Difference between revisions of "Map Template:Attack/Defend"
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=Introduction= | =Introduction= | ||
This are the defaults for a basic Attack and Defend Dustbowl-style map, as set up by base_ad.lua. All of the [[MapTemplate:BaseTeamplay|Basic Teamplay]] entities are supported. | This are the defaults for a basic Attack and Defend Dustbowl-style map, as set up by base_ad.lua. All of the [[MapTemplate:BaseTeamplay|Basic Teamplay]] entities are supported. | ||
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[[Category:Map Templates]] [[Category:Mapping]] | [[Category:Map Templates]] [[Category:Mapping]] | ||
+ | {{Infobox manual/Footer}} |
Latest revision as of 15:56, 31 December 2007
IntroductionThis are the defaults for a basic Attack and Defend Dustbowl-style map, as set up by base_ad.lua. All of the Basic Teamplay entities are supported. For the Invade and Defend variant, see Invade/Defend EntitiesFlags
Command Points
Respawn Doors
Respawn Points
Area Gates
Lua ScriptBase ScriptIncludeScript("base_ad");
Overridable Globals(NOTE: Add these to the top of your own map's Lua file along with the new value, e.g. "GLOBAL_NAME = 10")
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