Difference between revisions of "Reference:Classes"

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m (FF 2.2 made spawn armor same as max, see the bottom of this page: http://www.fortress-forever.com/changelogs/2.2)
 
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|- style="background:#dce7ed; color:#000000" |
 
|- style="background:#dce7ed; color:#000000" |
 
| rowspan="2" |'''Class'''  
 
| rowspan="2" |'''Class'''  
| colspan="4" |'''Health and Armor'''
+
| colspan="3" |'''Health and Armor'''
 
| rowspan="2" |'''Speed'''
 
| rowspan="2" |'''Speed'''
 
|- style="background-color: #f3f3f3;" |
 
|- style="background-color: #f3f3f3;" |
 
!Health
 
!Health
 
![[Reference:Armor|Armor]] Class
 
![[Reference:Armor|Armor]] Class
!Spawn Armor
 
 
!Max Armor
 
!Max Armor
 
|- style="background:#f5faff;" |
 
|- style="background:#f5faff;" |
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|75
 
|75
 
|Light
 
|Light
|25
 
 
|50
 
|50
|420
+
|400
 
|-
 
|-
 
![[Class:Sniper|Sniper]]
 
![[Class:Sniper|Sniper]]
 
|90
 
|90
 
|Light
 
|Light
|25
 
 
|50
 
|50
|315
+
|300
 
|- style="background:#f5faff;" |
 
|- style="background:#f5faff;" |
 
![[Class:Soldier|Soldier]]
 
![[Class:Soldier|Soldier]]
 
|100
 
|100
 
|Heavy
 
|Heavy
|100
 
 
|200
 
|200
|252
+
|240
 
|-
 
|-
 
![[Class:Demoman|Demoman]]
 
![[Class:Demoman|Demoman]]
 
|90
 
|90
 
|Medium
 
|Medium
|50
 
 
|120
 
|120
|294
+
|280
 
|- style="background:#f5faff;" |
 
|- style="background:#f5faff;" |
 
![[Class:Medic|Medic]]
 
![[Class:Medic|Medic]]
 
|90
 
|90
 
|Medium
 
|Medium
|50
 
 
|100
 
|100
|336
+
|320
 
|-
 
|-
 
![[Class:HWGuy|HWGuy]]
 
![[Class:HWGuy|HWGuy]]
 
|100
 
|100
 
|Heavy
 
|Heavy
|150
 
 
|300
 
|300
|241
+
|230
 
|- style="background:#f5faff;" |
 
|- style="background:#f5faff;" |
 
![[Class:Pyro|Pyro]]
 
![[Class:Pyro|Pyro]]
 
|100
 
|100
 
|Medium
 
|Medium
|50
 
 
|150
 
|150
|315
+
|300
 
|-
 
|-
 
![[Class:Spy|Spy]]
 
![[Class:Spy|Spy]]
 
|90
 
|90
 
|Medium
 
|Medium
|25
 
 
|50
 
|50
|315
+
|300
 
|- style="background:#f5faff;" |
 
|- style="background:#f5faff;" |
 
![[Class:Engineer|Engineer]]
 
![[Class:Engineer|Engineer]]
 
|80
 
|80
 
|Medium-Light
 
|Medium-Light
|25
 
 
|100
 
|100
|315
+
|300
 
|-
 
|-
 
![[Class:Civilian|Civilian]]
 
![[Class:Civilian|Civilian]]
 
|75
 
|75
 
|Light
 
|Light
|25
 
 
|50
 
|50
|241
+
|230
 
|}
 
|}
 
|}
 
|}
 
See the [[Reference:Armor|Armor Reference Guide]] for more detail.
 
See the [[Reference:Armor|Armor Reference Guide]] for more detail.
 +
 +
NOTE: Since FF 2.2, all maps default to giving full health/armor/ammo on spawn.
  
