Difference between revisions of "Weapon:Railgun"

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=Content=
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{{Page_Weapon
[[Image:railz.jpg|frame|]]
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| infoboxweapon =
FF's railgun is a fairly big departure from TFC's.  The FF railgun can be charged by the engineer, shoots faster projectiles, the projectiles knock people around inflicting damage via visceral jolts. Railgun damage isn't absorbed by armour as effectively, so it is useful against heavier targets.
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{{Infobox Weapon
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| weapon portrait = [[Image:railz.jpg|300px]]
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| weaponname = '''Railgun'''
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| rof = .2
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| rps = N/A
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| damage = Variable
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| recoil = Variable
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| projectilespeed = 1500
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| bullets = 1
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| bulletspread = N/A
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| prereload = N/A
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| reload = N/A
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| postreload = N/A
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| spintime = N/A
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| defaultammo = Variable
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| maxammo = 50
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| ammotype = [[Reference:Ammo#Nails|Nails]]
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|
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}}
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| weaponname =
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Class
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| weaponintro =
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A futuristic laser gun. Used by the [[Class:Engineer|Engineer]].
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| changesinfo =
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This weapon can be charged up, increasing it's power. If it's charged for too long, it'll short out and give out cells.
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| ability1 =
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*This weapon can be used to [[railjump]].
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| strategyandtips =
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The Railgun is a very potent weapon when used correctly. It's rate of fire and damage is low at first, but it can be charged up, causing it to inflict a significant amount of damage to whomever it hits, along with accompanying splash damage. If you fire it at an angle, it'll ricochet off the wall and bounce around for a few seconds before it either hits a target or explodes on it's own. Because you must charge it up to get the full effect, it's not good when you're suddenly facing an enemy. If you have some time and are expecting a wave of enemies to come soon, break it out and charge it up. It just might one-shot an enemy.
  
This gives the engineer a more useful backup role against heavies (in cooperation with their own heavy defenders) and allows the engineer to defend his sentry gun when players approach corners intent on stealthily taking down a sentry.  It also means a skilled railgun user can knock half of a player's health off with a fully charged shot.  Obviously this will probably all be tweaked on testing.
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You can also make a long jump with it. Charge it up to it's maximum, run, point down and fire and jump at the same time. This'll cause you to jump much further than you usually would, but it damages you in the process. However, the Engineer isn't built as an offensive class, so it's uses are pretty limited. For example, you can use it to catch up with a Medic that has you flag.
 
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}}
==Minimum Charge Damage==
 
* 30, with normal armour absorption.
 
 
 
==Maximum Charge Damage==
 
* 50, with zero armour absorption (i.e. taken straight from the wounded player's health, armour is ignored).
 
 
 
==Charge==
 
* Reaching full charge takes 7 seconds (same as the [[Weapon:Sniper Rifle|Sniper Rifle]]). A full charge can be maintained for 5 further seconds after which it will dissipate.
 
 
 
==Rate of Fire==
 
* The railgun can fire a projectile every 1 second. However, these low charge shots are weak.
 
 
 
==Speed of Projectile==
 
* 2500 units per second.
 
 
 
==Ammo==
 
* [[Ammo:Nail|Nails]]
 
 
 
==Range==
 
* ?  Same as whatever the rocket uses, I guess.
 
 
 
==Special==
 
* Pushes players around when used with a large charge.  At minimum charge, there is a very slight kick.  At maximum charge, it will provide an impulse big enough to move a heavy weapons guy around 100 units.  Lighter classes obviously will be jolted more severely. This can be used by engineers to get to hard-to-reach places in a rocket jump-like fashion. For example, a fully charged railgun shot at the engineer's own feet will give him enough of a bump to jump on top of the midfield corridors on [[Map:well|ff_well]].
 
* Bypasses armour 100% when fully charged.
 
* Both of these effects increase in a linear fashion according to the charge.
 
* If the railgun is held at maximum charge for too long it will discharge, taking a small amount of health from the engineer operating it.
 
 
 
==Animation==
 
[[Animation:Railgun|Railgun]]
 
  
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==Image Gallery==
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{{Image_Gallery
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| igimage1=[[Image:railnormalshot.jpg]]
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| igcaption1=An uncharged Railgun projectile.
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| igimage2=[[Image:railchargedup.jpg|135px]]
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| igcaption2=The Railgun charged up. Notice the different colour of the barrel and the blue at the end of the barrel.
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| igimage3=[[Image:rail1.jpg|135px]]
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| igcaption3=A charged up Railgun shot will cause an explosion to occur when it hits a wall.
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}}
 
[[Category:Projectile]]
 
[[Category:Projectile]]
{{Weapons}}
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{{Rating|4}}

Latest revision as of 16:53, 7 November 2008

Railgun
Railz.jpg
Characteristics
Rate of Fire .2 Magazine Size N/A
Damage Variable Recoil Variable
Projectile Info
Projectile Speed 1500    
Hitscan Info
Bullets To Shoot 1 Bullet Spread N/A
Pre Reload Time N/A Reload Time N/A
Post Reload Time N/A Spintime (AC) N/A
Default Ammo Variable Max Ammo 50
Ammo Type Nails    

A futuristic laser gun. Used by the Engineer.

Details

This weapon can be charged up, increasing it's power. If it's charged for too long, it'll short out and give out cells.

Special Abilities

Strategy And Tips

The Railgun is a very potent weapon when used correctly. It's rate of fire and damage is low at first, but it can be charged up, causing it to inflict a significant amount of damage to whomever it hits, along with accompanying splash damage. If you fire it at an angle, it'll ricochet off the wall and bounce around for a few seconds before it either hits a target or explodes on it's own. Because you must charge it up to get the full effect, it's not good when you're suddenly facing an enemy. If you have some time and are expecting a wave of enemies to come soon, break it out and charge it up. It just might one-shot an enemy.

You can also make a long jump with it. Charge it up to it's maximum, run, point down and fire and jump at the same time. This'll cause you to jump much further than you usually would, but it damages you in the process. However, the Engineer isn't built as an offensive class, so it's uses are pretty limited. For example, you can use it to catch up with a Medic that has you flag.

FF Weapons
Melee Crowbar  •  Knife  •  Medkit  •  Spanner  •  Umbrella
Bullet Assault Cannon  •  Auto Rifle
Pelletgun  •  Sniper Rifle  •  Super Shotgun
Projectile Flamethrower  •  Grenade Launcher  •  Incendiary Cannon  •  Nailgun
Pipe Launcher  •  Railgun  •  RPG  •  Super Nailgun  •  Tranq
Misc Detpack  •  Dispenser  •  Sentry Gun  •  Jump Pad

Image Gallery

Railnormalshot.jpg
An uncharged Railgun projectile.
Railchargedup.jpg
The Railgun charged up. Notice the different colour of the barrel and the blue at the end of the barrel.
Rail1.jpg
A charged up Railgun shot will cause an explosion to occur when it hits a wall.
Image gallery filler.jpg
 

Rating-FilledStar.gifRating-FilledStar.gifRating-FilledStar.gifRating-FilledStar.gif

Excellent