Difference between revisions of "Lua:IsPlayerInNoBuild"
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Jump to navigationJump to searchm (LUA:IsPlayerInNoBuild moved to IsPlayerInNoBuild: LUA: prefix not needed.) |
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+ | {{Infobox manual/Header}} | ||
==IsPlayerInNoBuild== | ==IsPlayerInNoBuild== | ||
− | IsPlayerInNoBuild is used to see if a player is in a "[[: | + | IsPlayerInNoBuild is used to see if a player is in a "[[:lua:nobuild|nobuild]]" area. By default, a trigger_ff_script named "[[:lua:nobuild|nobuild]]" will not allow players to build while the player is touching the "nobuild" trigger_ff_script entity. |
===Usage=== | ===Usage=== | ||
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===Output=== | ===Output=== | ||
− | The output is true or false depending if ent_id is a player and then if the player is in a "[[: | + | The output is true or false depending if ent_id is a player and then if the player is in a "[[:lua:nobuild|nobuild]]" area or not. |
− | [[Category: | + | [[Category:Lua_Commands]] |
+ | {{Infobox manual/Footer}} |
Latest revision as of 16:27, 31 December 2007
IsPlayerInNoBuildIsPlayerInNoBuild is used to see if a player is in a "nobuild" area. By default, a trigger_ff_script named "nobuild" will not allow players to build while the player is touching the "nobuild" trigger_ff_script entity. UsageIsPlayerInNoBuild( ent_id ) InputThe ent_id passed in is simply an integer index that refers to an entities game code ENTINDEX(). OutputThe output is true or false depending if ent_id is a player and then if the player is in a "nobuild" area or not. |