Difference between revisions of "Reference:Classes"
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m (FF 2.2 made spawn armor same as max, see the bottom of this page: http://www.fortress-forever.com/changelogs/2.2) |
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|- style="background:#dce7ed; color:#000000" | | |- style="background:#dce7ed; color:#000000" | | ||
| rowspan="2" |'''Class''' | | rowspan="2" |'''Class''' | ||
− | | colspan=" | + | | colspan="3" |'''Health and Armor''' |
| rowspan="2" |'''Speed''' | | rowspan="2" |'''Speed''' | ||
|- style="background-color: #f3f3f3;" | | |- style="background-color: #f3f3f3;" | | ||
!Health | !Health | ||
![[Reference:Armor|Armor]] Class | ![[Reference:Armor|Armor]] Class | ||
− | |||
!Max Armor | !Max Armor | ||
|- style="background:#f5faff;" | | |- style="background:#f5faff;" | | ||
Line 18: | Line 17: | ||
|75 | |75 | ||
|Light | |Light | ||
− | |||
|50 | |50 | ||
− | | | + | |400 |
|- | |- | ||
![[Class:Sniper|Sniper]] | ![[Class:Sniper|Sniper]] | ||
|90 | |90 | ||
|Light | |Light | ||
− | |||
|50 | |50 | ||
− | | | + | |300 |
|- style="background:#f5faff;" | | |- style="background:#f5faff;" | | ||
![[Class:Soldier|Soldier]] | ![[Class:Soldier|Soldier]] | ||
|100 | |100 | ||
|Heavy | |Heavy | ||
− | |||
|200 | |200 | ||
− | | | + | |240 |
|- | |- | ||
![[Class:Demoman|Demoman]] | ![[Class:Demoman|Demoman]] | ||
|90 | |90 | ||
|Medium | |Medium | ||
− | |||
|120 | |120 | ||
− | | | + | |280 |
|- style="background:#f5faff;" | | |- style="background:#f5faff;" | | ||
![[Class:Medic|Medic]] | ![[Class:Medic|Medic]] | ||
|90 | |90 | ||
|Medium | |Medium | ||
− | |||
|100 | |100 | ||
− | | | + | |320 |
|- | |- | ||
![[Class:HWGuy|HWGuy]] | ![[Class:HWGuy|HWGuy]] | ||
|100 | |100 | ||
|Heavy | |Heavy | ||
− | |||
|300 | |300 | ||
− | | | + | |230 |
|- style="background:#f5faff;" | | |- style="background:#f5faff;" | | ||
![[Class:Pyro|Pyro]] | ![[Class:Pyro|Pyro]] | ||
|100 | |100 | ||
|Medium | |Medium | ||
− | |||
|150 | |150 | ||
− | | | + | |300 |
|- | |- | ||
![[Class:Spy|Spy]] | ![[Class:Spy|Spy]] | ||
|90 | |90 | ||
|Medium | |Medium | ||
− | |||
|50 | |50 | ||
− | | | + | |300 |
|- style="background:#f5faff;" | | |- style="background:#f5faff;" | | ||
![[Class:Engineer|Engineer]] | ![[Class:Engineer|Engineer]] | ||
|80 | |80 | ||
|Medium-Light | |Medium-Light | ||
− | |||
|100 | |100 | ||
− | | | + | |300 |
|- | |- | ||
![[Class:Civilian|Civilian]] | ![[Class:Civilian|Civilian]] | ||
|75 | |75 | ||
|Light | |Light | ||
− | |||
|50 | |50 | ||
− | | | + | |230 |
|} | |} | ||
|} | |} | ||
See the [[Reference:Armor|Armor Reference Guide]] for more detail. | See the [[Reference:Armor|Armor Reference Guide]] for more detail. | ||
+ | |||
+ | NOTE: Since FF 2.2, all maps default to giving full health/armor/ammo on spawn. | ||
===Grenades=== | ===Grenades=== | ||
Line 110: | Line 101: | ||
|N/A | |N/A | ||
|[[Grenade:Concussion|Concussion]] | |[[Grenade:Concussion|Concussion]] | ||
− | | | + | |N/A |
|3 | |3 | ||
+ | |N/A | ||
|3 | |3 | ||
− | |||
|- | |- | ||
![[Class:Sniper|Sniper]] | ![[Class:Sniper|Sniper]] | ||
Line 125: | Line 116: | ||
![[Class:Soldier|Soldier]] | ![[Class:Soldier|Soldier]] | ||
|[[Grenade:Frag|Frag]] | |[[Grenade:Frag|Frag]] | ||
− | |[[Grenade: | + | |[[Grenade:Laser|Laser]] |
|2 | |2 | ||
|1 | |1 | ||
Line 135: | Line 126: | ||
|[[Grenade:MIRV|MIRV]] | |[[Grenade:MIRV|MIRV]] | ||
