Difference between revisions of "Gameplay Awards"
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− | * Flag | + | * Flag Defense Award - Achieved by stopping an enemy from touching a dropped flag when he's really close to it. |
* Flag Save Award - Achieved by touching a flag that was within two seconds of returning before your intervention. | * Flag Save Award - Achieved by touching a flag that was within two seconds of returning before your intervention. | ||
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+ | Each Gameplay Award typically involves the player gaining personal score points, as detailed on the [[Personal Scoring|scoring]] page. | ||
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+ | [[Category:Archives]] |
Latest revision as of 11:04, 28 February 2008
Content
Gameplay awards are tracked by the Stats System but are ultimately just nice little bits and pieces to collect (or stockpile, in some cases). Think of them like Quake3's "EXCELLENT" and "IMPRESSIVE" awards -- but your stats will keep track of how many times you've achieved each gameplay reward. These are NOT the same as Global Awards, which are tougher to earn.
Examples:
- Flag Defense Award - Achieved by stopping an enemy from touching a dropped flag when he's really close to it.
- Flag Save Award - Achieved by touching a flag that was within two seconds of returning before your intervention.
Each Gameplay Award typically involves the player gaining personal score points, as detailed on the scoring page.