Difference between revisions of "Class:HWGuy"

From Fortress Forever Wiki
Jump to navigationJump to search
(Single Shotty to Pelletgun)
 
(11 intermediate revisions by 2 users not shown)
Line 4: Line 4:
 
{{Infobox Class Small
 
{{Infobox Class Small
 
| classportrait = [[Image:hwguy_pic.jpg]]
 
| classportrait = [[Image:hwguy_pic.jpg]]
| classname = '''HW Guy'''
+
| classname = '''HWGuy'''
 
| health = <span style="color: green">High</span>
 
| health = <span style="color: green">High</span>
 
| healthval = 100
 
| healthval = 100
Line 17: Line 17:
 
| gren2 = [[Grenade:MIRV|MIRV]]
 
| gren2 = [[Grenade:MIRV|MIRV]]
 
| slot1 = [[Weapon:Crowbar|Crowbar]]
 
| slot1 = [[Weapon:Crowbar|Crowbar]]
| slot2 = [[Weapon:Single_Shotgun|Single Shotgun]]
+
| slot2 = [[Weapon:Pelletgun|Pelletgun]]
 
| slot3 = [[Weapon:Super_Shotgun|Super Shotgun]]
 
| slot3 = [[Weapon:Super_Shotgun|Super Shotgun]]
 
| slot5 = [[Weapon:Assault_Cannon|Assault Cannon]]
 
| slot5 = [[Weapon:Assault_Cannon|Assault Cannon]]
Line 52: Line 52:
 
| classintro =
 
| classintro =
  
Although he looks slow and stupid, the Heavy Weapons Guy (abbreviated HW Guy) is an expert in the use of... heavy weapons. He carries a huge machine gun (likely taken from a military helicopter) known as the [[Weapon:Assault_Cannon|assault cannon]]. It has a 200 round clip and slices through enemies like butter. While the recoil of firing such a weapon would probably kill lesser classes, the HW Guy is able to withstand it easily. However, the recoil is still rather powerful and firing the assault cannon does cause the HW Guy to slow down considerably. The gun is most effective at close to medium range, and quickly loses accuracy at long range. Due to the combined weight of his weaponry, armor, and himself, the HW Guy moves slowly and is thus an ideal defensive class.
+
Although he looks slow and stupid, the '''Heavy Weapons Guy''' is an expert in the use of... heavy weapons. He carries a huge gun known as the [[Weapon:Assault_Cannon|assault cannon]]. It has a 200 round clip and slices through enemies like butter. While the recoil of firing such a weapon would probably kill lesser classes, the HWGuy is able to withstand it easily. However, the recoil is still rather powerful and firing the assault cannon does cause the HWGuy to slow down considerably. The gun is most effective at close to medium range, and quickly loses accuracy at long range. Due to the combined weight of his weaponry, armor, and self, the HWGuy moves very slowly.
 
 
Since he likely carries well over 200 pounds of gear (and is slightly overweight himself), the HW Guy is hard to push around with explosions. This makes the HW Guy effective at defending choke points. Since he can't easily be knocked out of them, the enemy has usually no choice but to either die to assault cannon fire or retreat. If you want to be an impenetrable (and deadly) wall, the HW Guy is the class for you.
 
  
 +
Since he likely carries well over 200 pounds of gear (and is slightly overweight himself), the HWGuy is hard to push around with explosions. This makes the HWGuy effective at defending choke points. Since he can't easily be knocked out of them, the enemy has usually no choice but to either die to assault cannon fire or retreat. If you want to be an impenetrable (and deadly) wall, the HW Guy is the class for you.
 +
| basicstrategy =
 +
* Find a good defensive spot, and use the Assault Cannon to destroy any enemies you see!
 +
* Watch out, as you are almost immobile while your Assault Cannon is wound up.
 +
* Use Overpressure and [[Grenade:Slowfield|slowfield grenades]] to slow down enemies and control the battlefield.
 
