire 1.2 Magazine Size 1
Damage 55 Recoil 4
Projectile Info
Projectile Speed 1000    
Hitscan Info
Bullets To Shoot 1 Bullet Spread N/A
Pre Reload Time .4 Reload Time 1.2
Post Reload Time .4 Spintime (AC) N/A
Default Ammo Variable Max Ammo 20
Ammo Type Rockets    

A highly modified RPG that fires flaming skulls that travel in an arc.

Details

The rockets shot from this weapon obey the laws of physics, meaning that they'll travel downward once fired.

Special Abilities

Can set an enemy On Fire.

Strategy And Tips

The IC is primarily a medium-range weapon; it's arc prevents it from being used as an effective long-range weapon with any sort of accuracy. The weapon's splash damage will set an enemy on fire, so don't worry if you don't directly hit your target.

The IC, like it's big brother the RPG, can be used to make long jumps. Simply fire the weapon downward while jumping. You'll fly up, but because the Pyro is flame-retardant, he will not be set on fire. While you won't fly as far as a rocket jump would, you'll suffer less damage than you would from a rocket jump.

FF Weapons
Melee Crowbar  •  Knife  •  Medkit  •  Spanner  •  Umbrella
Bullet Assault Cannon  •  Auto Rifle
Pelletgun  •  Sniper Rifle  •  Super Shotgun
Projectile Flamethrower  •  Grenade Launcher  •  Incendiary Cannon  •  Nailgun
Pipe Launcher  •  Railgun  •  RPG  •  Super Nailgun  •  Tranq
Misc Detpack  •  Dispenser  •  Sentry Gun  •  Jump Pad

Image Gallery

Herro.gif
The IC being fired. Notice the angle that the projectile is at.
Pyrorpg2.jpg
Pumping the IC.
Image gallery filler.jpg
 
Image gallery filler.jpg
 

Rating-FilledStar.gifRating-FilledStar.gifRating-FilledStar.gifRating-FilledStar.gif

Excellent