 
===Grenades===
 
===Grenades===
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|N/A
 
|N/A
 
|[[Grenade:Concussion|Concussion]]
 
|[[Grenade:Concussion|Concussion]]
|2
+
|N/A
 
|3
 
|3
 +
|N/A
 
|3
 
|3
|4
 
 
|-
 
|-
 
![[Class:Sniper|Sniper]]
 
![[Class:Sniper|Sniper]]
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![[Class:Soldier|Soldier]]
 
![[Class:Soldier|Soldier]]
 
|[[Grenade:Frag|Frag]]
 
|[[Grenade:Frag|Frag]]
|[[Grenade:Nail|Nail]]
+
|[[Grenade:Laser|Laser]]
 
|2
 
|2
 
|1
 
|1
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|[[Grenade:MIRV|MIRV]]
 
|[[Grenade:MIRV|MIRV]]
 
|2
 
|2
|2
+
|1
 
|4
 
|4
 
|2
 
|2
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![[Class:HWGuy|HWGuy]]
 
![[Class:HWGuy|HWGuy]]
 
|[[Grenade:Frag|Frag]]
 
|[[Grenade:Frag|Frag]]
|[[Grenade:MIRV|MIRV]]
+
|[[Grenade:Slowfield|Slowfield]]
|2
 
 
|2
 
|2
 +
|1
 
|4
 
|4
 
|2
 
|2
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|[[Grenade:Napalm|Napalm]]
 
|[[Grenade:Napalm|Napalm]]
 
|2
 
|2
|4
+
|2
 
|4
 
|4
 
|4
 
|4
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![[Class:Spy|Spy]]
 
![[Class:Spy|Spy]]
 
|[[Grenade:Frag|Frag]]
 
|[[Grenade:Frag|Frag]]
|[[Grenade:Gas|Gas]]
+
|N/A
|2
 
 
|2
 
|2
 +
|N/A
 
|4
 
|4
|4
+
|N/A
 
|- style="background:#f5faff;" |
 
|- style="background:#f5faff;" |
 
![[Class:Engineer|Engineer]]
 
![[Class:Engineer|Engineer]]
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|[[Grenade:EMP|EMP]]
 
|[[Grenade:EMP|EMP]]
 
|2
 
|2
 +
|1
 +
|4
 
|2
 
|2
|4
 
|4
 
 
|-
 
|-
 
![[Class:Civilian|Civilian]]
 
![[Class:Civilian|Civilian]]
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|}
 
|}
 
See the [[Reference:Grenades|Grenades Reference Guide]] for more detail.
 
See the [[Reference:Grenades|Grenades Reference Guide]] for more detail.
 +
 +
'Grenades equipped at spawn' shows the default amounts. Certain maps use different values to the ones shown here, however, most will use the defaults.
  
 
===Weapons and Ammunition===
 
===Weapons and Ammunition===
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|[[Reference:Weapons#Crowbar|Crowbar]]
 
|[[Reference:Weapons#Crowbar|Crowbar]]
 
|[[Reference:Weapons#Shotgun|Shotgun]]
 
|[[Reference:Weapons#Shotgun|Shotgun]]
|[[Reference:Weapons#Super Shotgun|Super Shotgun]]
+
|N/A
 
|[[Reference:Weapons#Nailgun|Nailgun]]
 
|[[Reference:Weapons#Nailgun|Nailgun]]
 
|[[Reference:Weapons#Jump Pad|Jump Pad]]
 
|[[Reference:Weapons#Jump Pad|Jump Pad]]
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|25 (50)
 
|25 (50)
 
|75 (100)
 
|75 (100)
|50 (100)
+
|30 (30)
 
|0 (25)
 
|0 (25)
 
|0 (0)
 
|0 (0)
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|[[Reference:Weapons#Assault Cannon|Assault Cannon]]
 
|[[Reference:Weapons#Assault Cannon|Assault Cannon]]
 
|N/A
 
|N/A
|200 (300)
+
|200 (200)
 
|0 (200)
 
|0 (200)
 
|30 (50)
 
|30 (50)
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|}
 
|}
 
See the [[Reference:Weapons|Weapons Reference Guide]] and [[Reference:Ammo|Ammo Reference Guide]] for more detail.
 
See the [[Reference:Weapons|Weapons Reference Guide]] and [[Reference:Ammo|Ammo Reference Guide]] for more detail.
 +
 +
NOTE: most maps give full ammo to all players on spawn, through Lua scripting.
  