| abilities =
 
| abilities =
 
{{Inline_Ability|
 
{{Inline_Ability|
 
|name = Heaviness
 
|name = Heaviness
 
|description=
 
|description=
HWGuys are so heavy that they're almost impossible to move.
+
HWGuys are so heavy that they're almost impossible to move. Explosions do not knock HWGuys around. [[Grenade:Concussion|Concussion grenades]] can still push them around, however.
 +
}}
 +
{{Inline_Ability|
 +
|name = Overpressure
 +
|description=The HWGuy stomps the ground hard and releases a shockwave that stops enemies in their tracks. Good for stopping [[Concjumping|conc jumping]] [[Class:Scout|Scouts]] or [[Class:Medic|Medics]].
 
}}
 
}}
  
Line 72: Line 79:
 
}}
 
}}
 
{{Inline_Weapon|
 
{{Inline_Weapon|
|name=[[Weapon:Single Shotgun|Shotgun]]
+
|name=[[Weapon:Pelletgun|Pelletgun]]
 
|imgsrc=W_sg_380x190.jpg
 
|imgsrc=W_sg_380x190.jpg
 
|width=190
 
|width=190
|description=The single shotgun is useful for hitting faraway enemies or if you for some reason have run out of ammo for everything else.
+
|description=Pathetic damage, but it has a tight spread, so it's better than the Super Shotgun at long range.  
 
}}
 
}}
 
{{Inline_Weapon|
 
{{Inline_Weapon|
Line 81: Line 88:
 
|imgsrc=W_ss_380x190.jpg
 
|imgsrc=W_ss_380x190.jpg
 
|width=190
 
|width=190
|description=Use this if you don't have enough time to wind up the assault cannon, need to pluck off ranged enemies, or need maneuverability (for example, if a spy is trying to backstab you and you can't track well with your AC at close range).
+
|description=Use this if you don't have enough time to wind up the assault cannon, or need maneuverability: for example, if a Spy is trying to backstab you.
 
}}
 
}}
 
{{Inline_Weapon|
 
{{Inline_Weapon|
Line 88: Line 95:
 
|width=190
 
|width=190
 
|description=
 
|description=
The Assault Cannon is a huge close- to medium-range mini-gun that uses shotgun shells. It begins firing as soon as you hold down the fire key. It's a monster in close to medium quarters, but it ineffective at long range.
+
Takes a couple of seconds to rev up, but does good, continuous damage up to medium range. The HWGuy is slowed considerably when firing it.
 
}}
 
}}
  
 
|grenades =
 
|grenades =
 
{{Inline_Weapon|
 
{{Inline_Weapon|
|name=[[Grenade:Frag|Frag grenade]]
+
|name=[[Grenade:Frag|Frag Grenade]]
 
|imgsrc=G_fr_190x190.jpg
 
|imgsrc=G_fr_190x190.jpg
 
|width=95
 
|width=95
 
|description=
 
|description=
A standard fragmentation grenade. Use this when you have run out of the more powered MIRV grenades (below).
+
A standard fragmentation grenade.
 
}}
 
}}
 
{{Inline_Weapon|
 
{{Inline_Weapon|
|name=[[Grenade:MIRV|MIRV Grenade]]
+
|name=[[Grenade:Slowfield|Slowfield Grenade]]
|imgsrc=G_mi_190x190.jpg
+
|imgsrc=G_ga_190x190.jpg
 
|width=95
 
|width=95
 
|description=
 
|description=
The most destructive grenade in Fortress Forever. The MIRV grenades explodes at the end of its fuse, releasing 4 more mini grenades which then explode too. That's 5 high-damage explosions for your enemies to avoid.
+
A tactical grenade that releases a large, spherical high-gravity field. The slowfield will slows down any enemies that walk through it. It is very effective against enemies moving at high speeds, as it brings them to a crawl.
 
