Difference between revisions of "Reference:Ammo"
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m (Single Shotty to Pelletgun) |
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'''Used by''' | '''Used by''' | ||
− | * [[Weapon: | + | * [[Weapon:Pelletgun|Pelletgun]] |
* [[Weapon:Super_Shotgun|Super Shotgun]] | * [[Weapon:Super_Shotgun|Super Shotgun]] | ||
* [[Weapon:Assault_Cannon|Assault Cannon]] | * [[Weapon:Assault_Cannon|Assault Cannon]] |
Latest revision as of 22:19, 22 July 2016
CellEnergy cells. Cells and Metal are one and the same in terms of ammunition units. Metal is simply Cells with a different label, as used by the Engineer. Used by Deals .7 damage per cell from an EMP, 1 damage per cell in a Dispenser. NailNail-shaped flechette. Used by RocketRockets make things go boom when they hit something. Used by Adds 8 explosive damage when detonated by an EMP. Adds 1.4 explosive damage when detonated in a Dispenser. Shell12-gauge shotgun shells. Used by 0.25 explosive damage per shell when detonated by an EMP. DetpackA special ammo type used internally in the game, carried only by the Demoman. Jump PadA special ammo type used internally in the game, carried only by the Scout.
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