Difference between revisions of "Class:Scout"
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+ | {{Infobox manual/Header}} | ||
{{Class | {{Class | ||
| infoboxclass = | | infoboxclass = | ||
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| classname = '''Scout''' | | classname = '''Scout''' | ||
| health = <span style="color: red">Low</span> | | health = <span style="color: red">Low</span> | ||
+ | | healthval = 75 | ||
| armour = <span style="color: red">Low</span> | | armour = <span style="color: red">Low</span> | ||
+ | | armval1 = 50 | ||
+ | | armval2 = 30% | ||
| power = <span style="color: red">Low</span> | | power = <span style="color: red">Low</span> | ||
| speed = <span style="color: green">Very High</span> | | speed = <span style="color: green">Very High</span> | ||
+ | | speedval = 400 | ||
+ | | role = <span style="color: limegreen">Offense</span> | ||
| healthmax = 75 | | healthmax = 75 | ||
| armtype = [[Armour:Green|Green]] | | armtype = [[Armour:Green|Green]] | ||
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| armmax = 50 | | armmax = 50 | ||
| maxspeed = 420 | | maxspeed = 420 | ||
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| gren2 = [[Grenade:Concussion|Concussion]] | | gren2 = [[Grenade:Concussion|Concussion]] | ||
| slot1 = [[Weapon:Crowbar|Crowbar]] | | slot1 = [[Weapon:Crowbar|Crowbar]] | ||
− | | slot2 = [[Weapon: | + | | slot2 = [[Weapon:Pelletgun|Pelletgun]] |
| slot4 = [[Weapon:Nailgun|Nailgun]] | | slot4 = [[Weapon:Nailgun|Nailgun]] | ||
}} | }} | ||
| infoboxammo = | | infoboxammo = | ||
{{Infobox_Ammo | {{Infobox_Ammo | ||
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| gren2 = [[Grenade:Concussion|Concussion Grenade]] | | gren2 = [[Grenade:Concussion|Concussion Grenade]] | ||
| gren2atspawn = 3 | | gren2atspawn = 3 | ||
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| cellsatspawn = 10 | | cellsatspawn = 10 | ||
| cellsmax = 40 | | cellsmax = 40 | ||
− | | discardcells = | + | | discardcells = Yes |
| rocketsatspawn = 0 | | rocketsatspawn = 0 | ||
| rocketsmax = 25 | | rocketsmax = 25 | ||
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Scout | Scout | ||
| classintro = | | classintro = | ||
− | The Scout is | + | The '''Scout''' is the speed demon of Fortress Forever, focused on evading enemy defenses rather than attacking them. Despite his light armour and weak weapons, a skilled Scout's ability to steal the enemy flag is second to none, thanks to his very high speed and ability to [[concjumping|conc jump]]. |
+ | | basicstrategy= | ||
+ | * Use your speed to grab the enemy flag and take it to the capture point. | ||
+ | * Use [[concjumping]] to travel across the map and evade defenders. | ||
| abilities = | | abilities = | ||
+ | ===Movement=== | ||
+ | Movement is vital to the Scout. It's his only way to get to the flag! | ||
{{Inline_Ability| | {{Inline_Ability| | ||
− | |name= | + | |name=Concussion Jumping |
|description= | |description= | ||
− | + | The Scout can use the force of his [[Grenade:Concussion|Concussion Grenades]] to gain large amounts of speed and height. | |
}} | }} | ||
{{Inline_Ability| | {{Inline_Ability| | ||
− | |name= | + | |name=Fall Damage Resistance |
|description= | |description= | ||
− | + | The Scout takes half damage from falls, allowing him to perform large conc jumps without getting too badly hurt. | |
}} | }} | ||
{{Inline_Ability| | {{Inline_Ability| | ||
− | |name=[[ | + | |name=[[:Category:Buildables#Jump_Pad|Jump Pad]] |
|description= | |description= | ||
− | + | Building one of these in a strategic position will allow teammates to reach the enemy base quickly, without using conc grenades. | |
+ | }} | ||
+ | ===Miscellaneous=== | ||
+ | These abilities are rarely useful. | ||
+ | {{Inline_Ability| | ||
+ | |name=Disguise Removal | ||
+ | |description= | ||
+ | A Scout can remove an enemy Spy's disguise by coming into contact with them. The [[Class:Spy|Spy]] also possesses this ability. | ||
}} | }} | ||
{{Inline_Ability| | {{Inline_Ability| | ||
− | |name= | + | |name=Detpack Defusion |