|2 | |2 | ||
− | | | + | |1 |
|4 | |4 | ||
|2 | |2 | ||
Line 149: | Line 140: | ||
![[Class:HWGuy|HWGuy]] | ![[Class:HWGuy|HWGuy]] | ||
|[[Grenade:Frag|Frag]] | |[[Grenade:Frag|Frag]] | ||
− | |[[Grenade: | + | |[[Grenade:Slowfield|Slowfield]] |
− | |||
|2 | |2 | ||
+ | |1 | ||
|4 | |4 | ||
|2 | |2 | ||
Line 159: | Line 150: | ||
|[[Grenade:Napalm|Napalm]] | |[[Grenade:Napalm|Napalm]] | ||
|2 | |2 | ||
− | | | + | |2 |
|4 | |4 | ||
|4 | |4 | ||
Line 165: | Line 156: | ||
![[Class:Spy|Spy]] | ![[Class:Spy|Spy]] | ||
|[[Grenade:Frag|Frag]] | |[[Grenade:Frag|Frag]] | ||
− | | | + | |N/A |
− | |||
|2 | |2 | ||
+ | |N/A | ||
|4 | |4 | ||
− | | | + | |N/A |
|- style="background:#f5faff;" | | |- style="background:#f5faff;" | | ||
![[Class:Engineer|Engineer]] | ![[Class:Engineer|Engineer]] | ||
Line 175: | Line 166: | ||
|[[Grenade:EMP|EMP]] | |[[Grenade:EMP|EMP]] | ||
|2 | |2 | ||
+ | |1 | ||
+ | |4 | ||
|2 | |2 | ||
− | |||
− | |||
|- | |- | ||
![[Class:Civilian|Civilian]] | ![[Class:Civilian|Civilian]] | ||
Line 189: | Line 180: | ||
|} | |} | ||
See the [[Reference:Grenades|Grenades Reference Guide]] for more detail. | See the [[Reference:Grenades|Grenades Reference Guide]] for more detail. | ||
+ | |||
+ | 'Grenades equipped at spawn' shows the default amounts. Certain maps use different values to the ones shown here, however, most will use the defaults. | ||
===Weapons and Ammunition=== | ===Weapons and Ammunition=== | ||
Line 217: | Line 210: | ||
|[[Reference:Weapons#Crowbar|Crowbar]] | |[[Reference:Weapons#Crowbar|Crowbar]] | ||
|[[Reference:Weapons#Shotgun|Shotgun]] | |[[Reference:Weapons#Shotgun|Shotgun]] | ||
− | | | + | |N/A |
|[[Reference:Weapons#Nailgun|Nailgun]] | |[[Reference:Weapons#Nailgun|Nailgun]] | ||
|[[Reference:Weapons#Jump Pad|Jump Pad]] | |[[Reference:Weapons#Jump Pad|Jump Pad]] | ||
Line 223: | Line 216: | ||
|25 (50) | |25 (50) | ||
|75 (100) | |75 (100) | ||
− | | | + | |30 (30) |
|0 (25) | |0 (25) | ||
|0 (0) | |0 (0) | ||
Line 291: | Line 284: | ||
|[[Reference:Weapons#Assault Cannon|Assault Cannon]] | |[[Reference:Weapons#Assault Cannon|Assault Cannon]] | ||
|N/A | |N/A | ||
− | |200 ( | + | |200 (200) |
|0 (200) | |0 (200) | ||
|30 (50) | |30 (50) | ||
Line 356: | Line 349: | ||
|} | |} | ||
See the [[Reference:Weapons|Weapons Reference Guide]] and [[Reference:Ammo|Ammo Reference Guide]] for more detail. | See the [[Reference:Weapons|Weapons Reference Guide]] and [[Reference:Ammo|Ammo Reference Guide]] for more detail. | ||
+ | |||
+ | NOTE: most maps give full ammo to all players on spawn, through Lua scripting. | ||
{{Navigation Reference}} | {{Navigation Reference}} | ||
{{Infobox manual/Footer}} | {{Infobox manual/Footer}} | ||
{{Rating|4}} | {{Rating|4}} |
Latest revision as of 07:41, 26 February 2013
Class reference guideHealth, Armor, and Speed
See the Armor Reference Guide for more detail. NOTE: Since FF 2.2, all maps default to giving full health/armor/ammo on spawn. Grenades
See the Grenades Reference Guide for more detail. 'Grenades equipped at spawn' shows the default amounts. Certain maps use different values to the ones shown here, however, most will use the defaults. Weapons and Ammunition
See the Weapons Reference Guide and Ammo Reference Guide for more detail. NOTE: most maps give full ammo to all players on spawn, through Lua scripting.
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