Difference between revisions of "Lua:info ff script mulch"

From Fortress Forever Wiki
Jump to navigationJump to search
 
(Removing all content from page)
 
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:
==Introduction==
 
An info_ff_script is a point-based scriptable entity.  If you are familiar with TFC's entities, this entity is ''somewhat'' similiar to [http://tf.valve-erc.com/kbase.php?id=1 info_tfgoals] and [http://tf.valve-erc.com/kbase.php?id=2 item_tfgoals]; however, the scriptability behind this entity makes it a great deal more flexibile.
 
  
info_ff_script entities represent items that can affect, and be affected by players. Such items might be the flags in a CTF map, or the armor, health and ammo packs in a respawn room.
 
 
==Using info_ff_script's==
 
info_ff_script's are placed in a map through Hammer just like placing any point-based entity. If you are unfamiliar with this process, [http://www.whitehouse.gov suck a dick].
 
 
It is important that any info_ff_script have a name. You can give it a name in Hammer. The name you choose for the entity is what is used in your map's LUA file to tie the info_ff_script entity to an actual useable object in-game.
 
 
Example info_ff_script names are: "red_flag", "resup_pack", "blue_armor", "yellow_healthkit", etc.
 
 
==The Flexibility - The Confusion==
 
Because info_ff_script's can be used for such a wide array of purposes, the amount of ways to interact and retrieve information from them can be overwhelming.
 
 
Alright... going to bed for the night.
 
 
You folks fell on your face. You get an F- in my book.
 

Latest revision as of 13:34, 26 June 2009