Difference between revisions of "Weapon:Railgun"
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− | = | + | {{Page_Weapon |
− | [[Image:railz.jpg| | + | | infoboxweapon = |
− | + | {{Infobox Weapon | |
+ | | weapon portrait = [[Image:railz.jpg|300px]] | ||
+ | | weaponname = '''Railgun''' | ||
+ | | rof = .2 | ||
+ | | rps = N/A | ||
+ | | damage = Variable | ||
+ | | recoil = Variable | ||
+ | | projectilespeed = 1500 | ||
+ | | bullets = 1 | ||
+ | | bulletspread = N/A | ||
+ | | prereload = N/A | ||
+ | | reload = N/A | ||
+ | | postreload = N/A | ||
+ | | spintime = N/A | ||
+ | | defaultammo = Variable | ||
+ | | maxammo = 50 | ||
+ | | ammotype = [[Reference:Ammo#Nails|Nails]] | ||
+ | | | ||
+ | }} | ||
+ | | weaponname = | ||
+ | Class | ||
+ | | weaponintro = | ||
+ | A futuristic laser gun. Used by the [[Class:Engineer|Engineer]]. | ||
+ | | changesinfo = | ||
+ | This weapon can be charged up, increasing it's power. If it's charged for too long, it'll short out and give out cells. | ||
+ | | ability1 = | ||
+ | *This weapon can be used to [[railjump]]. | ||
+ | | strategyandtips = | ||
+ | The Railgun is a very potent weapon when used correctly. It's rate of fire and damage is low at first, but it can be charged up, causing it to inflict a significant amount of damage to whomever it hits, along with accompanying splash damage. If you fire it at an angle, it'll ricochet off the wall and bounce around for a few seconds before it either hits a target or explodes on it's own. Because you must charge it up to get the full effect, it's not good when you're suddenly facing an enemy. If you have some time and are expecting a wave of enemies to come soon, break it out and charge it up. It just might one-shot an enemy. | ||
− | + | You can also make a long jump with it. Charge it up to it's maximum, run, point down and fire and jump at the same time. This'll cause you to jump much further than you usually would, but it damages you in the process. However, the Engineer isn't built as an offensive class, so it's uses are pretty limited. For example, you can use it to catch up with a Medic that has you flag. | |
− | + | }} | |
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+ | ==Image Gallery== | ||
+ | {{Image_Gallery | ||
+ | | igimage1=[[Image:railnormalshot.jpg]] | ||
+ | | igcaption1=An uncharged Railgun projectile. | ||
+ | | igimage2=[[Image:railchargedup.jpg|135px]] | ||
+ | | igcaption2=The Railgun charged up. Notice the different colour of the barrel and the blue at the end of the barrel. | ||
+ | | igimage3=[[Image:rail1.jpg|135px]] | ||
+ | | igcaption3=A charged up Railgun shot will cause an explosion to occur when it hits a wall. | ||
+ | }} | ||
[[Category:Projectile]] | [[Category:Projectile]] | ||
− | {{ | + | {{Rating|4}} |
Latest revision as of 16:53, 7 November 2008
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A futuristic laser gun. Used by the Engineer.
Details
This weapon can be charged up, increasing it's power. If it's charged for too long, it'll short out and give out cells.
Special Abilities
- This weapon can be used to railjump.
Strategy And Tips
The Railgun is a very potent weapon when used correctly. It's rate of fire and damage is low at first, but it can be charged up, causing it to inflict a significant amount of damage to whomever it hits, along with accompanying splash damage. If you fire it at an angle, it'll ricochet off the wall and bounce around for a few seconds before it either hits a target or explodes on it's own. Because you must charge it up to get the full effect, it's not good when you're suddenly facing an enemy. If you have some time and are expecting a wave of enemies to come soon, break it out and charge it up. It just might one-shot an enemy.
You can also make a long jump with it. Charge it up to it's maximum, run, point down and fire and jump at the same time. This'll cause you to jump much further than you usually would, but it damages you in the process. However, the Engineer isn't built as an offensive class, so it's uses are pretty limited. For example, you can use it to catch up with a Medic that has you flag.
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Image Gallery