 
{{Navigation Reference}}
 
{{Navigation Reference}}
 
{{Infobox manual/Footer}}
 
{{Infobox manual/Footer}}
 
{{Rating|4}}
 
{{Rating|4}}

Latest revision as of 07:41, 26 February 2013


Class reference guide

Health, Armor, and Speed

Class Health and Armor Speed
Health Armor Class Max Armor
Scout 75 Light 50 400
Sniper 90 Light 50 300
Soldier 100 Heavy 200 240
Demoman 90 Medium 120 280
Medic 90 Medium 100 320
HWGuy 100 Heavy 300 230
Pyro 100 Medium 150 300
Spy 90 Medium 50 300
Engineer 80 Medium-Light 100 300
Civilian 75 Light 50 230

See the Armor Reference Guide for more detail.

NOTE: Since FF 2.2, all maps default to giving full health/armor/ammo on spawn.

Grenades

Class Grenades Grenades equipped at spawn Maximum grenades carried
Primary Secondary Primary Secondary Primary Secondary
Scout N/A Concussion N/A 3 N/A 3
Sniper Frag N/A 2 N/A 4 N/A
Soldier Frag Laser 2 1 4 2
Demoman Frag MIRV 2 1 4 2
Medic Frag Concussion 2 2 4 3
HWGuy Frag Slowfield 2 1 4 2
Pyro Frag Napalm 2 2 4 4
Spy Frag N/A 2 N/A 4 N/A
Engineer Frag EMP 2 1 4 2
Civilian N/A N/A N/A N/A N/A N/A

See the Grenades Reference Guide for more detail.

'Grenades equipped at spawn' shows the default amounts. Certain maps use different values to the ones shown here, however, most will use the defaults.

Weapons and Ammunition

Class Weapons Ammunition at spawn
(Maximum carried)
Slot1 Slot2 Slot3 Slot4 Slot5 Slot6 Shells Nails Cells Rockets Detpacks Jump Pads
Scout Crowbar Shotgun N/A Nailgun Jump Pad N/A 25 (50) 75 (100) 30 (30) 0 (25) 0 (0) 1 (1)
Sniper Crowbar Sniper Rifle AR Nailgun N/A N/A 60 (75) 50 (100) 0 (50) 0 (25) 0 (0) 0 (0)
Soldier Crowbar Shotgun Super Shotgun N/A RPG N/A 50 (100) 0 (100) 0 (50) 10 (50) 0 (0) 0 (0)
Demoman Crowbar Shotgun N/A Grenade Launcher Pipe Launcher Detpack 30 (75) 0 (50) 0 (50) 20 (50) 1 (1) 0 (0)
Medic Medikit Shotgun Super Shotgun Super Nailgun N/A N/A 50 (75) 50 (150) 0 (50) 0 (25) 0 (0) 0 (0)
HWGuy Crowbar Shotgun Super Shotgun N/A Assault Cannon N/A 200 (200) 0 (200) 30 (50) 0 (25) 0 (0) 0 (0)
Pyro Crowbar Shotgun N/A Flamethrower Incendiary Cannon N/A 20 (40) 0 (50) 120 (200) 5 (20) 0 (0) 0 (0)
Spy Knife Tranq Super Shotgun Nailgun N/A N/A 40 (40) 50 (100) 10 (30) 0 (15) 0 (0) 0 (0)
Engineer Spanner Railgun Super Shotgun Dispenser Sentry Gun N/A 20 (50) 25 (50) 100 (200) 0 (30) 0 (0) 0 (0)
Civilian Umbrella N/A N/A N/A N/A N/A 0 (150) 0 (0) 0 (0) 0 (0) 0 (0) 0 (0)

See the Weapons Reference Guide and Ammo Reference Guide for more detail.

NOTE: most maps give full ammo to all players on spawn, through Lua scripting.


Reference Guide
Class Reference  •  Weapons Reference  •  Grenades Reference
Ammo Reference  •  Armor Reference  •  Scripts Reference
Back to Main Page


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