Difference between revisions of "Map:ff hunted"

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=Overview=
 
=Overview=
<s>In 2013, All About Hats Inc. managed to gain a monopoly on the hat industry by forced mergers. Some dissinants managed to hire five mercenaries  to take out the CEO of All About Hats Inc. as he made his way to a business meeting. The CEO was tipped off by an informant and managed to hire some guys from Red team as bodyguards. What the informer didn't tell him was that his vehicle was rigged to explode after a certain time. The vehicle did explode, but the CEO managed to get out safely. Now, the CEO and his bodyguards must make it to the end of the industrial sector of town before the mercs manages to kill the CEO.</s>  Hah, not even close.  Can't be accurate without the mention of Foantaire-Fey, the supposed-to-be-destroyed motorcade, and all the secret projects going on like cloning. Uh oh...I said too much?  - trepid_jon
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Hunted is a map that has one player, playing as the nearly-defenseless Blue [[Civilian|Hunted]], attempt to make it across the map to the escape zone before a Yellow Assassin [[Sniper]] or their '''1''' [[Spy]] manages to kill him. The Red Bodyguards ([[Soldier]], [[Demoman]], [[Medic]], [[HWGuy]], [[Pyro]], [[Engineer]], and '''1''' [[Sniper]] are selectable) must protect and escort The Hunted. This map takes extreme cooperation in order for either side to succeed. The Hunted must constantly keep his Bodyguards informed, while the Assassins must keep tabs on The Hunted, use the environment to their advantage, and avoid prolonged firefights with the Bodyguards.
  
Hunted is a map that has one player, playing as the nearly-defenseless (Blue) [[Civilian|Civilian]], make it across the map before an (Yellow) [[Sniper|Assassin]] manages to kill him. The (Red) Bodyguards (only the [[Medic]], [[Soldier]] and [[HWGuy]] are selectable) must protect him. This map takes extreme cooperation in order to succeed for both sides to succeed. The Civilian must constantly keep his Bodyguards informed, while the Assassins must keep tabs on the Civilian, use the environment to their advantage and avoid prolonged firefights with the Bodyguards.
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=Strategies and Tips=
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As the Hunted, it's generally best if you have a microphone. Working together with your Bodyguards is very useful, and it lets you do things such as conc jump into the escape tunnel, or rocket jump up the vent. If you don't have a microphone, look at making yourself a script to say to your team your position or to ask for help. Remember the script won't automatically run, so use 'exec scriptnamehere' in your console.
  
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As a Bodyguard, use Soldiers, HWGuys, Pyros and the Sniper to protect the Hunted, Medics to heal him, and generally, don't use the Demoman or the Engineer. Remember that the Soldier and the Medic can also propel the Hunted with a jump technique (Rocket jumping and conc jumping), and also to Spy check everyone. Make sure Friendly Fire is off first!
  
 
{{Navigation Map Guides}}
 
{{Navigation Map Guides}}

Latest revision as of 09:01, 1 February 2013


Rating-BlankStar.gif This is a stub map page and needs proper content. In the meantime the map loading screen is being displayed as a placeholder.


Ff hunted loading.jpg



Overview

Hunted is a map that has one player, playing as the nearly-defenseless Blue Hunted, attempt to make it across the map to the escape zone before a Yellow Assassin Sniper or their 1 Spy manages to kill him. The Red Bodyguards (Soldier, Demoman, Medic, HWGuy, Pyro, Engineer, and 1 Sniper are selectable) must protect and escort The Hunted. This map takes extreme cooperation in order for either side to succeed. The Hunted must constantly keep his Bodyguards informed, while the Assassins must keep tabs on The Hunted, use the environment to their advantage, and avoid prolonged firefights with the Bodyguards.

Strategies and Tips

As the Hunted, it's generally best if you have a microphone. Working together with your Bodyguards is very useful, and it lets you do things such as conc jump into the escape tunnel, or rocket jump up the vent. If you don't have a microphone, look at making yourself a script to say to your team your position or to ask for help. Remember the script won't automatically run, so use 'exec scriptnamehere' in your console.

As a Bodyguard, use Soldiers, HWGuys, Pyros and the Sniper to protect the Hunted, Medics to heal him, and generally, don't use the Demoman or the Engineer. Remember that the Soldier and the Medic can also propel the Hunted with a jump technique (Rocket jumping and conc jumping), and also to Spy check everyone. Make sure Friendly Fire is off first!


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