Difference between revisions of "Class:Scout"
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| gren2 = [[Grenade:Concussion|Concussion]] | | gren2 = [[Grenade:Concussion|Concussion]] | ||
| slot1 = [[Weapon:Crowbar|Crowbar]] | | slot1 = [[Weapon:Crowbar|Crowbar]] | ||
− | | slot2 = [[Weapon: | + | | slot2 = [[Weapon:Pelletgun|Pelletgun]] |
| slot4 = [[Weapon:Nailgun|Nailgun]] | | slot4 = [[Weapon:Nailgun|Nailgun]] | ||
}} | }} | ||
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|description= | |description= | ||
The Scout takes half damage from falls, allowing him to perform large conc jumps without getting too badly hurt. | The Scout takes half damage from falls, allowing him to perform large conc jumps without getting too badly hurt. | ||
+ | }} | ||
+ | {{Inline_Ability| | ||
+ | |name=[[:Category:Buildables#Jump_Pad|Jump Pad]] | ||
+ | |description= | ||
+ | Building one of these in a strategic position will allow teammates to reach the enemy base quickly, without using conc grenades. | ||
}} | }} | ||
===Miscellaneous=== | ===Miscellaneous=== | ||
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}} | }} | ||
{{Inline_Weapon| | {{Inline_Weapon| | ||
− | |name=[[Weapon: | + | |name=[[Weapon:Pelletgun|Pelletgun]] |
|imgsrc=W_sg_380x190.jpg | |imgsrc=W_sg_380x190.jpg | ||
|width=190 | |width=190 | ||
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|description= | |description= | ||
Decent for taking down Sentry Guns, not very good against players. | Decent for taking down Sentry Guns, not very good against players. | ||
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}} | }} | ||
|grenades = | |grenades = | ||
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<p>'''Concussion jumping'''<br/>The Scout has [[Grenade:Concussion|Concussion Grenades]] as part of his arsenal, which allows him to Conc Jump (using the grenade's push to gain additional speed and height). See the [[Grenade:Concussion|Concussion Grenade's]] article for more information on Conc Jumping.</p> | <p>'''Concussion jumping'''<br/>The Scout has [[Grenade:Concussion|Concussion Grenades]] as part of his arsenal, which allows him to Conc Jump (using the grenade's push to gain additional speed and height). See the [[Grenade:Concussion|Concussion Grenade's]] article for more information on Conc Jumping.</p> | ||
| strategyandtips = | | strategyandtips = | ||
− | ===Offensive Scout=== | + | ====Offensive Scout==== |
* The Scout's greatest asset is his speed. Avoiding combat is the Scout's only viable option as every other class outguns him. Your purpose is to grab the flag, not to kill enemies! | * The Scout's greatest asset is his speed. Avoiding combat is the Scout's only viable option as every other class outguns him. Your purpose is to grab the flag, not to kill enemies! | ||
* Even if the flag is heavily defended and you know you're going to die as soon as you touch it, touching the flag will reset the timer for it returning to the flag room. Touch the flag as often as possible to ensure that it never returns to its base. | * Even if the flag is heavily defended and you know you're going to die as soon as you touch it, touching the flag will reset the timer for it returning to the flag room. Touch the flag as often as possible to ensure that it never returns to its base. | ||
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* Never lose sight of your ultimate goal: GRABBING THAT FLAG! | * Never lose sight of your ultimate goal: GRABBING THAT FLAG! | ||
− | ===Defensive Scout=== | + | ====Defensive Scout==== |
− | * Don't bother. | + | * Don't bother. As he has no effective weapons and the lowest health and armour in the game, the Scout has no defensive role in any circumstances. |
− | ===Playing Against A Scout=== | + | ====Playing Against A Scout==== |
* Scouts are the most dangerous enemies you will encounter as a defender. They can grab your flag and disappear with it in a tiny space of time. | * Scouts are the most dangerous enemies you will encounter as a defender. They can grab your flag and disappear with it in a tiny space of time. | ||
* Scouts are very fast, but their speed is less of an advantage in confined spaces. On maps with few confined spaces, good accuracy is essential when trying to stop a Scout. | * Scouts are very fast, but their speed is less of an advantage in confined spaces. On maps with few confined spaces, good accuracy is essential when trying to stop a Scout. |
Latest revision as of 21:57, 22 July 2016
The Scout is the speed demon of Fortress Forever, focused on evading enemy defenses rather than attacking them. Despite his light armour and weak weapons, a skilled Scout's ability to steal the enemy flag is second to none, thanks to his very high speed and ability to conc jump. Basic Strategy
Special AbilitiesMovementMovement is vital to the Scout. It's his only way to get to the flag!
MiscellaneousThese abilities are rarely useful.
WeaponsCrowbarLow damage. Other players will kill you before you can get close enough to hit them with this. PelletgunNot powerful enough to kill anything except weakened opponents. NailgunDecent for taking down Sentry Guns, not very good against players. GrenadesConcussion GrenadeUsed for concjumping, one of the Scout's most powerful abilities. Can also be used to knock enemies away and disorientate them. Additional Strategy and TipsOffensive Scout
Defensive Scout
Playing Against A Scout
Further reading
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