Difference between revisions of "Grenade:Napalm"

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=Content=
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{{Infobox manual/Header}}
The Napalm Grenade explodes, then spreads a viscous napalm substance in the immediate area (hereby referred to as 'flames'). The flames spewing from the grenade take on the grenade's velocity in addition to a smaller, random vector.  As the grenade explodes and the flames fly out, if a flame strikes a victim it will stick to them, causing damage and setting them [[Status:On Fire|on fire]]. If a flame sticks to the player, it is removed from the world.  Any flames that did not strike a player will fall to the ground and settle, still burning.  Flames on the ground emit a thick, black acrid smoke that can block visibility in confined spaces such as corridors.  Running through any flames on the ground will cause damage, but not as much as a direct strike.  Once the grenade expires, the smoke persists for a few more seconds.
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{{Infobox Grenade
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| weaponname = Napalm Grenade
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| weapon portrait = [[Image:G_np_190x190.jpg]]
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| velocity = 660
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| fuse = 4
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| effect = [[:Category:Status_Effects#On_Fire|Fire]]
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| expiretime = 5.0 �0.5 s
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}}
  
If buildables or non-players are struck by a napalm grenade, should we come up with a separate case of damage values or something? Discussion page.
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The Napalm Grenade explodes, then spreads a viscous napalm substance in the immediate area (hereby referred to as 'flames').  The flames spewing from the grenade take on the grenade's velocity in addition to a smaller, random vector.  As the grenade explodes and the flames fly out, if a flame strikes a victim it will stick to them, causing damage and setting them [[:Category:Status_Effects#On_Fire|on fire]]. If a flame sticks to the player, it is removed from the world.  Any flames that did not strike a player will fall to the ground and settle, still burning.  Flames on the ground emit a thick, black acrid smoke that can block visibility in confined spaces such as corridors.  Running through any flames on the ground will cause damage, but not as much as a direct strike.  Once the grenade expires, the smoke persists for a few more seconds.
  
==Damage==
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===Splash Range===
''These figures are guesses and will change depending on the amount of flames the napalm sprays out, its coverage and duration.  The relationships between the figures are more useful than the figures themselves''.
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* The initial explosion's splash range is low (slightly smaller than a regular grenade explosion).
* '''20''' damage if hit by the initial grenade explosion (as it's just a small explosion).
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* Each airborne flame requires a fairly accurate shot to stick to enemies.
* '''20''' damage if hit by a flying flame (i.e. the flame is bursting from the grenade and strikes a player in midair).
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* Flames on the ground cause damage to anything that is nearby.
* '''5''' damage per second if coming into contact with a flame that has come to rest on the floor.
 
  
==Splash Range==
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===Push===
* The initial explosion's splash range is low (slightly smaller than a regular grenade explosion) as the focus is on trying to make the grenade's fiery payload fly into victims, not to strike with the initial blast.
 
* Each airborne flame should require a fairly accurate shot to stick to enemies.
 
* Flames on the ground should cause damage to anything that is near it, but also with an increased vertical range (say something like 48 units, as fire is HOT SHIT and heat rises).
 
 
 
==Push==
 
 
* Flames on the ground push the player upwards with a small impulse.  This aids jumping without being annoying.
 
* Flames on the ground push the player upwards with a small impulse.  This aids jumping without being annoying.
  
==Fuse==
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===Special Properties===
* Standard.
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* Emits a thick, black viscous smoke cloud
 
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* Can be used to perform a Napalm jump
==Speed of Gren Throw==
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* All Napalm damage sets people [[:Category:Status_Effects#On_Fire|On Fire]].  This includes the initial explosion and all kinds of flame damage caused by he secondary stage of the grenade.
* Standard.
 
  
==Time of Effect==
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{{Image_Gallery
* Each flame lasts for 5 seconds, give or take up to half a second. Hopefully the effect is that the flames peter out over a second or or two.
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| igimage1=[[Image:Napalm_1.jpg|135px]]
* Smoke caused by the napalm grenade clears roughly two seconds after the grenade expires.
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| igcaption1=A napalm grenade
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| igimage2=[[Image:Napalm_2.jpg|135px]]
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| igcaption2=Second image of the napalm
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| igimage3=[[Image:Napalm_3.jpg|135px]]
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| igcaption3=Third consecutive image
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| igimage4=[[Image:Napalm_4.jpg|135px]]
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| igcaption4=Just before napalm is activated
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}}
  
==Specal Properties==
 
* Emits a thick, black viscous smoke cloud
 
* Can be used to perform a Napalm jump
 
* All Napalm damage sets people [[Status:On Fire|On Fire]].  This includes the initial explosion and all kinds of flame damage caused by he secondary stage of the grenade.
 
  
 
[[Category:Grenades]]
 
[[Category:Grenades]]
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{{Grenades}}
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{{Infobox manual/Footer}}
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{{Rating|3}}

Latest revision as of 10:36, 15 June 2011