Difference between revisions of "Lua:IsPlayerInNoBuild"

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m (LUA:IsPlayerInNoBuild moved to IsPlayerInNoBuild: LUA: prefix not needed.)
 
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{{Infobox manual/Header}}
 
==IsPlayerInNoBuild==
 
==IsPlayerInNoBuild==
  
IsPlayerInNoBuild is used to see if a player is in a "[[:LUA:nobuild|nobuild]]" area. By default, a trigger_ff_script named "[[:LUA:nobuild|nobuild]]" will not allow players to build while the player is touching the "nobuild" trigger_ff_script entity.
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IsPlayerInNoBuild is used to see if a player is in a "[[:lua:nobuild|nobuild]]" area. By default, a trigger_ff_script named "[[:lua:nobuild|nobuild]]" will not allow players to build while the player is touching the "nobuild" trigger_ff_script entity.
  
 
===Usage===
 
===Usage===
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===Output===
 
===Output===
The output is true or false depending if ent_id is a player and then if the player is in a "[[:LUA:nobuild|nobuild]]" area or not.
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The output is true or false depending if ent_id is a player and then if the player is in a "[[:lua:nobuild|nobuild]]" area or not.
  
[[Category:LUA_Commands]]
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[[Category:Lua_Commands]]
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{{Infobox manual/Footer}}

Latest revision as of 16:27, 31 December 2007


IsPlayerInNoBuild

IsPlayerInNoBuild is used to see if a player is in a "nobuild" area. By default, a trigger_ff_script named "nobuild" will not allow players to build while the player is touching the "nobuild" trigger_ff_script entity.

Usage

IsPlayerInNoBuild( ent_id )

Input

The ent_id passed in is simply an integer index that refers to an entities game code ENTINDEX().

Output

The output is true or false depending if ent_id is a player and then if the player is in a "nobuild" area or not.