Difference between revisions of "Weapon:RPG"
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* Damage in TFC is 92 + (rand(0 to 20)). I say we take the median of the rand range and add it on. Luck in games '''sucks'''. | * Damage in TFC is 92 + (rand(0 to 20)). I say we take the median of the rand range and add it on. Luck in games '''sucks'''. | ||
* FF damage for a direct rocket strike will be 102. | * FF damage for a direct rocket strike will be 102. | ||
+ | |||
+ | ==Damage== | ||
+ | * 102 damage per direct strike | ||
+ | |||
+ | ==Splash Range== | ||
+ | * '''x''' units | ||
+ | |||
+ | ==Rate of Fire== | ||
+ | * '''x''' shots per second | ||
+ | |||
+ | ==Reload== | ||
+ | * RPG holds four rockets | ||
+ | * Reloads at a rate of '''x''' rounds per second | ||
+ | |||
+ | ==Range== | ||
+ | * In TFC, you could shoot it for probably ~4000 units before it disappeared. Just make it something sensible. |
Revision as of 08:02, 2 October 2005
Content
- Damage in TFC is 92 + (rand(0 to 20)). I say we take the median of the rand range and add it on. Luck in games sucks.
- FF damage for a direct rocket strike will be 102.
Damage
- 102 damage per direct strike
Splash Range
- x units
Rate of Fire
- x shots per second
Reload
- RPG holds four rockets
- Reloads at a rate of x rounds per second
Range
- In TFC, you could shoot it for probably ~4000 units before it disappeared. Just make it something sensible.