Difference between revisions of "Class:Scout"

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{{Page_Class
+
{{Infobox manual/Header}}
 +
{{Class
 
| infoboxclass =
 
| infoboxclass =
{{Infobox Class
+
{{Infobox Class Small
 
| classportrait = [[Image:scout_pic.jpg]]
 
| classportrait = [[Image:scout_pic.jpg]]
 
| classname = '''Scout'''
 
| classname = '''Scout'''
 +
| health = <span style="color: red">Low</span>
 +
| healthval = 75
 +
| armour = <span style="color: red">Low</span>
 +
| armval1 = 50
 +
| armval2 = 30%
 +
| power = <span style="color: red">Low</span>
 +
| speed = <span style="color: green">Very High</span>
 +
| speedval = 400
 +
| role = <span style="color: limegreen">Offense</span>
 
| healthmax = 75
 
| healthmax = 75
 
| armtype = [[Armour:Green|Green]]
 
| armtype = [[Armour:Green|Green]]
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| armmax = 50
 
| armmax = 50
 
| maxspeed = 420
 
| maxspeed = 420
| gren1 = [[Grenade:Caltrop|Caltrop]]
 
 
| gren2 = [[Grenade:Concussion|Concussion]]
 
| gren2 = [[Grenade:Concussion|Concussion]]
 
| slot1 = [[Weapon:Crowbar|Crowbar]]
 
| slot1 = [[Weapon:Crowbar|Crowbar]]
| slot2 = [[Weapon:Single_Shotgun|Single Shotgun]]
+
| slot2 = [[Weapon:Pelletgun|Pelletgun]]
 
| slot4 = [[Weapon:Nailgun|Nailgun]]
 
| slot4 = [[Weapon:Nailgun|Nailgun]]
 
}}
 
}}
 
| infoboxammo =
 
| infoboxammo =
 
{{Infobox_Ammo
 
{{Infobox_Ammo
| gren1 = [[Grenade:Caltrop|Caltrop Canister]]
 
| gren1atspawn = 2
 
| gren1max = 3
 
| discardgren1 = No
 
 
| gren2 = [[Grenade:Concussion|Concussion Grenade]]
 
| gren2 = [[Grenade:Concussion|Concussion Grenade]]
 
| gren2atspawn = 3
 
| gren2atspawn = 3
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| cellsatspawn = 10
 
| cellsatspawn = 10
 
| cellsmax = 40
 
| cellsmax = 40
| discardcells = No
+
| discardcells = Yes
 
| rocketsatspawn = 0
 
| rocketsatspawn = 0
 
| rocketsmax = 25
 
| rocketsmax = 25
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Scout
 
Scout
 
| classintro =
 
| classintro =
The Scout is all about speed. The Scout is the fastest class in Fortress Forever. Consequently, he is also lightly armed and armored. Scouts are best used for capturing the enemy Flag; they are ill-equipped in a defensive or offensive role as they are always outgunned in fights.
+
The '''Scout''' is the speed demon of Fortress Forever, focused on evading enemy defenses rather than attacking them. Despite his light armour and weak weapons, a skilled Scout's ability to steal the enemy flag is second to none, thanks to his very high speed and ability to [[concjumping|conc jump]].
 +
| basicstrategy=
 +
* Use your speed to grab the enemy flag and take it to the capture point.
 +
* Use [[concjumping]] to travel across the map and evade defenders.
 +
| abilities =
 +
===Movement===
 +
Movement is vital to the Scout. It's his only way to get to the flag!
 +
{{Inline_Ability|
 +
|name=Concussion Jumping
 +
|description=
 +
The Scout can use the force of his [[Grenade:Concussion|Concussion Grenades]] to gain large amounts of speed and height.  
 +
}}
 +
{{Inline_Ability|
 +
|name=Fall Damage Resistance
 +
|description=
 +
The Scout takes half damage from falls, allowing him to perform large conc jumps without getting too badly hurt.
 +
}}
 +
{{Inline_Ability|
 +
|name=[[:Category:Buildables#Jump_Pad|Jump Pad]]
 +
|description=
 +
Building one of these in a strategic position will allow teammates to reach the enemy base quickly, without using conc grenades.
 +
}}
 +
===Miscellaneous===
 +
These abilities are rarely useful.
 +
{{Inline_Ability|
 +
|name=Disguise Removal
 +
|description=
 +
A Scout can remove an enemy Spy's disguise by coming into contact with them. The [[Class:Spy|Spy]] also possesses this ability.
 +
}}
 +
{{Inline_Ability|
 +
|name=Detpack Defusion
 +
|description=
 +
Scouts can disable [[Weapon:Detpack|Detpacks]] by touching them, even if they are about to go off.
 +
}}
 +
|weapons =
 +
{{Inline_Weapon|
 +
|name=[[Weapon:Crowbar|Crowbar]]
 +
|imgsrc=W_cb_380x190.jpg
 +
|width=190
 +
|description=
 +
Low damage. Other players will kill you before you can get close enough to hit them with this.
 +
}}
 +
{{Inline_Weapon|
 +
|name=[[Weapon:Pelletgun|Pelletgun]]
 +
|imgsrc=W_sg_380x190.jpg
 +
|width=190
 +
|description=
 +
Not powerful enough to kill anything except weakened opponents.
 +
}}
 +
{{Inline_Weapon|
 +
|name=[[Weapon:Nailgun|Nailgun]]
 +
|imgsrc=W_ng_380x190.jpg
 +
|width=190
 +
|description=
 +
Decent for taking down Sentry Guns, not very good against players.
 +
}}
 +
|grenades =
 +
{{Inline_Weapon|
 +
|name=[[Grenade:Concussion|Concussion Grenade]]
 +
|imgsrc=G_co_190x190.jpg
 +
|width=95
 +
|description=
 +
Used for [[concjumping]], one of the Scout's most powerful abilities. Can also be used to knock enemies away and disorientate them.
 +
}}
 
