Difference between revisions of "Weapon:RPG"

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=Content=
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{{Page_Weapon
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| infoboxweapon =
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{{Infobox Weapon
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| weapon portrait = [[Image:rpg.jpg|300px]]
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| weaponname = '''RPG'''
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| rof = .7
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| rps = 4
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| damage = 102
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| recoil = 1
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| projectilespeed = 1000
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| bullets = 1
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| bulletspread = N/A
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| prereload = .3
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| reload = 0.9
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| postreload = 1
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| spintime = N/A
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| defaultammo = Variable
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| maxammo = 50
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| ammotype = [[Reference:Ammo#Rockets|Rockets]]
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|
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}}
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| weaponname =
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Class
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| weaponintro =
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A rocket launcher used by the [[Class:Soldier|Soldier]].
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| changesinfo =
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The rockets are not affected by gravity, so they will move in a straight line when fired.
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| ability1 =
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Can be used to [[Rocket Jump]].
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| strategyandtips =
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The RPG is a very versatile weapon. Its power makes it very effective against Scouts and Medics, making it invaluable playing defense. On offense, it can be used to Rocket Jump, bypassing certain parts of a map (and possibly fortified areas), in addition to softening up the enemy defense.
  
* Damage in TFC is 92 + (rand(0 to 20)).  I say we take the median of the rand range and add it on.  Luck in games '''sucks'''.
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To effectively use the Rocket, aim at your target's feet. While you may not inflict a ton of damage and gib your target as often as you would aiming directly at him, aiming at the feet assures that the target will suffer a good portion of damage, no matter what.  
* FF damage for a direct rocket strike will be 102.
 
  
==Damage==
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Be sure to keep an eye out on your magazine; those four rounds disappear quickly. Whenever you have any downtime, reload. The game is set to reload automatically, so just stand in a corner for a few seconds and your magazine will be refilled without having to do anything. If you need to fire, the reloading process doesn't prevent you from firing a round or two.
* 102 damage per direct strike
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}}
 
 
==Splash Range==
 
* '''x''' units
 
 
 
==Rate of Fire==
 
* '''x''' shots per second
 
 
 
==Speed of Projectile==
 
* 900 units per second
 
 
 
==Ammo==
 
* [[Ammo:Rocket|Rockets]]
 
 
 
==Reload==
 
* RPG holds four rockets
 
* Reloads at a rate of '''x''' rounds per second
 
 
 
==Range==
 
* In TFC, you could shoot it for probably ~4000 units before it disappeared. Just make it something sensible.
 
 
 
==Special==
 
* Can be used to Rocket Jump.
 
 
 
==Animation==
 
[[Animation:RPG|RPG]]
 
  
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==Image Gallery==
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{{Image_Gallery
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| igimage1=[[Image:rpg3.jpg|135px]]
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| igcaption1=The RPG has the amount of rounds left in it's magazine showing.
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| igimage2=[[Image:rpg2.jpg|135px]]
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| igcaption2=Notice how the number and the amount of rockets decreased when fired.
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| igimage3=[[Image:rpgreload.jpg|135px]]
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| igcaption3=The RPG being reloaded. Notice that even though the player has put in a new rocket, the RPG's ammo counter hasn't registered it yet.
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| igimage4=[[Image:Rocketjump.JPG|135px]]
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| igcaption4=A player rocket jumping.
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}}
 
[[Category:Projectile]]
 
[[Category:Projectile]]
{{Weapons}}
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{{Rating|4}}

Latest revision as of 11:31, 20 June 2011

RPG
Rpg.jpg
Characteristics
Rate of Fire .7 Magazine Size 4
Damage 102 Recoil 1
Projectile Info
Projectile Speed 1000    
Hitscan Info
Bullets To Shoot 1 Bullet Spread N/A
Pre Reload Time .3 Reload Time 0.9
Post Reload Time 1 Spintime (AC) N/A
Default Ammo Variable Max Ammo 50
Ammo Type Rockets    

A rocket launcher used by the Soldier.

Details

The rockets are not affected by gravity, so they will move in a straight line when fired.

Special Abilities

Can be used to Rocket Jump.

Strategy And Tips

The RPG is a very versatile weapon. Its power makes it very effective against Scouts and Medics, making it invaluable playing defense. On offense, it can be used to Rocket Jump, bypassing certain parts of a map (and possibly fortified areas), in addition to softening up the enemy defense.

To effectively use the Rocket, aim at your target's feet. While you may not inflict a ton of damage and gib your target as often as you would aiming directly at him, aiming at the feet assures that the target will suffer a good portion of damage, no matter what.

Be sure to keep an eye out on your magazine; those four rounds disappear quickly. Whenever you have any downtime, reload. The game is set to reload automatically, so just stand in a corner for a few seconds and your magazine will be refilled without having to do anything. If you need to fire, the reloading process doesn't prevent you from firing a round or two.

FF Weapons
Melee Crowbar  •  Knife  •  Medkit  •  Spanner  •  Umbrella
Bullet Assault Cannon  •  Auto Rifle
Pelletgun  •  Sniper Rifle  •  Super Shotgun
Projectile Flamethrower  •  Grenade Launcher  •  Incendiary Cannon  •  Nailgun
Pipe Launcher  •  Railgun  •  RPG  •  Super Nailgun  •  Tranq
Misc Detpack  •  Dispenser  •  Sentry Gun  •  Jump Pad

Image Gallery

Rpg3.jpg
The RPG has the amount of rounds left in it's magazine showing.
Rpg2.jpg
Notice how the number and the amount of rockets decreased when fired.
Rpgreload.jpg
The RPG being reloaded. Notice that even though the player has put in a new rocket, the RPG's ammo counter hasn't registered it yet.
Rocketjump.JPG
A player rocket jumping.

Rating-FilledStar.gifRating-FilledStar.gifRating-FilledStar.gifRating-FilledStar.gif

Excellent