}}
 
}}
| changesinfo =
 
The HWGuy's Assault Cannon now heats up as it's fired. Players can keep it from overheating by tapping the fire button, causing it to hover in place as the heat rises and falls. This allows a high rate of fire without risking overheating.
 
| specialcommandinfo =
 
Special command switches to the [[Weapon:AssaultCannon|Assault Cannon]].
 
| ability1 =
 
*<p>'''Barrier'''<br/>The HWGuy is very heavy! As a result, he is pushed around less by explosive forces and so is harder to get past.</p>
 
 
| strategyandtips =
 
| strategyandtips =
Remember that the AC is -NOT- meant for long range, but at short range it will shred your opponent. HW's are wonderful on defense, be sure to check for spies, simply unload on them for 1 second with your AC and they'll drop dead. USE YOUR MIRVS! Mirvs are wonderful for stopping an offense, they can easily take out multiple enemies if they're not being careful. If you know an enemy is coming down a hallway, pre-fire on it to remove the weakness of the AC's startup time.
+
====Defensive HWGuy====
 +
* Movement isn't your strong point. Find a good position and stay in it.
 +
* You rely on your armour as well as your health in order to stay alive. Use Dispensers to replenish your armour, or call for a friendly Engineer to repair your armour by holding "Z" and selecting from the menu.
 +
* If you get hit by a concussion grenade, ignore your crosshair and aim using your AC's bullet trail instead.
 +
* Watch your back: your immobility while firing your Assault Cannon makes you a prime target for Medics' infections and Spies' backstabs.
 +
* Use Overpressure and Slowfield to control the fight. Fast-moving enemies will often go right past you otherwise.
 +
* When the flag is out, you can be something of an impromptu [[Class:Demoman|Demoman]]. Stand on the flag and use Slowfields/Overpressure to stop enemies from running away with it.
  
 
====Offensive HWGuy====
 
====Offensive HWGuy====
On Offense, you are a monster. Use your mirvs to take out a sentry, you can usually get the dispenser, sentry, and engineer with just one mirv, so use them well! Demomen will be a problem, just try to stay away from their pipes, and I highly suggest using your Super Shotgun instead of your AC on them, so that you're a more difficult target for them. Snipers will only be a problem if they know you're coming and they're charged, in this case, I suggest using your frags and super shotgun, first throw the frag in their face right as it explodes, and finish them quickly with your shotgun. Pyros are very annoying, be very sure that they don't get level 3 flame on you, or you WILL die. Try your hardest to stay away from their grenades and IC, the flamethrower will be very difficult if not impossible to avoid. Also discard any ammunition; EMP's from engineers are pretty deadly for a HWGuy.
+
* You're the slowest class in the game, so you take a long time to get to the enemy base after respawning. Your slow speed also makes you vulnerable to grenades and Snipers.
 +
* Leave capturing the flag to faster classes; focus on killing defenders so they can get through.
 +
* You're very slow while firing your Assault Cannon. Use your Super Shotgun if you need mobility.
  
====Defensive HWGuy====
+
====Playing Against an HWGuy====
HWGuys really shine on defense. They have the firepower to kill anybody that enters the base and can withstand a ton of damage themselves.  
+
* While the HWGuy is firing the Assault Cannon, he can't dodge explosives. Peek out from behind cover and hit him with a grenade or rocket.
 +
* A distracted HWGuy is a good target for backstabs and infections.
 +
* Be careful not to get hit by Overpressure or Slowfields.
  
Try to stay in one position. That's boring, but staying in one area makes it so that you can respond to an enemy in an area that's to your advange (like a tight hall) instead of getting atttacked from every corner because you decided to run around the map and got caught at a bad location.
 
 
| credconceptart =
 
| credconceptart =
 
dood
 
dood

Latest revision as of 22:03, 22 July 2016


Hwguy pic.jpg
HWGuy
Health High 100
Armour Very High 300 (80%)
Speed Low 230u/s
Power High
Role Defense

Although he looks slow and stupid, the Heavy Weapons Guy is an expert in the use of... heavy weapons. He carries a huge gun known as the assault cannon. It has a 200 round clip and slices through enemies like butter. While the recoil of firing such a weapon would probably kill lesser classes, the HWGuy is able to withstand it easily. However, the recoil is still rather powerful and firing the assault cannon does cause the HWGuy to slow down considerably. The gun is most effective at close to medium range, and quickly loses accuracy at long range. Due to the combined weight of his weaponry, armor, and self, the HWGuy moves very slowly.