| changesinfo =
 
| changesinfo =
The Scout's special ability in TFC was a text message that showed you a vague location of both flags. It stated whether the flag is in the base, dropped, or being carried. This has been replaced by the much more useful Radar. The Scout's [[Grenade:Caltrop|Caltrops]] used to spread out from his body; now they are held in a canister which can be thrown, allowing the Scout to deploy caltrops anywhere he wishes over a small area (much like a [[Grenade:Napalm|Napalm Grenade]].  
+
The Scout's special ability in TFC was a text message that showed you a vague location of both flags. It stated whether the flag is in the base, dropped, or being carried. This has been replaced by the much more useful [[:Category:Buildables#Jump_Pad|Jump pad (aka Man Cannon)]].
 
| specialcommandinfo =
 
| specialcommandinfo =
The Scout's special command activates the radar.
+
The Scout's Special Command builds and / or if one is built destroys the Man Cannon.
 
| ability1 =  
 
| ability1 =  
*<p>'''Radar'''<br>Scouts are equipped with radar, which provides a "snapshot" of the positions of friendly and enemy players. It does not actively track players, so using it will only give you a general idea of where enemies and allies are currently positioned. Using the radar consume cells.</p>
+
*<p>'''Jump Pad (aka Man Cannon)'''<br/>Scouts are equipped with a Man Cannon which provides a "ramp" usable by all players in the game (enemy and friendly). The Man Cannon takes approximately 1 second to build and will remain in position for a total of 60 seconds. The scout is given one Man Cannon per life similar to the dispenser for the demoman.</p>
 
*| ability2 =  
 
*| ability2 =  
<p>'''Disguise Removal'''<br>A Scout can remove an enemy Spy's disguise by coming into contact with them. The enemy Spy's HUD will show "Your disguise has been removed!". The [[Class:Spy|Spy]] also possesses this ability.</p>
+
<p>'''Disguise Removal'''<br/>A Scout can remove an enemy Spy's disguise by coming into contact with them. The enemy Spy's HUD will show "Your disguise has been removed!". The [[Class:Spy|Spy]] also possesses this ability.</p>
 
*| ability3 =  
 
*| ability3 =  
<p>'''Detpack Defusion'''<br>Scouts can disable [[Weapon:Detpack|Detpacks]] by touching them, even if they are about to go off.</p>
+
<p>'''Detpack Defusion'''<br/>Scouts can disable [[Weapon:Detpack|Detpacks]] by touching them, even if they are about to go off.</p>
 
