Difference between revisions of "Class:Medic"
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| gren2 = [[Grenade:Concussion|Concussion]] | | gren2 = [[Grenade:Concussion|Concussion]] | ||
| slot1 = [[Weapon:Medikit|Medikit]] | | slot1 = [[Weapon:Medikit|Medikit]] | ||
− | | slot2 = [[Weapon: | + | | slot2 = [[Weapon:Pelletgun|Pelletgun]] |
| slot3 = [[Weapon:Super_Shotgun|Super Shotgun]] | | slot3 = [[Weapon:Super_Shotgun|Super Shotgun]] | ||
| slot4 = [[Weapon:Super_Nailgun|Super Nailgun]] | | slot4 = [[Weapon:Super_Nailgun|Super Nailgun]] | ||
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|name = Health Regeneration | |name = Health Regeneration | ||
|description=If a Medic is hurt, he will slowly regain health. | |description=If a Medic is hurt, he will slowly regain health. | ||
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}} | }} | ||
{{Inline_Ability| | {{Inline_Ability| | ||
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}} | }} | ||
{{Inline_Weapon| | {{Inline_Weapon| | ||
− | |name=[[Weapon: | + | |name=[[Weapon:Pelletgun|Pelletgun]] |
|imgsrc=W_sg_380x190.jpg | |imgsrc=W_sg_380x190.jpg | ||
|width=190 | |width=190 | ||
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:''See [[Class:Medic/Strategy]] for more information.'' | :''See [[Class:Medic/Strategy]] for more information.'' | ||
[[Image:midairmedkit.gif|thumb|A Medkit being tossed. Tossing Medkits to nearby teammates in the enemy's base could make or break a capture.]] | [[Image:midairmedkit.gif|thumb|A Medkit being tossed. Tossing Medkits to nearby teammates in the enemy's base could make or break a capture.]] | ||
− | === Offensive Medic === | + | ==== Offensive Medic ==== |
* Remember your primary objective is to grab the flag, not to heal or fight. | * Remember your primary objective is to grab the flag, not to heal or fight. | ||
* Full health Soldiers, HWGuys, and Pyros can survive a lot of shots from your [[Super Shotgun]]. Use [[concjumping]] to get past them. | * Full health Soldiers, HWGuys, and Pyros can survive a lot of shots from your [[Super Shotgun]]. Use [[concjumping]] to get past them. |
Latest revision as of 22:04, 22 July 2016
Arguably the Scout's bigger, stronger, brother, the Medic is often considered the main offensive class in Fortress Forever due to the balance he strikes between speed, manoeuvrability, and firepower. Like the Scout, the Medic is able to conc jump, but he also has a decent arsenal of weapons and greater health and armour. This comes at a cost to his speed, though he is still the second fastest class in the game. While he is able to heal allies, this is very much a secondary role to his versatility as a flag runner and attacker. Basic Strategy
Special Abilities
WeaponsPelletgunPathetic damage, but it has a tight spread, so it's better than the Super Shotgun at long range. Super ShotgunThe Super Shotgun is the Medic's primary weapon. It does good damage against lightly armoured or weakened opponents. Super NailgunExcellent against Sentries, if you can find a blind spot or get close enough to circle-strafe them. Also good against players, though it uses up ammo very quickly. GrenadesFrag GrenadeThe basic grenade: A lot of damage, large blast radius. The frag grenade is useful for taking out sentry guns, instakilling scouts or other weak opponents, and general destruction. Or, if you run out of concs and have a small jump to do and still have plenty of health, these will sometimes do the trick. Concussion GrenadeUsed for concjumping, one of the Medic's most powerful abilities. Can also be used to knock enemies away and disorientate them. Additional Strategy and Tips
Offensive Medic
Defensive Medic
Playing Against a Medic
Further reading
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