|description= | |description= | ||
− | + | Scouts can disable [[Weapon:Detpack|Detpacks]] by touching them, even if they are about to go off. | |
}} | }} | ||
|weapons = | |weapons = | ||
{{Inline_Weapon| | {{Inline_Weapon| | ||
|name=[[Weapon:Crowbar|Crowbar]] | |name=[[Weapon:Crowbar|Crowbar]] | ||
− | |imgsrc= | + | |imgsrc=W_cb_380x190.jpg |
+ | |width=190 | ||
|description= | |description= | ||
− | + | Low damage. Other players will kill you before you can get close enough to hit them with this. | |
}} | }} | ||
{{Inline_Weapon| | {{Inline_Weapon| | ||
− | |name=[[Weapon: | + | |name=[[Weapon:Pelletgun|Pelletgun]] |
− | |imgsrc= | + | |imgsrc=W_sg_380x190.jpg |
+ | |width=190 | ||
|description= | |description= | ||
− | + | Not powerful enough to kill anything except weakened opponents. | |
}} | }} | ||
{{Inline_Weapon| | {{Inline_Weapon| | ||
|name=[[Weapon:Nailgun|Nailgun]] | |name=[[Weapon:Nailgun|Nailgun]] | ||
− | |imgsrc= | + | |imgsrc=W_ng_380x190.jpg |
+ | |width=190 | ||
|description= | |description= | ||
− | + | Decent for taking down Sentry Guns, not very good against players. | |
}} | }} | ||
|grenades = | |grenades = | ||
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{{Inline_Weapon| | {{Inline_Weapon| | ||
|name=[[Grenade:Concussion|Concussion Grenade]] | |name=[[Grenade:Concussion|Concussion Grenade]] | ||
− | |imgsrc= | + | |imgsrc=G_co_190x190.jpg |
+ | |width=95 | ||
|description= | |description= | ||
− | + | Used for [[concjumping]], one of the Scout's most powerful abilities. Can also be used to knock enemies away and disorientate them. | |
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}} | }} | ||
| changesinfo = | | changesinfo = | ||
− | The Scout's special ability in TFC was a text message that showed you a vague location of both flags. It stated whether the flag is in the base, dropped, or being carried. This has been replaced by the much more useful | + | The Scout's special ability in TFC was a text message that showed you a vague location of both flags. It stated whether the flag is in the base, dropped, or being carried. This has been replaced by the much more useful [[:Category:Buildables#Jump_Pad|Jump pad (aka Man Cannon)]]. |
| specialcommandinfo = | | specialcommandinfo = | ||
− | The Scout's Special Command | + | The Scout's Special Command builds and / or if one is built destroys the Man Cannon. |
| ability1 = | | ability1 = | ||
− | *<p>''' | + | *<p>'''Jump Pad (aka Man Cannon)'''<br/>Scouts are equipped with a Man Cannon which provides a "ramp" usable by all players in the game (enemy and friendly). The Man Cannon takes approximately 1 second to build and will remain in position for a total of 60 seconds. The scout is given one Man Cannon per life similar to the dispenser for the demoman.</p> |
*| ability2 = | *| ability2 = | ||
<p>'''Disguise Removal'''<br/>A Scout can remove an enemy Spy's disguise by coming into contact with them. The enemy Spy's HUD will show "Your disguise has been removed!". The [[Class:Spy|Spy]] also possesses this ability.</p> | <p>'''Disguise Removal'''<br/>A Scout can remove an enemy Spy's disguise by coming into contact with them. The enemy Spy's HUD will show "Your disguise has been removed!". The [[Class:Spy|Spy]] also possesses this ability.</p> | ||
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<p>'''Concussion jumping'''<br/>The Scout has [[Grenade:Concussion|Concussion Grenades]] as part of his arsenal, which allows him to Conc Jump (using the grenade's push to gain additional speed and height). See the [[Grenade:Concussion|Concussion Grenade's]] article for more information on Conc Jumping.</p> | <p>'''Concussion jumping'''<br/>The Scout has [[Grenade:Concussion|Concussion Grenades]] as part of his arsenal, which allows him to Conc Jump (using the grenade's push to gain additional speed and height). See the [[Grenade:Concussion|Concussion Grenade's]] article for more information on Conc Jumping.</p> | ||
| strategyandtips = | | strategyandtips = | ||
− | ==== | + | ====Offensive Scout==== |