*| ability4 =  
 
*| ability4 =  
<p>The Scout has [[Grenade:Concussion|Concussion Grenades]] as part of his arsenal, which allows him to Conc Jump (using the grenade's push to gain additional speed and height). See the [[Grenade:Concussion|Concussion Grenade's]] article for more information on Conc Jumping.</p>
+
<p>'''Concussion jumping'''<br/>The Scout has [[Grenade:Concussion|Concussion Grenades]] as part of his arsenal, which allows him to Conc Jump (using the grenade's push to gain additional speed and height). See the [[Grenade:Concussion|Concussion Grenade's]] article for more information on Conc Jumping.</p>
 
| strategyandtips =
 
| strategyandtips =
'''Playing As Scout'''
+
====Offensive Scout====
 +
* The Scout's greatest asset is his speed. Avoiding combat is the Scout's only viable option as every other class outguns him. Your purpose is to grab the flag, not to kill enemies!
 +
* Even if the flag is heavily defended and you know you're going to die as soon as you touch it, touching the flag will reset the timer for it returning to the flag room. Touch the flag as often as possible to ensure that it never returns to its base.
 +
* [[Movement Skills#Bunnyhopping|Bunnyhopping]] increases your speed from fast to insanely fast, if you learn to do it effectively.
 +
* Build your Jump Pad to help your teammates get to the enemy base faster. It can also save you a conc.
 +
* Use conc grenades to knock defenders away from their positions. Remember, however, that many players are able to aim while concussed.
 +
* Fire your nailgun as you approach the flag room, in order to mask the "click" sound of your conc.
 +
* Press "C" to throw the flag. If the enemy base has a security system, throwing the flag outside the security area will be enormously helpful to your team.
 +
* Never lose sight of your ultimate goal: GRABBING THAT FLAG!
  
The Scout's best asset is his speed. Avoiding combat is typically the Scout's only viable option as nearly every other class outguns him.
+
====Defensive Scout====
 +
* Don't bother. As he has no effective weapons and the lowest health and armour in the game, the Scout has no defensive role in any circumstances.
  
Some people like to play "Crowbar Jedi" and only use the crowbar as the Scout's means of attack - even against targets typically killed from a range such as [[Buildables:Sentry_Gun|Sentry Guns]]. Playing as a Crowbar Jedi takes skill; however, once it is mastered the Scout's speed gives him a significant advantage in melee classes that can allow a Scout to put other medium classes to shame in short order.
+
====Playing Against A Scout====
 
+
* Scouts are the most dangerous enemies you will encounter as a defender. They can grab your flag and disappear with it in a tiny space of time.
The Scout's [[Grenade:Concussion|Concussion Grenades]] are used by most players for flying high and fast, but they can also be used to induce the Conced effect in enemies and push them out of your way.
+
* Scouts are very fast, but their speed is less of an advantage in confined spaces. On maps with few confined spaces, good accuracy is essential when trying to stop a Scout.
 
+
* Scouts have the lowest health and armour of any class; a couple of rockets, pipe bombs, or seconds of Sentry Gun fire will kill them without difficulty.
One of the Scout's best techniques is jumping when a splash damage weapon goes off near him for a speed and height boost (an effect similar to conc-jumping). Since Soldiers are typically the Scout's worst enemy, the technique of "rocket riding" (jumping just as a rocket is about to hit the ground and using the splash damage to fly up into the air) permits a Scout to get around or above a Soldier in wide open areas.
+
* Learning to aim accurately while concussed is tricky, but very helpful when dealing with Scouts.
 
+
* Listen for the distinctive grenade "click" sound. If it's coming from a Scout, it means that in four seconds' time, they're going to conc jump.
'''Playing Against A Scout'''
 
 
 
Scouts are fast as the wind yet as fragile as glass. Accuracy is key when fighting against a Scout. [[Class:Soldier|Soldiers]] are one of the Scout's worst assailants; even when conced, a Soldier can just run next to a Scout and fire his [[Weapon:RPG|RPG]] downwards. While the Soldier will receive some damage, the Scout can survive far fewer [[Ammo:Rocket|Rocket]] hits than the Soldier can.
 
 
 
A Scout can typically survive two Soldier rockets, so experienced Sollys make a point of knocking a Scout up into the air with the first rocket and finishing them off with the second one.
 
 
 
The more space a Scout has to move around, the lower chances most classes have of killing him. Placing defenses in tight areas will make it easier to stop a Scout from getting to vital areas in a map (such as the flag room in CTF maps).
 