Since he likely carries well over 200 pounds of gear (and is slightly overweight himself), the HWGuy is hard to push around with explosions. This makes the HWGuy effective at defending choke points. Since he can't easily be knocked out of them, the enemy has usually no choice but to either die to assault cannon fire or retreat. If you want to be an impenetrable (and deadly) wall, the HW Guy is the class for you.

Basic Strategy

  • Find a good defensive spot, and use the Assault Cannon to destroy any enemies you see!
  • Watch out, as you are almost immobile while your Assault Cannon is wound up.
  • Use Overpressure and slowfield grenades to slow down enemies and control the battlefield.

Special Abilities

  • Heaviness
    HWGuys are so heavy that they're almost impossible to move. Explosions do not knock HWGuys around. Concussion grenades can still push them around, however.

  • Overpressure
    The HWGuy stomps the ground hard and releases a shockwave that stops enemies in their tracks. Good for stopping conc jumping Scouts or Medics.

Weapons

Crowbar

Crowbar

The standard-issue crowbar for every class. It does some damage, but not enough to make a difference in a battle against a full-health opponent. It's a good humiliation tool for someone who is about to die, however.

Pelletgun

Pelletgun

Pathetic damage, but it has a tight spread, so it's better than the Super Shotgun at long range.

Super Shotgun

Super Shotgun

Use this if you don't have enough time to wind up the assault cannon, or need maneuverability: for example, if a Spy is trying to backstab you.

Assault Cannon

Assault Cannon

Takes a couple of seconds to rev up, but does good, continuous damage up to medium range. The HWGuy is slowed considerably when firing it.

Grenades

Frag Grenade

Frag Grenade

A standard fragmentation grenade.

Slowfield Grenade

Slowfield Grenade

A tactical grenade that releases a large, spherical high-gravity field. The slowfield will slows down any enemies that walk through it. It is very effective against enemies moving at high speeds, as it brings them to a crawl.

Additional Strategy and Tips

Defensive HWGuy

  • Movement isn't your strong point. Find a good position and stay in it.
  • You rely on your armour as well as your health in order to stay alive. Use Dispensers to replenish your armour, or call for a friendly Engineer to repair your armour by holding "Z" and selecting from the menu.
  • If you get hit by a concussion grenade, ignore your crosshair and aim using your AC's bullet trail instead.
  • Watch your back: your immobility while firing your Assault Cannon makes you a prime target for Medics' infections and Spies' backstabs.
  • Use Overpressure and Slowfield to control the fight. Fast-moving enemies will often go right past you otherwise.
  • When the flag is out, you can be something of an impromptu Demoman. Stand on the flag and use Slowfields/Overpressure to stop enemies from running away with it.

Offensive HWGuy

  • You're the slowest class in the game, so you take a long time to get to the enemy base after respawning. Your slow speed also makes you vulnerable to grenades and Snipers.
  • Leave capturing the flag to faster classes; focus on killing defenders so they can get through.
  • You're very slow while firing your Assault Cannon. Use your Super Shotgun if you need mobility.

Playing Against an HWGuy

  • While the HWGuy is firing the Assault Cannon, he can't dodge explosives. Peek out from behind cover and hit him with a grenade or rocket.
  • A distracted HWGuy is a good target for backstabs and infections.
  • Be careful not to get hit by Overpressure or Slowfields.

Further reading


Class Guides
Scout  •  Sniper  •  Soldier  •  Demoman  •  Medic •  HWGuy  •  Pyro  •  Spy  •  Engineer  •  Civilian
Back to Main Page