Difference between revisions of "Reference:Grenades"

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(Turned into table, added information from each grenade's individual page.)
 
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{{Infobox manual/Header}}
 
{{Infobox manual/Header}}
=Normal Grenades=
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==Grenade reference guide==
These grenades are used by hitting the F key.
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===Damage and Special Effects===
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{| width="100%" style="background:#f5faff; border:1px solid #dce7ed"
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|
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{| border="0" style="background:#ffffff; style="text-align:center;" width="100%" align="center" cellpadding="3" cellspacing="3"
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|- style="background:#dce7ed; color:#000000" |
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|'''Grenade'''
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|'''Base Damage'''
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|'''Special Effects'''
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|'''Used By:'''
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|- style="background:#f5faff; text-align:left;" align="left"|
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![[Grenade:Frag|Frag]]
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|145
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|
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*The only grenade that uses the 'Primary Grenade' key (default: F)
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|All classes except the [[Class:Scout|Scout]]
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|- style="background:#f5faff; text-align:left;" align="left"|
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![[Grenade:Concussion|Concussion]]
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|0
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|
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*Causes [[:Category:Status_Effects#Concussed|concussions]].
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*The further from the center of the blast a player is, the further they will be launched.
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|The [[Class:Scout|Scout]]
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|- style="background:#f5faff; text-align:left;" align="left"|
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![[Grenade:Laser|Laser]]
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|0
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|
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*On detonation, the grenade jumps ~30 units.
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*It then locks in place, and spins around on the spot.
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*3 lasers are fired from the sides.
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*The lasers deactivate after 3 seconds.
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|The [[Class:Soldier|Soldier]]
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|- style="background:#f5faff; text-align:left;" align="left"|
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![[Grenade:EMP|EMP]]
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|0
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|
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*Gains damage based on ammunition in the blast radius. See [[Reference:Ammo]] for more information.
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*Destroys all projectiles (but not thrown grenades).
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|The [[Class:Engineer|Engineer]]
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|- style="background:#f5faff; text-align:left;" align="left"|
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![[Grenade:Slowfield|Slowfield]]
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|0
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|
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*Enemies passing through a slowfield grenade's radius will be slowed down.
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*The enemy's actual speed will be restored when they leave the radius.
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*The slowfield deactivates after 7 seconds.
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|The [[Class:HWGuy|HWGuy]]
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|- style="background:#f5faff; text-align:left;" align="left"|
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![[Grenade:Napalm|Napalm]]
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|Unknown
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|
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*Lower than normal radius and damage.
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*On exploding, releases various flames, each dealing damage and setting the player [[:Category:Status_Effects#On_Fire|on fire]].
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*The napalm grenade must be used for a player to reach level 3 burn damage.
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|The [[Class:Pyro|Pyro]]
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|- style="background:#f5faff; text-align:left;" align="left"|
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![[Grenade:MIRV|MIRV]]
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|145
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|
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*Releases MIRV-lets on exploding.
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*MIRV-lets deal 145 damage each when they explode (2 seconds after the MIRV explosion)
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|The [[Class:Demoman|Demoman]]
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|}
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|}
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See [[Reference:Classes#Grenades]] to see how many grenades each class spawns with / can have at once.
  
[[Grenade:Frag|Frag]] <br>
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{{Navigation Reference}}
[[Grenade:Caltrop|Caltrop]]
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{{Rating|2}}
 
 
=Special Grenades=
 
These are used by hitting the G key, and you are given less of them when you spawn in. <br>
 
[[Grenade:MIRV|MIRV]] <br>
 
[[Grenade:Nail|Nail]] <br>
 
[[Grenade:Concussion|Concussion]] <br>
 
[[Grenade:Napalm|Napalm]] <br>
 
[[Grenade:EMP|EMP]] <br>
 
[[Grenade:Gas|Gas]] <br>
 
{{Infobox manual/Footer}}
 

Latest revision as of 06:32, 29 June 2013


Grenade reference guide

Damage and Special Effects

Grenade Base Damage Special Effects Used By:
Frag 145
  • The only grenade that uses the 'Primary Grenade' key (default: F)
All classes except the Scout
Concussion 0
  • Causes concussions.
  • The further from the center of the blast a player is, the further they will be launched.
The Scout
Laser 0
  • On detonation, the grenade jumps ~30 units.
  • It then locks in place, and spins around on the spot.
  • 3 lasers are fired from the sides.
  • The lasers deactivate after 3 seconds.
The Soldier
EMP 0
  • Gains damage based on ammunition in the blast radius. See Reference:Ammo for more information.
  • Destroys all projectiles (but not thrown grenades).
The Engineer
Slowfield 0
  • Enemies passing through a slowfield grenade's radius will be slowed down.
  • The enemy's actual speed will be restored when they leave the radius.
  • The slowfield deactivates after 7 seconds.
The HWGuy
Napalm Unknown
  • Lower than normal radius and damage.
  • On exploding, releases various flames, each dealing damage and setting the player on fire.
  • The napalm grenade must be used for a player to reach level 3 burn damage.
The Pyro
MIRV 145
  • Releases MIRV-lets on exploding.
  • MIRV-lets deal 145 damage each when they explode (2 seconds after the MIRV explosion)
The Demoman

See Reference:Classes#Grenades to see how many grenades each class spawns with / can have at once.


Reference Guide
Class Reference  •  Weapons Reference  •  Grenades Reference
Ammo Reference  •  Armor Reference  •  Scripts Reference
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