  
 
| credconceptart =
 
| credconceptart =
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| mediapage =
 
| mediapage =
 
[http://www.fortress-forever.com/media/19 Media Page]
 
[http://www.fortress-forever.com/media/19 Media Page]
 +
 +
| furtherreading =
 +
* How to perform [[Jumping_Skills#Concussion_jumps|concussion jumping]] with your concussion grenades.
 +
* [[Movement_Skills|Movement skills]] to get around the battlefield quicker.
 +
 
}}
 
}}
 +
 +
{{Rating|3}}
  
 
[[Category:Classes]]
 
[[Category:Classes]]
 +
 +
[[Category:Outdated Pages]]

Latest revision as of 21:57, 22 July 2016


Scout pic.jpg
Scout
Health Low 75
Armour Low 50 (30%)
Speed Very High 400u/s
Power Low
Role Offense

The Scout is the speed demon of Fortress Forever, focused on evading enemy defenses rather than attacking them. Despite his light armour and weak weapons, a skilled Scout's ability to steal the enemy flag is second to none, thanks to his very high speed and ability to conc jump.

Basic Strategy

  • Use your speed to grab the enemy flag and take it to the capture point.
  • Use concjumping to travel across the map and evade defenders.

Special Abilities

Movement

Movement is vital to the Scout. It's his only way to get to the flag!

  • Concussion Jumping
    The Scout can use the force of his Concussion Grenades to gain large amounts of speed and height.

  • Fall Damage Resistance
    The Scout takes half damage from falls, allowing him to perform large conc jumps without getting too badly hurt.

  • Jump Pad
    Building one of these in a strategic position will allow teammates to reach the enemy base quickly, without using conc grenades.

Miscellaneous

These abilities are rarely useful.

  • Disguise Removal
    A Scout can remove an enemy Spy's disguise by coming into contact with them. The Spy also possesses this ability.

  • Detpack Defusion
    Scouts can disable Detpacks by touching them, even if they are about to go off.

Weapons

Crowbar

Crowbar

Low damage. Other players will kill you before you can get close enough to hit them with this.

Pelletgun

Pelletgun

Not powerful enough to kill anything except weakened opponents.

Nailgun

Nailgun

Decent for taking down Sentry Guns, not very good against players.

Grenades

Concussion Grenade

Concussion Grenade

Used for concjumping, one of the Scout's most powerful abilities. Can also be used to knock enemies away and disorientate them.

Additional Strategy and Tips

Offensive Scout

  • The Scout's greatest asset is his speed. Avoiding combat is the Scout's only viable option as every other class outguns him. Your purpose is to grab the flag, not to kill enemies!
  • Even if the flag is heavily defended and you know you're going to die as soon as you touch it, touching the flag will reset the timer for it returning to the flag room. Touch the flag as often as possible to ensure that it never returns to its base.
  • Bunnyhopping increases your speed from fast to insanely fast, if you learn to do it effectively.
  • Build your Jump Pad to help your teammates get to the enemy base faster. It can also save you a conc.
  • Use conc grenades to knock defenders away from their positions. Remember, however, that many players are able to aim while concussed.
  • Fire your nailgun as you approach the flag room, in order to mask the "click" sound of your conc.
  • Press "C" to throw the flag. If the enemy base has a security system, throwing the flag outside the security area will be enormously helpful to your team.
  • Never lose sight of your ultimate goal: GRABBING THAT FLAG!

Defensive Scout

  • Don't bother. As he has no effective weapons and the lowest health and armour in the game, the Scout has no defensive role in any circumstances.

Playing Against A Scout

  • Scouts are the most dangerous enemies you will encounter as a defender. They can grab your flag and disappear with it in a tiny space of time.
  • Scouts are very fast, but their speed is less of an advantage in confined spaces. On maps with few confined spaces, good accuracy is essential when trying to stop a Scout.
  • Scouts have the lowest health and armour of any class; a couple of rockets, pipe bombs, or seconds of Sentry Gun fire will kill them without difficulty.
  • Learning to aim accurately while concussed is tricky, but very helpful when dealing with Scouts.
  • Listen for the distinctive grenade "click" sound. If it's coming from a Scout, it means that in four seconds' time, they're going to conc jump.

Further reading


Class Guides
Scout  •  Sniper  •  Soldier  •  Demoman  •  Medic •  HWGuy  •  Pyro  •  Spy  •  Engineer  •  Civilian
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