Difference between revisions of "Entity:path mapguide"

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{{Infobox manual/Header}}
 
{{Infobox manual/Header}}
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{{Infobox mapping}}
 
==path_mapguide==
 
==path_mapguide==
  
By linking these entities together you can create narrated guided tours through your map.
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By linking these entities together you can create a guided tour through the map, that will be shown to players who have not yet joined a team.
 
The entity has the following properties:
 
The entity has the following properties:
  
 
  * '''Next mapguide target''' - Targetname of the next mapguide
 
  * '''Next mapguide target''' - Targetname of the next mapguide
  * '''Wait''' - Time to wait at this mapguide before continuing on (number cannot be 0)
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  * '''Wait''' - Time to wait at this mapguide before continuing on.
 
  * '''Time''' - Time taken to travel from this mapguide to the next one (number cannot be 0)
 
  * '''Time''' - Time taken to travel from this mapguide to the next one (number cannot be 0)
 
  * '''Curve''' towards target - Curve towards the target entity on route to the next mapguide (can be any entity)
 
  * '''Curve''' towards target - Curve towards the target entity on route to the next mapguide (can be any entity)
 
  * '''Narration''' - Sound file to play at this point. Can be either a .wav or .mp3, and the filename is relative to sound/mapname/
 
  * '''Narration''' - Sound file to play at this point. Can be either a .wav or .mp3, and the filename is relative to sound/mapname/
  
The player's view will make a transition to each mapguide orientation as it travels.
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The first path_mapguide in the path must be named "overview". The player's view will turn to the angles of each mapguide orientation as it travels.
 
 
Each map needs two different mapguide routes. One beginning with a mapguide called "overview" and another with a mapguide called "interest". Overview is a basic overview of the level, this will also be shown by default for unassigned players. The interest route is a guided tour of the main points of interest of the map; this would be things such as good defence or sg positions, security button locations, etc.
 
  
 
[[Category:Entities]]
 
[[Category:Entities]]
 
{{Infobox manual/Footer}}
 
{{Infobox manual/Footer}}

Latest revision as of 13:22, 13 April 2010


Mapping for FF
The Basics

Setting up Hammer
Getting Started With Lua
Releasing a map

FF-specific Entities

Lua location system

Map Templates
FF Lua Documentation

Entity Typing
Entity Collections

Commands
Callbacks

path_mapguide

By linking these entities together you can create a guided tour through the map, that will be shown to players who have not yet joined a team. The entity has the following properties:

* Next mapguide target - Targetname of the next mapguide
* Wait - Time to wait at this mapguide before continuing on.
* Time - Time taken to travel from this mapguide to the next one (number cannot be 0)
* Curve towards target - Curve towards the target entity on route to the next mapguide (can be any entity)
* Narration - Sound file to play at this point. Can be either a .wav or .mp3, and the filename is relative to sound/mapname/

The first path_mapguide in the path must be named "overview". The player's view will turn to the angles of each mapguide orientation as it travels.