− | + | * The Scout's greatest asset is his speed. Avoiding combat is the Scout's only viable option as every other class outguns him. Your purpose is to grab the flag, not to kill enemies! | |
− | The Scout's | + | * Even if the flag is heavily defended and you know you're going to die as soon as you touch it, touching the flag will reset the timer for it returning to the flag room. Touch the flag as often as possible to ensure that it never returns to its base. |
+ | * [[Movement Skills#Bunnyhopping|Bunnyhopping]] increases your speed from fast to insanely fast, if you learn to do it effectively. | ||
+ | * Build your Jump Pad to help your teammates get to the enemy base faster. It can also save you a conc. | ||
+ | * Use conc grenades to knock defenders away from their positions. Remember, however, that many players are able to aim while concussed. | ||
+ | * Fire your nailgun as you approach the flag room, in order to mask the "click" sound of your conc. | ||
+ | * Press "C" to throw the flag. If the enemy base has a security system, throwing the flag outside the security area will be enormously helpful to your team. | ||
+ | * Never lose sight of your ultimate goal: GRABBING THAT FLAG! | ||
− | + | ====Defensive Scout==== | |
− | + | * Don't bother. As he has no effective weapons and the lowest health and armour in the game, the Scout has no defensive role in any circumstances. | |
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====Playing Against A Scout==== | ====Playing Against A Scout==== | ||
− | + | * Scouts are the most dangerous enemies you will encounter as a defender. They can grab your flag and disappear with it in a tiny space of time. | |
− | Scouts are | + | * Scouts are very fast, but their speed is less of an advantage in confined spaces. On maps with few confined spaces, good accuracy is essential when trying to stop a Scout. |
− | + | * Scouts have the lowest health and armour of any class; a couple of rockets, pipe bombs, or seconds of Sentry Gun fire will kill them without difficulty. | |
− | + | * Learning to aim accurately while concussed is tricky, but very helpful when dealing with Scouts. | |
− | + | * Listen for the distinctive grenade "click" sound. If it's coming from a Scout, it means that in four seconds' time, they're going to conc jump. | |
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| credconceptart = | | credconceptart = | ||
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| mediapage = | | mediapage = | ||
[http://www.fortress-forever.com/media/19 Media Page] | [http://www.fortress-forever.com/media/19 Media Page] | ||
+ | |||
+ | | furtherreading = | ||
+ | * How to perform [[Jumping_Skills#Concussion_jumps|concussion jumping]] with your concussion grenades. | ||
+ | * [[Movement_Skills|Movement skills]] to get around the battlefield quicker. | ||
+ | |||
}} | }} | ||
+ | |||
+ | {{Rating|3}} | ||
[[Category:Classes]] | [[Category:Classes]] | ||
+ | |||
+ | [[Category:Outdated Pages]] |
Latest revision as of 21:57, 22 July 2016
The Scout is the speed demon of Fortress Forever, focused on evading enemy defenses rather than attacking them. Despite his light armour and weak weapons, a skilled Scout's ability to steal the enemy flag is second to none, thanks to his very high speed and ability to conc jump. Basic Strategy
Special AbilitiesMovementMovement is vital to the Scout. It's his only way to get to the flag!
MiscellaneousThese abilities are rarely useful.
WeaponsCrowbarLow damage. Other players will kill you before you can get close enough to hit them with this. PelletgunNot powerful enough to kill anything except weakened opponents. NailgunDecent for taking down Sentry Guns, not very good against players. GrenadesConcussion GrenadeUsed for concjumping, one of the Scout's most powerful abilities. Can also be used to knock enemies away and disorientate them. Additional Strategy and TipsOffensive Scout
Defensive Scout
Playing Against A Scout
Further reading
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